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Articles 20311 - 20340 of 1183391
Full-Text Articles in Entire DC Network
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
IASDR Conference Series
This study tackles a dual challenge in writing assessment: validating the reliability of a Large Language Model (LLM) as an automated evaluator and assessing the efficacy of a Narrative Structure Generator (NSG) in improving the structural quality of story outlines. Through a systematic methodology of prompt engineering and repeated evaluations, we first established a highly reliable automated assessment framework using Google Gemini 1.5 Pro. The framework demonstrated excellent inter- rater reliability (ICC) and internal consistency (Cronbach's Alpha), successfully mitigating the model's inherent stochastic ity. Leveraging this validated tool, a within-subjects experiment was conducted to compare outlines produced by students with …
Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno
Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno
IASDR Conference Series
This study explored how a future generation-centered perspective can be introduced into the field of design for policy by engaging in a practice-based project aimed at envisioning the year 2050 in a Japanese local municipality. The research team participated directly in the municipal visioning process and collaborated with local government staff, community leaders, and citizens to co-create a policy design process over a two-year period. As a result, we were able to articulate a sequence of design methodologies that center on future generations. These included conducting interviews with younger residents, constructing future personas, mapping intergenerational capital, identifying intervention domains, and …
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
IASDR Conference Series
As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
IASDR Conference Series
This study investigates the role of 'ugly-cute' design in shaping young consumers' aesthetic preferences and purchase decisions, using plush toys as the research object. Grounded in Donald Norman's emotional design theory, it explores how unconventional visual features challenge traditional aesthetic norms while eliciting emotional resonance and supporting self-expression. A two-stage experiment was conducted: in the first stage, participants rated the aesthetic appeal of 14 plush toys to identify perceptual differences. In the second stage, the toys were grouped based on ratings, and participants made purchase decisions and selected motivations, aiming to reveal the emotional, social, and expressive drivers behind preferences …
Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda
Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda
IASDR Conference Series
This paper focuses on doburoku, a traditional handmade alcoholic rice brew that has long been prepared in households in the Senboku region of Akita Prefecture, Japan. Through interviews with elderly women, it aims to clarify what meanings the brewing, storage, and sharing of doburoku within the community have held for local residents’ lives, and in what specific ways these practices have contributed to the making of everyday life in the region. The findings can be summarized in the following three points: (1) The brewing of doburoku was a planned practice aligned with the rhythms of daily life, with its preparation …
Bloomeco: A Sustainable Flower Wall Developing Toward Circular Design With Biomimicry And Lca Simulation, Yong-Zhi Cheng, Hsiang-Tang Chang, Tzu-Yun Huang
Bloomeco: A Sustainable Flower Wall Developing Toward Circular Design With Biomimicry And Lca Simulation, Yong-Zhi Cheng, Hsiang-Tang Chang, Tzu-Yun Huang
IASDR Conference Series
Global warming has recently become increasingly severe, and increasing temperatures are expected to intensify a range of climate-related hazards with a profound impact on agricultural systems. In addition to their primary roles in food production and partially for energy generation, agricultural products also serve aesthetic and cultural functions in human society. However, these uses, such as the flower wall of the construction site or the decoration plant wall in an interior space, are often short-lived, and disposal leads to carbon emissions and environmental problems. Some eco-friendly solutions can be applied to substitute natural flower walls. In this study, a better …
Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai
Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai
IASDR Conference Series
