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Articles 1231 - 1260 of 10024
Full-Text Articles in Arts and Humanities
Refusing 'One-Size-Fits-All'; A Studio Focussed Review Of Futures-Oriented Approaches To Design, Bec Barnett
Refusing 'One-Size-Fits-All'; A Studio Focussed Review Of Futures-Oriented Approaches To Design, Bec Barnett
IASDR Conference Series
Over the past decade Relative Creative, an Australia-based strategic design studio informed by design futuring, decolonial design approaches and participatory design, has cultivated and adapted a variety of tools and methods to support designing with a focus on social justice, just transitions and sustainable futures. This paper will explore a series of case studies of projects undertaken in this time. Projects from across the region are explored to understand key design tools engaged and unpack key learning through the lens of successes, challenges and failures. Case studies include practice driven and government-led projects. Individually these case studies illustrate an holistic …
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu
IASDR Conference Series
Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
Plp-Exhibits: A Human-Centered Adaptive Design Space Based On Geometric Primitives In Mr, Ziyun Tang, Zehong Ouyang, Bingyi Yang, Xukun Shen
IASDR Conference Series
With the introduction of the concept of Pervasive Augmented Reality (PAR), the integration of virtual content with the real world is gradually transitioning from simple image overlay to dynamic, omnipresent, and continuous interactive experiences. In this context, we propose the PLP-Exhibits framework, which is based on spatial Geometric Primitives (points, lines, and planes) and constructs a adaptive layout framework. This framework aims to provide a dynamic design space that adapts to both user behavior and spatial environments for user interface design in exhibition settings. By treating shifts in user position as a trigger mechanism for changes in the interface state, …
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre
IASDR Conference Series
The meaning of design and the approaches to design activities are distinctive for practitioners of different design disciplines and other disciplines. In this article, the authors report a document case study where social scientists, design researchers, and community partners (fire leaders and personnel of four fire departments in the US) collaborated on a research project with a design component, aiming to create technologies and services for fire departments in the US. In analyzing the process and engaging in reflection, we identified our overlapping but distinct approaches. Social scientists adopted a community-engaged research approach, and design researchers adopted a strategic design …
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
IASDR Conference Series
Against the backdrop of rapid industrialization, urbanization, and shifting consumer preferences, traditional rural handicrafts in China are undergoing a profound crisis of value. Although design interventions and digital integration have brought new opportunities to rural handicrafts, their sustainable revitalization still faces fundamental challenges. This study employs a first-principles analytical approach to deconstruct these challenges into two core dimensions: perceived value (aesthetic, emotional, and utilitarian) and production factors (labor, capital, and technology). Using the feather painting craft of Sheng shi ying Village in Yanqing District, Beijing, as a case study, we conducted an empowerment experiment that integrates Generative Artificial Intelligence (AIGC) …
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
Empirical Analysis Of The Transformation In The Inheritance Field Of Intangible Cultural Heritage Skills From Cultural Capital To Product Application: A Case Study Of Zhaoqing Duan Inkstone In China, Tiancheng Liang, Na Li, Rongcong Cai, Jiahui Chen
IASDR Conference Series
The handicraft of China’s intangible cultural heritage are at risk ofbeing lost due to multiple factors. Thisstudy isset China’s Intangible Cultural Heritage (ICH) policies as the research background. Based on Bourdieu’s field theory, it explores the reconstruction of the traditional handicraft field. The research examines how cultural capital conversion shapes the interaction between ICH inheritance and regional culture. This study selects the Zhaoqing Duan inkstone handicraft as a case study. It combines the methods of historical anthropology and fieldwork. The research traces the history of inkstone mining and the craftsman cultivation system in the Xijiang River area. It also analyzes …
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
From Ontological Critique To Redirective Practice: A Framework For Speculative Design Pedagogy, Carlos Aguiar
IASDR Conference Series
This paper presents a pedagogical case study of an undergraduate Speculative and Critical Design (SCD) course, arguing for its efficacy in operationalizing a philosophical critique of design's dominant paradigms. The paper first deconstructs the intertwined legacies of positivism, modernism, and anthropocentrism, establishing a theoretical foundation for a pedagogical shift toward relational and pluriversal ontologies. Situating this work within the emerging literature on SCD pedagogy, the paper identifies a need for structured, replicable methodologies that bridge critical theory with tangible design practice. It then details a three-phase pedagogical methodology—(1) Historical and Theoretical Contextualization, (2) Alternative Futures and World building, and (3) …
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin
IASDR Conference Series
The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh
IASDR Conference Series
