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Articles 1261 - 1290 of 22991
Full-Text Articles in Entire DC Network
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
Aigc+ Design Empowerment For Value Reconstruction And Production-Factor Reconfiguration In Rural Handicrafts: The Case Of "Prosperous Yongning, Meijun Liu, Lisi You, Qiang Liu
IASDR Conference Series
Against the backdrop of rapid industrialization, urbanization, and shifting consumer preferences, traditional rural handicrafts in China are undergoing a profound crisis of value. Although design interventions and digital integration have brought new opportunities to rural handicrafts, their sustainable revitalization still faces fundamental challenges. This study employs a first-principles analytical approach to deconstruct these challenges into two core dimensions: perceived value (aesthetic, emotional, and utilitarian) and production factors (labor, capital, and technology). Using the feather painting craft of Sheng shi ying Village in Yanqing District, Beijing, as a case study, we conducted an empowerment experiment that integrates Generative Artificial Intelligence (AIGC) …
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen
IASDR Conference Series
Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
Speculating Hospital Discharging Experience With The Medical Professionals: Co-Design Using News And Aigc Stories, Chung-Ching Huang, Ya-Chun Yang, Xuan-Xuan Tao, Min-Yuan Ma, Tseng-Ping Chiu
IASDR Conference Series
This case study presents a speculative co-design approach in which healthcare professionals employ real news articles and AI-generated content (AIGC) as stimuli in a design thinking workshop to explore improvements in hospital discharge services for elderly patients. While most technological innovations and interactive experiences in healthcare adopt a patient-centered approach, this research shifts the focus to healthcare providers, drawing on their expertise to envision future discharge processes. Utilizing real-world news articles and scenarios generated by ChatGPT, participants engaged in collaborative design activities to examine how these resources could inform the development of discharge services. The findings demonstrate that the combination …
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
Augmenting Artistic Engagement: Developing Ai-Powered Ar Application For Personalized Museum Experiences, Junru Li, Anthony Kong
IASDR Conference Series
Cultural tourism visitors’ interaction with cultural artifacts is a central aspect of museum experiences and a key method for understanding cultural heritage. Museums are increasingly using Augmented Reality (AR) to enhance visitor engagement and learning. This study explores how AR technology can improve interactions between visitors and artifacts. A mixed-methods approach was adopted, including focus group discussions with participants from two age groups: adults (18–35), and older adults (36- 60). We used thematic analysis to identify user preferences and needs. And the preliminary survey reveals a U-shaped age curve in AR interest: both children and older adults’ express high enthusiasm, …
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
Jokeasy: Exploring Human-Ai Collaboration In Thematic Joke Generation, Yate Ge, Lin Tian, Chiqian Xu, Luyao Xu, Meiying Li, Yuanda Hu, Weiwei Guo
IASDR Conference Series
Thematic jokes are central to stand-up comedy, sitcoms, and public speaking, where contexts and punchlines rely on fresh material—news, anecdotes, and cultural references that resonate with the audience. Recent advances in Large Language Models (LLMs) have enabled interactive joke generation through conversational interfaces. Although LLMs enable interactive joke generation, ordinary conversational interfaces seldom give creators enough agency, control, or timely access to such source material for constructing context and punchlines. We designed Jokeasy, a search-enabled prototype system that integrates a dual-role LLM agent acting as both a material scout and a prototype writer to support human–AI collaboration in thematic joke …
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
Scaffolding Somatic Design: Action, Reflection, And Transformation In An Educational Workshop, Yeup Hur, Panos Markopoulos, Miguel Bruns
IASDR Conference Series
This paper introduces a design framework—Action, Reflection, and Transformation (ART)—that supports embodied ideation and articulates somatic knowledge in interaction design. Building on prior work in embodied interaction and soma design, the framework provides a structured yet flexible means for designers to engage in a first-person bodily experience, co-create through reflective practice, and translate movement-based insight into expressive form. In a multi-session workshop with undergraduate design students, we explore how ART principles can scaffold somatic sensitivity, collaborative articulation, and design transformation. The study highlights how bodily exploration, shared enactment, and per formative critique serve as generative methods in design education. We …