In the highly competitive and homogeneous pure Internet banking sector, customer experience is pivotal for differentiation. Prior research remains limited to static analyses, failing to explain dynamic loyalty transitions. This study thus investigates how experience dimensions drive loyalty shifts in pure Internet banking and proposes segment-specific management strategies. Employing an explanatory sequential design (ESD) with LINE Bank (74.3% market share) as a case, we integrated quantitative structural equation modeling (SEM) of High-Medium, High-Low, and Medium-Low Net Promoter Score (NPS) groups (n = 370) with six in-depth interviews. Results reveal that functional value is the most stable loyalty driver across segments …
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
"We Are All Historically Constructed": Situating The Past In Designerly Practice, India Anderson, Skye Doherty, Ben Matthews
IASDR Conference Series
This paper investigates how designers utilise the past as part of the design process which stands as an under explored facet of design practice. Drawing on in-depth interviews (n=11) with professionals from both design and memory institution contexts—galleries, libraries, archives, and museums (GLAM) that support design heritage in service of the public—we examine what aspects of the past designers engage with, including which pasts. Further, we identify under explored patterns in how the past is accessed, interpreted, and deployed as part of practice. Our thematic analysis of interviews surfaces three core findings: (1) history is used by designers as a …
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
IASDR Conference Series
This research study examines the notion of posthuman welfare in communication design, focusing on the affordances of assistive and interactive technologies recontextualised within more-than-human-centred frameworks. The study furthers the ongoing critique of anthropocentrism in design, highlighting the necessity of integrating nonhuman agency and emotive value into technology systems. The study employs a mixed-methods approach that integrates mini-surveys with participatory design workshops, involving actual users, designers, caregivers and advocates for nonhuman perspectives, thereby amalgamating multiple small-scale hands-on methodologies. The findings indicate that emotional design elements – empathy, flexibility and ethical sensitivity – are essential factors for enhancing well-being, attachment and future …
Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen
Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen
IASDR Conference Series
In traditional exhibition practice, displays are predominantly object-centered, and information flows remain largely unidirectional, positioning visitors as passive recipients. Under this conventional curatorial paradigm, cultural translation and meaning-making processes are comparatively static and singular. This paper, therefore, seeks to articulate the interrelationships among humans, artifacts, space, and technology, thereby constructing a dynamically participatory and complex system for the expression of cultural, historical, and artistic narratives. Drawing on the proposed “meaning network” model, the author designed the Mianyang Intangible Cultural Heritage Museum, rendering meaning generation more dynamic and information exchange more pluralistic. This approach enhances visitors’ experience and cultural empathy while …
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
Cantonese Cultural Identity And Regional Design In Aging-Friendly Products, Xinyan Huang, Kang Huo
IASDR Conference Series
Abstract: Contemporary design for the elderly often grapples with a dual challenge: a diminishing cultural identity and weakening regional characteristics, issues magnified by the unique psychological and social needs of an aging population. This study constructs a three-dimensional theoretical model encompassing cultural identity, regional ity, and design ethics. Through literature review, user research, and case studies, we reveal the profound impact of Cantonese cultural symbols on the emotional identity of the elderly. We propose four design principles and three design methods to systematically integrate cultural elements into product design. The validity of integrating Lingnan traditional craftsmanship with modern design is …
The Bidirectional Relationship Between Behavioural Guidance Design And User Behaviour Habits: Implications For Sustainable Packaging, Xinyi Luo, Qiyun Deng, Qing Huang, Yunyun Wang, Jiangyong Li
The Bidirectional Relationship Between Behavioural Guidance Design And User Behaviour Habits: Implications For Sustainable Packaging, Xinyi Luo, Qiyun Deng, Qing Huang, Yunyun Wang, Jiangyong Li
IASDR Conference Series