As bamboo gains recognition for its ecological and material versatility, through participation in bamboo weaving, the researcher discovers large volume of waste generated during material preparation. This study investigates the material and experiential potential of bamboo craft waste through a practice-led research approach. By combining sodium alginate (SA), the researcher experimented with diverse material compositions and forming methods, including sheet casting, pattern generation and 3D shaping. These processes reveal how material behaviours such as fluidity and shrinkage become central to design negotiation, prompting the maker to oscillate between control and responsiveness. The study adopts reflective writing and qualitative coding to …
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures In Bandung's Grassroots And Academia, Muhammad Fajrur Rahmat, Prananda Luffiansyah Malasan, Chihiro Sato, Masa Inakage
IASDR Conference Series
This study explores how cultural metaphors move participatory futures beyond abstraction, proposing the Resonance Framework to ground community-based policy design in Bandung’s community. By integrating metaphors of tradition, everyday ness, and urban ecology, the framework empowers grassroots communities and academic stakeholders to translate intangible futures into concrete, culturally resonant policies. Structured around five elements—Metaphors of Cultural Heritage, Interaction Levels, Interconnection Layers, Diegetic Prototyping, and Tactile Prototyping—the approach operational izes futures thinking through workshops using asset mapping, horizon framing, futures card games, and everyday-object prototyping. Findings from higher education settings demonstrate how metaphors bridge speculative futures and actionable policies, offering a …
Transforming Agricultural Waste In Kampung Bukatanah Through Participatory Design, Raditya Ardianto Taepoer, Meirina Triharini, Arianti Ayu Puspita, Prananda Luffiansyah Malasan, Adhi Nugraha, Kenta Ono
Transforming Agricultural Waste In Kampung Bukatanah Through Participatory Design, Raditya Ardianto Taepoer, Meirina Triharini, Arianti Ayu Puspita, Prananda Luffiansyah Malasan, Adhi Nugraha, Kenta Ono
IASDR Conference Series
This study explored the role of participatory design in empowering peri-urban communities through sustainable agricultural practices. Focusing on Kampung Bukatanah, West Bandung Regency, the participatory design workshop engaged diverse actors, including community members, youth organizations, and students, to address agricultural waste challenges using Solution Mapping Tools, such as cards, canvases, and guides. Participants collaboratively identified and refined solutions, such as organic fertilizer production, succulent farming, and creative tourism. The findings emphasize how participatory design fosters creative confidence, equitable power distribution, and optimism about resource utilization. This case illustrates how participatory design fosters creative confidence, equitable power distribution, and optimism about …
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang
IASDR Conference Series
In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
Reimagining Death And Rituals Through Design: Memorial Diamond Jewellery As A Speculative Probe, Yiwen Cheng, Jie Sun
IASDR Conference Series
Death remains one of the most enduring cultural taboos, often met with silence and avoidance across both Western and Eastern societies. Although design research has increasingly engaged with death through the lens of thanatosensitive design, it has largely focused on supporting the bereaved, leaving the perspectives and agency of the dying themselves under explored. This study explores the memorial diamond as a speculative medium for reimagining death rituals and the relationships between the deceased and the bereaved. Using a research through design approach, we engaged speculative design as both a future-oriented lens and a creative method to examine these phenomena. …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao
IASDR Conference Series
This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
Integrating Visual Principles Into Traditional Woodcarving Pedagogy: A Case Study Of Shih Zhen-Yang's Foundational Drills, Yi-Wen Shih, Shyh-Huei Hwang
IASDR Conference Series
This study explores the integration of visual principles into traditional Taiwanese woodcarving pedagogy through Shih Zhen-Yang’s “Six Foundational Woodcarving Drills for Beginners.” Drawing from two instructional programs, the research employs participatory observation and semi-structured interviews to compare learning outcomes before and after the introduction of visual principles. were introduced. Findings indicate that incorporating visual guidance improved learners’ spatial perception, execution accuracy, and overall fluency in carving. Participants developed clearer mental models of motifs and required less corrective intervention, enhancing teaching efficiency. The study concludes that visual principles serve not only as design tools but also as perceptual frameworks that support …
The Impact Of Ai Chatbot Personality Traits On The Empathize Phase Of Design Thinking, Hanbing Li, Chun-Heng Ho
The Impact Of Ai Chatbot Personality Traits On The Empathize Phase Of Design Thinking, Hanbing Li, Chun-Heng Ho
IASDR Conference Series
This study explores how personality traits of AI chatbots affect designers’ emotional experience, empathy, and the quality of outcomes during the empathy phase of the design thinking process. A between-subjects experimental design was conducted with 60 design students assigned to interact with chatbots exhibiting positive, neutral, or negative personality traits. Participants collaborated with the chatbot to complete an empathy mapping task, and their emotional and empathic states were measured before and after the interaction. The results demonstrated that AI chatbot personality traits significantly affected participants’ emotional responses, particularly with negative traits reducing positive affect. Empathy levels increased significantly in the …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Constructing And Implementing Customer Management: An Exploration From Enterprise Strategy To Customer Experience, Hsin Chih Lai, Hsien-Hui Tang, Michael T. Lai