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
IASDR Conference Series
How to overcome design ‘defuturing’ effects? Design scholarship argues that design’s adverse contributions stem from its limited projective capacities to reflect about what design designs and the inherent power structures it conceals. Several design approaches emerged to equip designers with philosophical and social science frameworks and overcome design’s ‘defuturing’ effects. Yet, the ability of these theoretical frameworks to fundamentally change design remains debated. This paper contributes to this discussion by exploring the epistemological underpinnings of five approaches – Transition Design, Mission-Oriented Design, Speculative Design, Pluriversal Design, and More-Than- Human Design. We develop an ‘anticipatory archaeology’ of these theoretical formations to …
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
IASDR Conference Series
For viewers, science fiction serves as a vital source of images and representations of science and technology. Films heavily influence our views on technology and have contributed to the confusion surrounding what AI technology signifies. This research also draws on science fiction and techno science in contemporary films, as cinema and television serve as practical litmus tests for social unease and yearnings. From alien invasions that paralleled Cold War paranoias of the 1950s to contemporary anxieties about creating artificial intelligence that renders humans redundant. This paper provides an ontological overview of AI technology, explores the challenges AI presents, and suggests …
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literature, the study identifies four key limitations in existing seating design: (1) a lack of emotional safety and sensory comfort; (2) insufficient support for interpersonal interaction; (3) failure to evoke familiarity and personal memory; and (4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
IASDR Conference Series
For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
IASDR Conference Series
This study investigates older adults' perceptions, expectations, and concerns regarding Virtual Reality (VR)-based grocery shopping, with the intention of exploring both barriers and opportunities within virtual retail environments and obtaining design insights towards an age-friendly VR shopping platform. Using a mixed-method approach, that includes VR trials, interviews, observations, and focus groups, this study identifies key opportunities and limitations of VR shopping for aged 65+ customers. Findings suggest several benefits of VR shopping, including enhanced mobility, immersive realism, reduced decision fatigue, and cognitive and sensory engagement. Participants responded positively to intuitive spatial navigation, interactive product handling, and familiar supermarket elements, which …
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
IASDR Conference Series
As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
IASDR Conference Series
This paper introduces MuSE (Multispecies Sensory Engagement), an interactive silicone bioreactor designed to create emotional bonds between humans and kombucha SCOBY microorganisms. Guided by a More-than-Human-Centered-Design (MtHCD) and Research through Design (RtD) framework, this project applies the concepts of exposure therapy and embodied cognition to biology-based HCI, using an auto-ethnographic approach to explore how sensory interactions can shift human perceptions of less relatable life forms. MuSE translates the microorganisms health into sensory cues, creating opportunities for users to engage in caretaking and build empathy through light, movement and touch. Our RtD process results in two contributions: a design exemplar that …
Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang
Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang
IASDR Conference Series
Following the implementation of Taiwan's "zero euthanasia" policy, public animal shelters face rising intake numbers and declining service quality. This study applies service design methodology to optimize adoption services and promote responsible adoption behavior across two public shelters in eastern Taiwan. Using the triple diamond service design model, the research systematically progressed through three phases. The Problem Distillation phase employed experienscape model to identify environmental imbalances across sensory, functional, social, natural, and cultural dimensions. The Design Iteration phase integrated nudge strategies into design interventions, incorporating behavioral guidance approaches such as appropriate incentives and default options. The Practice Diffusion phase validated …
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho
IASDR Conference Series