Current sustainable food packaging often emphasises material innovation at the expense of user behaviours role across the life cycle, creating a “sustainability paradox” where environmental gains are offset by behavioural misalignment. This study employs behavioural design theory in a two-stage investigation to examine how packaging design shapes user behaviour. Field research at Xiangtan Universitys snack street identified user challenges for four food packaging categories: ready-to-eat dry food, ready-to-eat wet food, non-ready-to-eat dry food, and non-ready-to-eat wet food, and corresponding behaviours were extracted for each type of food packaging. In Stage 2, two comparative experiments (traditional packaging versus design-guided intervention) involved …
Icma Cards: Developing A Modular Toolkit For Intelligent Cockpit Scenario Design, Zhongjie Xue, Danhua Zhao, Bingquan Wang
Icma Cards: Developing A Modular Toolkit For Intelligent Cockpit Scenario Design, Zhongjie Xue, Danhua Zhao, Bingquan Wang
IASDR Conference Series
With the rapid advancement of technologies such as autonomous driving, the Internet of Things, and artificial intelligence, the intelligent cockpit has progressively evolved into a multifaceted space integrating diverse scenarios and tasks. In this context, conventional design methods and tools frequently prove inadequate for supporting concept generation and facilitating interdisciplinary collaboration. This paper introduces and empirically validates a modular creative tool — the ICMA (Intelligent cockpit Mission-action) card toolkit — which organizes the early design phase through a three-dimensional modular framework comprising mission, action, and spatial layout. This framework enables design teams to systematically manage complex design elements and develop …
Structural Optimization Of Cst-Based Design Education Models In The Context Of Generative Ai, Chunyu Liao, Chaoqun Li, Zhanrong Cao, Zhouchang Yu, Ruixin Hu, Tao Han
Structural Optimization Of Cst-Based Design Education Models In The Context Of Generative Ai, Chunyu Liao, Chaoqun Li, Zhanrong Cao, Zhouchang Yu, Ruixin Hu, Tao Han
IASDR Conference Series
The discussion on CST-based design education essentially reflects a critical stance toward the conventional use of the CST concept. The development of CST design education emerged as a response to the long-standing limitations of computational thinking (CT), with “CT and CST-based design education” historically forming the foundation of what the academic community has defined as creativity support tools. Today, with the advent of generative AI (GenAI), the genuine realization of CST appears increasingly attainable. The shift in focus from CT to CST design education stems from the latter’s embodiment of more definitive CST characteristics. This paper contributes by tracing the …
Flomat: A Silent Gas-Liquid Phase-Change Mechanism For Ensuring Infant Sleep Safety, Rong Fu, Junhao Chen, Zexiang Tian, Jiaqi Wei, Jiarui Liu
Flomat: A Silent Gas-Liquid Phase-Change Mechanism For Ensuring Infant Sleep Safety, Rong Fu, Junhao Chen, Zexiang Tian, Jiaqi Wei, Jiarui Liu
IASDR Conference Series
Accidental Suffocation and Strangulation in Bed (ASSB), often caused by unsafe sleep positions such as prone sleeping, remains a leading cause of preventable infant death. While conventional baby monitors provide alerts, they cannot intervene pro actively. This paper introduces FloMat, an intelligent infant sleep safety system designed to autonomously correct dangerous sleep positions without disturbing the infant. The system integrates visual monitoring to detect mouth-nose occlusion and uses low-boiling-point liquid-to-gas phase- change actuators to reposition the infant without generating audible noise. A multilayer structure ensures effective intervention, thermal comfort, and adaptability across differing infant body weights. Experiments using simulated infant …
From Research Subjects To Active Players: Playful Active Mastery Research For Value Co-Creation On C2c Platforms, Koki Kusano, Kyosuke Sakakura, Naruki Kurokawa
From Research Subjects To Active Players: Playful Active Mastery Research For Value Co-Creation On C2c Platforms, Koki Kusano, Kyosuke Sakakura, Naruki Kurokawa
IASDR Conference Series
Customer-to-Customer (C2C) platforms have the potential to foster "sharing cultures" — diverse social practices emphasizing cooperation and relational values —, yet their capacity to harness users' creativity in value co-creation remains largely under explored. This paper introduces "Playful Active Mastery Research (PAMR)," a novel design research methodology specifically developed to investigate how C2C platforms can effectively support value co-creation rooted in users' everyday sharing practices. PAMR distinctively positions users as active, agentic "players" who playfully "master" existing platforms to devise novel, culturally resonant applications. Through a case study involving the C2C marketplace "Mercari," workshops were conducted where participants actively engaged …