Constructing And Implementing Customer Management: An Exploration From Enterprise Strategy To Customer Experience, Hsin Chih Lai, Hsien-Hui Tang, Michael T. Lai
IASDR Conference Series
In today's increasingly competitive business environment, where technological advancements lower market entry barriers, customer acquisition costs continue to rise, and consumer choices diversify, delivering a distinctive and human-centered customer experience has become a critical strategic imperative for enterprises. Emphasizing customer needs, emotions, and expectations is essential to fostering deeper engagement and long-term loyalty. This study proposes a comprehensive customer management framework, bridging strategy and implementation, encompassing business strategy, customer journey, data collection, metric design, and experience design. The framework aims to guide organizations in effectively executing customer management initiatives grounded in human-centered principles. This research not only enriches the theoretical …
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
Unleashing Consumer Creativity: Insights From A Furniture Arrangement Task, Jiashen Wang, Alex Ivanov, Letwin Tawira
IASDR Conference Series
Arranging furniture in a new empty room is a common creative decision-making activity that requires creative thinking and is characterised by a “trial and error” process. This paper reports results from two studies designed to explore consumers’ creativity in a desktop web-based virtual environment through a domain-specific task. The findings of study 1 highlighted differences in consumers' creative processes when exposed to different constraints in a consumption context (n = 30). Study 2 investigated the mediating roles of perceived sense of immersion and spatial presence in the relationship between individual creative ability and creative outcomes (n = 195). The findings …
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
Intercultural Design Narratives: A Case Of Material Meaning-Making Through Narrative-Based Co-Design, Hayama Yasuyuki, Shimpi Ketan, Desai Harshit
IASDR Conference Series
This paper examines how intercultural co-design can facilitate material meaning-making through narrative-based design approaches. Focusing on a five-day workshop conducted between a Japanese material innovation company and an Indian design school, the study explores how participants engaged in collaborative storytelling and prototyping to reinterpret eri silk—a sustainable and ethically produced silk fiber. Through a Research through Design (RtD) methodology, four interdisciplinary student teams developed distinct narratives that reframed the material’s meaning across cultural, technological, and ethical dimensions. The findings reveal that narrative-driven co-design enables plural and situated perspectives to emerge, allowing traditional materials to be reimagined in new socio cultural …
Clip The Form: A Human-Ai Interaction Framework For Retrieving 3d Structural Forms From Textual Prompts, Tsai-Chun Huang, Weiqi Gao
Clip The Form: A Human-Ai Interaction Framework For Retrieving 3d Structural Forms From Textual Prompts, Tsai-Chun Huang, Weiqi Gao
IASDR Conference Series
This study proposes a Human-AI interaction retrieval framework that combines natural language descriptions with 3D structural forms to retrieve the 3D fold forms as the example, due to its rich geometric and mathematical properties. We constructed a database covering a variety of 3D fold forms, with style tags and body/garment position tags to assist training. The framework adopts a contrastive learning strategy to process text input through the pre- trained CLIP (Contrastive Language-Image Pre-training) text encoder, and we present a geometric encoder to extract vertex information and point cloud data of 3D fold forms to obtain geometric feature embedding. Then …
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
IASDR Conference Series
Cultural tourism visitors’ interaction with cultural artifacts is a central aspect of museum experiences and a key method for understanding cultural heritage. Museums are increasingly using Augmented Reality (AR) to enhance visitor engagement and learning. This study explores how AR technology can improve interactions between visitors and artifacts. A mixed-methods approach was adopted, including focus group discussions with participants from two age groups: adults (18–35), and older adults (36- 60). We used thematic analysis to identify user preferences and needs. And the preliminary survey reveals a U-shaped age curve in AR interest: both children and older adults’ express high enthusiasm, …
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
IASDR Conference Series
Thematic jokes are central to stand-up comedy, sitcoms, and public speaking, where contexts and punchlines rely on fresh material—news, anecdotes, and cultural references that resonate with the audience. Recent advances in Large Language Models (LLMs) have enabled interactive joke generation through conversational interfaces. Although LLMs enable interactive joke generation, ordinary conversational interfaces seldom give creators enough agency, control, or timely access to such source material for constructing context and punchlines. We designed Jokeasy, a search-enabled prototype system that integrates a dual-role LLM agent acting as both a material scout and a prototype writer to support human–AI collaboration in thematic joke …