This research study examines the notion of posthuman welfare in communication design, focusing on the affordances of assistive and interactive technologies recontextualised within more-than-human-centred frameworks. The study furthers the ongoing critique of anthropocentrism in design, highlighting the necessity of integrating nonhuman agency and emotive value into technology systems. The study employs a mixed-methods approach that integrates mini-surveys with participatory design workshops, involving actual users, designers, caregivers and advocates for nonhuman perspectives, thereby amalgamating multiple small-scale hands-on methodologies. The findings indicate that emotional design elements – empathy, flexibility and ethical sensitivity – are essential factors for enhancing well-being, attachment and future …
Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam
Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam
IASDR Conference Series
In contemporary society, escalating stress levels highlight the urgent demand for effective mental health tools, bringing significant attention to mindfulness. However, existing digital mindfulness tools predominantly rely on singular audio-visual guidance, often resulting in a disembodied experience and low user adherence. Approaching from an industrial design perspective, this study investigates how multi-sensory interaction design can transform the abstract practice of breathing into a tangible, embodied experience, thereby enhancing both immersion and efficacy. Our literature review identifies a significant research gap in combining haptics, audio, and gamification to foster immersive mindfulness. To address this, we propose an innovative mobile application concept, …
Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung
Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung
IASDR Conference Series
This study is based on five selected principles from the Twelve Basic Principles of Animation to design short video breathing guidance interfaces with different combinations of rhythm regularity and temporal expectation. An experiment with thirty participants was conducted to examine how these temporal design factors influence relaxation experience, attentional performance, and cognitive load. Data were collected through EEG recordings, subjective questionnaires, and interviews. The results indicate that interfaces with stable rhythmic structures and clear temporal cues significantly reduced uncertainty and cognitive load, enhanced relaxation, and improved user experience. In contrast, irregular rhythms and the absence of temporal expectation increased cognitive …
Journey Creator: An Ai-Empowered Journey Mapping Tool For Experience Design Exploration, Jiwon Lee, Tek-Jin Nam
Journey Creator: An Ai-Empowered Journey Mapping Tool For Experience Design Exploration, Jiwon Lee, Tek-Jin Nam
IASDR Conference Series
Although user journey mapping is widely employed to analyze and diagnose user experiences, it offers limited support for design exploration and refining product and service concepts. Recent advances in generative AI have created new opportunities to reconceive the journey map as a tool for creative design inquiry. This study first identifies the limitations of existing tools and then conducts a formative investigation to clarify the requirements for a new approach. We developed Journey Creator, a design tool that visualizes touchpoint-level interactions and multi-user journeys, provides multimodal data representations, and supports a stepwise process for expanding ideas. Evaluation results show that …
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
The Integrated Warning Experience (Iwe): A Theoretical Framework For Visual Warning Design Based On Biological Warning Signs, Hyosang Pak, Kicheol Pak
IASDR Conference Series
Contemporary visual warning systems primarily rely on conspicuity—using strong contrasts in color, brightness, and spatial arrangement—to attract attention. However, these systems often fail to ensure accurate interpretation and appropriate user response, particularly among cognitively vulnerable populations and within complex environments. To complement this limitation, this study introduces the concept of distinctiveness as a perceptual factor that enhances discrimination and interpretation in visual warning perception. When auditory access is limited—as in hearing-impaired users or high-noise industrial contexts—visual warnings that depend solely on cons pic uity often lead to interpretive failure due to the lack of perceptual differentiation. The study proposes the …
An Empathic Design Approach To Understanding Caregivers' Perceptions On Multi-Modal Behavioral Information Of Adults With Intellectual Disabilities, Zhen Zhao, Qian Mao, Yunhe Du, Yu Hin Brian Lee, Wai Man Raymond Sit, Hailiang Wang
An Empathic Design Approach To Understanding Caregivers' Perceptions On Multi-Modal Behavioral Information Of Adults With Intellectual Disabilities, Zhen Zhao, Qian Mao, Yunhe Du, Yu Hin Brian Lee, Wai Man Raymond Sit, Hailiang Wang
IASDR Conference Series