Open-Ended Empathy: A Design Philosophy Grounded In Relation And Responsiveness, Megumi Sumi
Open-Ended Empathy: A Design Philosophy Grounded In Relation And Responsiveness, Megumi Sumi
IASDR Conference Series
This study proposes an ontological redefinition of empathy in design practice. Empathy has been conventionally framed as a cognitive means for understanding users, often through techniques such as observation and interviews. In contrast, this study reconceptualizes empathy as a mode of being that emerges within relationships—including those involving more-than-human entities such as nature and things. This reconceptualization is termed “open-ended empathy,” which is grounded in bodily and ethical responsiveness that unfolds in being-with others, opening together into mutual transformation. Grounded in phenomenology and Japanese philosophy, the study analyzes a co-design practice conducted with university students in the context of a …
Exploring The Role And Syntax Of User Scenario Elements: Toward A Structured Framework For User-Centered Engineering Specifications, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
Exploring The Role And Syntax Of User Scenario Elements: Toward A Structured Framework For User-Centered Engineering Specifications, Ulugbek Vahobjon Ugli Ismatullaev, Kwanmyung Kim
IASDR Conference Series
User scenarios are widely employed to communicate user research insights and design intentions through narrative descriptions of product use within specific contexts in user-centered product development. Nevertheless, their utility often diminishes when these narratives are transferred to engineering teams that require structured and measurable specifications. This paper explores which elements of scenarios persist through this transition and how they should be articulated to enhance usability in subsequent stages. To address this issue, the study examines the persistence of scenario elements during this transition and provides guidance on their phrasing to improve downstream usability. A three-phase collaborative workshop involving interdisciplinary teams …
Bridge Builders: A Comparative Study Of Arm's Length Bodies' Strategic Role In Design Education-To-Employment Gaps In Asia And Europe, Po-Yu Chen, Tang-Ling Kuo
Bridge Builders: A Comparative Study Of Arm's Length Bodies' Strategic Role In Design Education-To-Employment Gaps In Asia And Europe, Po-Yu Chen, Tang-Ling Kuo
IASDR Conference Series
This comparative study examines how Arm's-Length Bodies (ALBs) in Taiwan, Korea, Singapore, the United Kingdom, and Denmark address the persistent gap between design education and industry employment needs. By analyzing regional contexts and the institutional logics, methods, and intermediation roles of five representative organizations, the study reveals both shared concerns and divergent approaches. While the education-to-employment gap is a universal issue, all organizations emphasize designer upskilling, the development of design learning platforms, and engagement in research and policy advocacy. ALBs in Asia tend to adopt government-led strategies that prioritize transdisciplinary education, industry-academia collaboration, and skills upgrading, particularly in response to …
The Algorithmic Gift Of Error: Ai Hallucination As A Catalyst For Speculative Futures And Design Methodology, Liang Xiao, Yuqi Liu, Ye Zhang, Mi Chen
The Algorithmic Gift Of Error: Ai Hallucination As A Catalyst For Speculative Futures And Design Methodology, Liang Xiao, Yuqi Liu, Ye Zhang, Mi Chen
IASDR Conference Series
In recent years, generative artificial intelligence has been widely adopted in design and creative practices. However, its tendency to produce “hallucinations”—outputs characterized by illogical ity, bias, or factual inaccuracy—is often regarded as a system flaw. From the perspective of speculative design, which aims not to solve problems but to destabilize assumptions, such generative disruptions can serve as potent catalysts for reimagining futures. This paper re-evaluates the creative potential of AI hallucination through the methodological lens of speculative fiction and design. It outlines three distinct hallucination mechanisms: strategic hallucination, stochastic hallucination, and systemized serendipity. These are illustrated through three case studies—In …
The Seven Stages Of Entrepreneurship: Analysing Branding Pathways And Resource Needs Of Designers In Taiwan's Cultural And Creative Markets, Po-Yu Chen, Yu-Chen Hsiao, Chia-Lin Tsai
The Seven Stages Of Entrepreneurship: Analysing Branding Pathways And Resource Needs Of Designers In Taiwan's Cultural And Creative Markets, Po-Yu Chen, Yu-Chen Hsiao, Chia-Lin Tsai
IASDR Conference Series