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
Community Building Through A Design Approach: Perspectives On Design Thinking And Knowledge Co-Creation, Nishino Suzuko, Niigata Kazutaka, Watanabe Kentaro
IASDR Conference Series
This study explores new possibilities for collaboration between companies and research institutes through a co-design approach aimed at creating new services. Such attempts focus on designing inter organizational knowledge by emphasizing the process of value co-creation through the mutual involvement of participants with different expertise levels. In terms of theoretical contributions, this study reviews the origins and evolution of design thinking and its development into service and transformation design. Additionally, it discusses possibilities for the development of new design thinking in light of the transformation of social and industrial structures through the advancement of artificial intelligence (AI) technology. In summary, …
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
How Interaction Modalities Influence Academic Co-Writing With Generative Artificial Intelligence, Peter Dalsgaard
IASDR Conference Series
This paper investigates how interaction modalities, specifically text-based versus speech-based interfaces, influence the experience and outcomes of academic co-writing with generative AI (GenAI). Drawing on distributed and situated cognition and human-AI creativity studies, I argue that modality is a structuring force in how ideas emerge, evolve, and stabilize in academic writing. Text-based interaction supports branching exploration, comparative revision, and temporal layering, enabling asynchronous control and persistent visual memory. In contrast, speech-based interaction facilitates associative thinking and spontaneous ideation, offering immediacy and flow. However, it can limit memory offloading, structural manipulation, and cross-comparison. I synthesize findings from related work in HCI, …
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
IASDR Conference Series
This paper introduces a design framework—Action, Reflection, and Transformation (ART)—that supports embodied ideation and articulates somatic knowledge in interaction design. Building on prior work in embodied interaction and soma design, the framework provides a structured yet flexible means for designers to engage in a first-person bodily experience, co-create through reflective practice, and translate movement-based insight into expressive form. In a multi-session workshop with undergraduate design students, we explore how ART principles can scaffold somatic sensitivity, collaborative articulation, and design transformation. The study highlights how bodily exploration, shared enactment, and per formative critique serve as generative methods in design education. We …
What Do Ai-Generated Chairs Look Like? -A Comparative Study Of Chair Across Four Countries-, Kurato Sakai, Setsu Ito, Suomiy Bao
What Do Ai-Generated Chairs Look Like? -A Comparative Study Of Chair Across Four Countries-, Kurato Sakai, Setsu Ito, Suomiy Bao
IASDR Conference Series
This study explores the potential of generative artificial intelligence (AI) to reveal and compare morphological characteristics in chair design across four cultural contexts. Using ChatGPT-4o, 200 chair images were generated and classified into 31 form-related categories, with both human evaluators and CLIP models conducting comparative analyses. Thirteen categories exhibited significant cross-cultural variation, uncovering not only recognized design tendencies but also previously overlooked features. Beyond classification, the findings highlight AI’s role as a human-centered partner in design education and evaluation. By providing objective and reproducible assessments, AI augments human observation, fosters cultural awareness, and supports transparent cross-cultural collaboration. Rather than replacing …
Institutional Co-Design For Nishijin Jacquard Weaving: Digital Mediation Across A Networked Craft Field, Kaori Ueda, Roth Bine
Institutional Co-Design For Nishijin Jacquard Weaving: Digital Mediation Across A Networked Craft Field, Kaori Ueda, Roth Bine
IASDR Conference Series
Nishijin weaving is one of Japan’s most renowned traditional textile practices, originating over 560 years ago when weaving artisans regrouped in Kyoto’s Nishijin district. Since then, its techniques have been continuously inherited and adapted through successive cycles of transformation and decline. Japan’s traditional dyeing and weaving industries, exemplified by Nishijin, are characterised by a hybrid positioning between craft and industry, supported by a historically distributed division of labour. This system, while fostering deep expertise, faces stagnation due to institutional disconnects. This paper addresses this challenge by advancing Institutional Co-Design (ICD) as a two-part mechanism that couples digital mediation with co-ordination …
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
Design Research And Exploration Of Mandala Art Therapy Intervention Based On Aigc, Xuefei Lin, Hao Gong, Yi Xiao, Yue Peng, Sicheng Li
IASDR Conference Series
This study aims to explore the feasibility and practical application of Artificial Intelligence Generated Content (AIGC) in Mandala-based art therapy, specifically assessing the comparative therapeutic effects of traditional versus AI-generated Mandala patterns on emotional regulations. It also examines differences in therapeutic outcomes across personality types. A total of 53 university students participated in the experiment. Following a pre-test that included a personality assessment, participants were randomly assigned to either a Traditional Group or an AI Group. The Traditional Group engaged with Mandala patterns sourced from existing materials, while the AI Group colored images generated by a Stable Diffusion model fine-tuned …