Caregivers of adults with intellectual disabilities (ID) encounter various challenges that lead to stress and burnout. Although multi-modal behavioral information holds potential for improving caregiving efficiency in healthcare, there is still limited research on adapting these technologies to address the unique requirements of ID caregivers. This study employs an empathic design approach to understand the experiences, emotions, needs, and contextual challenges of ID caregivers regarding multi-modal behavioral information systems for adults with ID. Through interviews with 16 formal caregivers (aged from 25 to 62, female=14) in Hong Kong, we identified key challenges in their daily caregiving practice, including addressing non-compliance, …
Healthclockface: Design Of Glanceable Health Data Visualization For Smartwatches, Tianqin Lu, Bin Yu, Jun Hu
Healthclockface: Design Of Glanceable Health Data Visualization For Smartwatches, Tianqin Lu, Bin Yu, Jun Hu
IASDR Conference Series
Remote measurement technologies (RMTs) hold promises for health tracking, yet current health data visualizations in RMTs primarily target data-savvy experts, posing challenges for those with limited expertise. Although researchers have explored creative visualization methods, they often fall short in aiding data comprehension and neglect the needs of individuals and informal caregivers. This paper introduces Health Clockface, a smartwatch clockface that offers a glanceable visualization of health data using abstract and dynamic visuals generated by chaotic attractors. Designed for non-expert users, the system translates real-time inputs into ambient, glanceable feedback that supports awareness of one’s health. The system was developed through …
Visually Impaired Friendly Design – Exploring The Design Concept Of Guiding Mobility For People With Visual Impairments Using Subtle Light Cues, Min-Chih Chiang, Yi-Shiang Lin
Visually Impaired Friendly Design – Exploring The Design Concept Of Guiding Mobility For People With Visual Impairments Using Subtle Light Cues, Min-Chih Chiang, Yi-Shiang Lin
IASDR Conference Series
This study aims to explore the application of visually impaired-friendly design, focusing on enhancing the mobility and safety of individuals with low vision in urban environments. With the global population aging and the number of people with visual impairments increasing, creating environments that are more inclusive, safe, and accessible has become a pressing issue. Starting from user needs, this research introduces the concept of a smart wearable device that uses variations in the density of faint light dots as navigational cues. The study conducts a multi-faceted analysis through literature review, field observation, and in-depth interviews with three individuals with low …
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
Designing For Cultural Literacy: Adapting Japanese "Yomikikase" Practices In The Honduran Context, Sorayda Eleonora Maldonado Zapata, Tomohide Mizuuchi, Masanobu Nishimura
IASDR Conference Series
Design can be a living process, evolving alongside the people it is made for and the communities that shape it. Within the study of design, researchers have often focused on the world of picture books. But they rarely see them as portals of learning, starting points to cultivate reading habits that vary across cultures and educational backgrounds. This research examines how to incorporate Japanese principles of yomikikase読み聞かせ, or reading aloud, into the ethnic context of Honduras. The aim is to adapt this common Japanese practice into educational and private environments within Honduras, to promote early literacy, comprehension, and enjoyment. This …
Visualization Design Of Traditional Chinese Opera Music Based On Chladni Figures: A Case Study Of The Yue Opera "The Butterfly Lovers", Ke Huang, Juanfang Xu, Zhipeng Han
Visualization Design Of Traditional Chinese Opera Music Based On Chladni Figures: A Case Study Of The Yue Opera "The Butterfly Lovers", Ke Huang, Juanfang Xu, Zhipeng Han
IASDR Conference Series
The existing music visualization designs mostly focus on presenting information in a single dimension, and the interdisciplinary integration of acoustic characteristics and cultural semantics has not been deeply explored. To enhance the diverse dissemination of traditional operas in modern society, this paper proposes a music visualization design framework based on Chladni figures. Taking the Yue Opera "The Butterfly Lovers" as the object, an interdisciplinary path of "acoustic analysis-synesthesia translation" is constructed. Through Chladni experiments, the vibration patterns of musical sound waves are deconstructed, and acoustic attributes such as pitch and rhythm are transformed into graphic primitives. Meanwhile, relying on Thayer's …
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
A Study On The Design Of Tourism Souvenirs Based On Regional Culture: A Case Research Of Macau Souvenir Stamps, Caifei Sun, Weijia Wang
IASDR Conference Series
This study uses Macau, a city where Chinese and Western cultures intersect, as the context for the research, focusing on tourist souvenir stamps and their visual elements. Through field observation, interviews, and visual analysis, it explores how design facilitates the preservation and transmission of regional culture through tourist souvenir stamps and their associated usage behaviors. It uncovers the mechanism by which regional culture is disseminated with stamps as the core medium, extending to the transformation of local cultural symbols into a variety of souvenirs through different media—an important foundation for building a system of cultural regeneration within artistic and tourism …