This study investigates the entrepreneurial trajectories of designer-entrepreneurs in Taiwan’s cultural and creative markets through a design research–based mixed methods approach. Framing entrepreneurship as a design process—an iterative practice of framing, making, and reflecting—the research constructs and validates a Seven-Stage Entrepreneurship Model grounded in quantitative and qualitative evidence. Data from 226 survey responses and 18 in-depth interviews reveal seven empirically derived stages: Seed, Trial, Product Development, Brand Formation, Operational Scale-up, Maturity, and Innovation & Transformation. Findings show that nearly 70% of designer-entrepreneurs remain in early stages, constrained by limited mentorship, funding, and regulatory access. Comparative analysis with the UK, Japan, …
From Gaze To Choice: Integrating Wearable Eye-Tracking Technique Into Customer Journey Map To Explore How Visual Cues Impact Consumers' Decision-Making Processes In Sustainable Beverage Packaging., Yu-Ting Huang, Tseng-Ping Chiu
From Gaze To Choice: Integrating Wearable Eye-Tracking Technique Into Customer Journey Map To Explore How Visual Cues Impact Consumers' Decision-Making Processes In Sustainable Beverage Packaging., Yu-Ting Huang, Tseng-Ping Chiu
IASDR Conference Series
In recent years, visual perception has gained growing attention in consumer marketing due to its pivotal role in purchase decision-making. As a core element of marketing communication, visual information not only affects consumers' initial attention and product recognition but also shapes their subsequent choices. However, how sustainable product packaging effectively conveys a clear and compelling sustainability image in cluttered retail shelf contexts remains a significant challenge. This study combines eye-tracking technology with customer journey maps (CJM) and semi-structured interviews to thoroughly examine consumers' visual responses and decision-making processes regarding sustainable beverage packaging in convenience stores. The findings reveal that consumers' …
The Internal Meaning-Making Of 'Design' By A Design Community Of Government Officials In Japan's Central Government, Haruhi Miyoshi
The Internal Meaning-Making Of 'Design' By A Design Community Of Government Officials In Japan's Central Government, Haruhi Miyoshi
IASDR Conference Series
This study investigates how public officials in Japan interpret and give meaning to design approaches within the context of policy making, with a particular focus on the processes through which these approaches are taken up and translated into practice by public officials themselves. Previous studies have offered valuable insights into the introduction of design in the public sector, often in response to externally driven conditions such as institutional pressures, fiscal constraints, and innovation demands. While such work has advanced understanding of the value of design in public administration, the intrinsic dimension of design practice—central to design activity—has received limited attention. …
Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang
Design Considerations For Redefining Vehicle Cabin Comfort: A User-Centered Perspective Based On Large-Scale Text Mining, Xiangyu Zhang, Yuebin Huang, Chaomin Ma, Danhua Zhao, Chunxi Huang
IASDR Conference Series
As vehicles transition into intelligent, electrified platforms, the automotive cabin is rapidly transforming into a “mobile third space” that blurs the boundaries between transportation, productivity, and leisure. In this evolving context, cabin comfort extends beyond physical parameters—such as temperature or seating posture—to encompass emotional well-being, interactive experiences, and aesthetic resonance. However, the design of comfort remains largely rooted in engineering-driven metrics, with limited understanding of how users perceive and articulate comfort in real-world use. To bridge this gap, we conducted a large-scale computational analysis of over 440,000 authentic user reviews from mainstream automotive platforms. Using a combination of word frequency …
Beyond Obedient Tools: A Tensional-Field Relational Ontology For Human-Ai Co-Creation, Ziming Wang, Junyi Zeng, Krity Gera, Ashley Hall
Beyond Obedient Tools: A Tensional-Field Relational Ontology For Human-Ai Co-Creation, Ziming Wang, Junyi Zeng, Krity Gera, Ashley Hall
IASDR Conference Series
Design practice frequently characterises generative artificial intelligence (AI) as a compliant, tool-like extension of human intention; however, recent reports of atypical behaviours motivate a re- examination of this metaphor. Grounded in Object-Oriented Ontology, agential realism, and posthumanist theory, this paper introduces the Tensional-Field Relational Framework (TFRF) for human–AI co-creation. TFRF models collaboration as a flat network comprising five semi-opaque node classes: human designer, AI system, creative artefact, intentional vector, and socio technical environment, all linked by dynamically weighted edges and circulating flows. We operational ise this perspective as a diagnostic governance grammar: relations are instrumented as edges with quantified flows …
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy For Wicked Problem Negotiation, Kaitian Wang, Chao Zhao, Yuhong Shen
IASDR Conference Series
With the normalization of Wicked problems in daily contexts, multidisciplinary collaboration is replacing traditional single-discipline approaches as the new pathway for addressing complex societal issues. Design disciplines, through design thinking and methodological toolkits, serve as cognitive binding agents within multidisciplinary teams, emerging as critical mechanisms for tackling such Wicked problem challenges. Through a three-phase interdisciplinary workshop in healthcare contexts, this study investigates the mediating role of design thinking in breaking disciplinary barriers and activating collaborative innovation under wicked problem contexts. Adopting a mixed-methods approach with controlled experiments comparing free exploration and design intervention phases, we tracked collaboration dynamics among 23 …
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
Integrating Cultural Touchpoints In Service Design: Insights From Culturally Embedded Marathons, Yijia Jiang, Xia Bi, Kin Wai Michael Siu, Keren Zhang, Wanchun Ye, Huiyi Zhang
IASDR Conference Series
This study explores service design strategies for Culturally Embedded Marathons (CEMs), proposing a research perspective that integrates cultural memory formation mechanisms (symbol is ation, ritual is ation, and institutional is ation) to examine service design frameworks. Through a case study of the representative 2025 Kyoto Marathon, we identified 26 cultural touch points within its service design system. Using Python, we scraped and analysed 2,689 user-generated posts from social media platforms documenting the 2025 Kyoto Marathon, comprising 13,345 images. Computer vision analysis was employed to assess the distribution, frequency, and key combinations of these cultural touch points. The findings reveal that …
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
IASDR Conference Series
Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design framework for translating the hierarchical cultural connotations of these garments into dynamic, personalized, and identity-promoting digital experiences. To address this gap, this paper proposes a novel Three-Layer Cultural Gene Framework that systematically decodes ethnic costumes from their surface-level visual symbols, through their mid-level socio-cultural contexts, to their inner-layer spiritual core. Based on this framework, we designed and implemented an interactive digital platform featuring two key …
Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu
Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu
IASDR Conference Series
The Heilongjiang River Basin is home to diverse ethnic minority cultures such as the Hezhe, Oroqen, Manchu, and Daur, shaped by cold-climate ecological contexts, totemic beliefs, and sustenance practices like hunting and fishing. Under the pressures of globalization and modernization, these cultural traditions face the dual risks of margin aliz ation and symbolic trivia liz ation. This study addresses the urgent need for revitalization through creative design by identifying and transforming shared cultural elements. Based on cultural ecology and theories of cultural commonality, the research employs literature review, field investigation, and cross-ethnic comparative analysis to extract common cultural traits in …
The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
The Impact Of Sense Of Agency In Intelligent Agent Collaboration, Shyhnan Liou, Chi-Yue Chiu, Yu-Chen Chen, I Jen Wang, Ingri P. Hernandez Sibo, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This paper examines the transformative impact of Sense of Agency (SoA) in human-intelligent agent collaboration, arguing that multi-agent AI systems fundamentally reconfigure agency dynamics beyond traditional tool metaphors. Through philosophical analysis (intentional agency), empirical case studies (e.g., AlphaGo, TikTok algorithms, DALL·E), and socio technical critique, we identify five pivotal consequences of multi-agent systems: (1) the emergence of human-like agency in AI, challenging boundaries of consciousness and moral treatment; (2) negotiation of agency, where humans perceive AI as competitors or collaborators; (3) synergetic co-evolution, evidenced by reciprocal capability enhancement in human-AI partnerships; (4) AI-driven cultural production of cognitively inaccessible creative combinations; …