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
Designing Hierarchical Exploratory Experiences For Ethnic Costumes: A Cultural Gene-Based Perspective, Xiaofan Ma, Lirong Yan, Weiji Zhao, Weiping Zeng, Huiyue Wu
IASDR Conference Series
Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design framework for translating the hierarchical cultural connotations of these garments into dynamic, personalized, and identity-promoting digital experiences. To address this gap, this paper proposes a novel Three-Layer Cultural Gene Framework that systematically decodes ethnic costumes from their surface-level visual symbols, through their mid-level socio-cultural contexts, to their inner-layer spiritual core. Based on this framework, we designed and implemented an interactive digital platform featuring two key …
Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes
Designing Interactivity For A Shared Immersive Experience Of A Planetarium Dome, Jakub Stepanovic, Jan Sermeus, Sandy Claes
IASDR Conference Series
Effective science education and communication with the public are essential to foster understanding. Venues offering shared immersive experiences (SIE), such as digital planetarium domes, are a valuable platform for presenting complex scientific topics to the public; however, the limited use of engaging teaching methods in such environments can make conveying the message challenging. The addition of interactive elements may increase the level of engagement. In five design cycles, following Research through Design, we developed and assessed a custom learning experience conveying scientific uncertainties. The study in the dome environment involved 343 participants and included interaction with visuals on the dome …
Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu
Research On Creative Product Design Based On The Commonalities Of Minority Cultures In Heilongjiang In China, Yong Wang, Jianpei Yu, Hiroki Sato, Xuanchi Liu
IASDR Conference Series
The Heilongjiang River Basin is home to diverse ethnic minority cultures such as the Hezhe, Oroqen, Manchu, and Daur, shaped by cold-climate ecological contexts, totemic beliefs, and sustenance practices like hunting and fishing. Under the pressures of globalization and modernization, these cultural traditions face the dual risks of margin aliz ation and symbolic trivia liz ation. This study addresses the urgent need for revitalization through creative design by identifying and transforming shared cultural elements. Based on cultural ecology and theories of cultural commonality, the research employs literature review, field investigation, and cross-ethnic comparative analysis to extract common cultural traits in …
Reframing Questioning And Interaction Design In Mental Health Chatbots: Toward An Empathic And Contextually Responsive Design Framework, Ting Huang, Wei Liu
Reframing Questioning And Interaction Design In Mental Health Chatbots: Toward An Empathic And Contextually Responsive Design Framework, Ting Huang, Wei Liu
IASDR Conference Series
Mental health chat bots have emerged as accessible tools for digital psychological support. However, many systems face limitations in conversational design, particularly in questioning strategies and interactional responsiveness. This review synthesises findings from 12 peer-reviewed studies published between 2015 and 2025, identifying common design issues including rigid dialogue structures, limited contextual awareness, and insufficient emotional engagement. Thematic analysis reveals a consistent lack of structured approaches to guide the design of empathic and context-aware interactions. In response, a conceptual framework is proposed to support the development of more adaptive and emotionally intelligent chatbot dialogues. The model outlines a four-stage design process …
Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen
Rbi Based Design Space Exploration For Object-Centered Mr User Interactions, Yu Wang, Yong Hu, Xukun Shen
IASDR Conference Series
Integrating virtual content with real objects is crucial for advancing MR technologies toward greater intelligence and usability. Object-centered user interfaces strongly support this goal. However, existing research often lacks an organized design space and methodology, making practical application challenging. Building on Jacob et al.’s Reality-Based Interaction (RBI) framework—which emphasizes interactions resembling real-world experiences—this study introduces the four reality levels into object-centered user interactions in MR, constructing a design space from category considerations and interaction process. We propose design elements focusing on spatial information, 3D icons, spatial menus, and interaction behaviors. Using this framework, we developed an MR game prototype based …