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Articles 7201 - 7230 of 74754
Full-Text Articles in Entire DC Network
A Proposal Of Design Method Based On Hierarchical Design Model And An Application For Automotive Seat Designs, Y Nomura, Y Ujiie, Y Matsuoka
A Proposal Of Design Method Based On Hierarchical Design Model And An Application For Automotive Seat Designs, Y Nomura, Y Ujiie, Y Matsuoka
DRS Biennial Conference Series
In the early process of design where a conceptual design and a basic design are done, a structural model is often used by designers. On the other hand, in the late process of design where a detailed design is done, a mathematical model is often used by engineers. In the conventional studies, a design method that has an ability to support the building of both models has not been proposed. In this study, the Hierarchical Design Model proposed by Matsuoka was paid attention to. Firstly, the Hierarchical QFD that reflects the features of Hierarchical Design Model has been expanded into …
A Guide To Methods For Small And Medium Sized Enterprises (Smes) Designing For New Markets, Based On Cultural Research Experiences, M. Haarakoski, M.E. Johansson, J. Lundberg
A Guide To Methods For Small And Medium Sized Enterprises (Smes) Designing For New Markets, Based On Cultural Research Experiences, M. Haarakoski, M.E. Johansson, J. Lundberg
DRS Biennial Conference Series
One factor determining an industrially produced product’s success is how well it complies with customer needs. When small and medium size enterprises (SME) launch products onto new foreign markets, it is important to conduct cultural research to take customer design preferences in to consideration. This study, based on experiences from field studies in three countries, the USA, South Korea and Germany, can offer the SME´s designer with guidance of how to collect information about cultural design preferences in practice. The aim is to show the SME how to conduct design studies by themselves and what the benefits are of doing …
Behavioral Characteristics While Searching Information Thanks To Tangible Media - Kansei Evaluation And Behavioral Analysis On E-Paper, Paper And Touch-Panel, N.G Kang, T Sonda, T.M Yamanaka
Behavioral Characteristics While Searching Information Thanks To Tangible Media - Kansei Evaluation And Behavioral Analysis On E-Paper, Paper And Touch-Panel, N.G Kang, T Sonda, T.M Yamanaka
DRS Biennial Conference Series
While searching information, subconscious mental activity affects our behavior. To understand this subconscious function, we propose to analyze the behavior comparing with subjective evaluation. For this research, we used three different tangible media: E-Paper, paper (printer) and touch-panel. We quantified the subjects’ behavior from the record of searching information. Then subject’s characteristics were summarized from observation of their behavior, and the results of their evaluation were structured by the repertory grid method and laddering. The results were as follow: 1) From the difference in behavior to use the media, the personal ability to handle the information relates to the tendency …
Designing Culture In Between Of Authenticity And Imagination, Bianca Beuttel
Designing Culture In Between Of Authenticity And Imagination, Bianca Beuttel
DRS Biennial Conference Series
Based on the patterns “exotic”, “salvation” and “horror”, coined by the German media-theoretician W. Faulstich to describe the perception of foreign cultures in media, this research aims to discuss how the own culture and the foreign cultures are regarded. This includes the mechanism of exotification and selfexotification, the role of authenticity and imagination, and the perspectives provided by concept of “transculturality” which has been introduced by the German philosopher W. Welsch. Illustrated by Japanese examples of every-day-life consumer goods, their packaging and advertisement, it will be shown that these questions also seriously concern the field of product design - in …
Static! The Aesthetics Of Energy In Everyday Things, S Backlund, M Gyllenswärd, A Gustafsson, S Ilstedt Hjelm, R Mazé, J Redström
Static! The Aesthetics Of Energy In Everyday Things, S Backlund, M Gyllenswärd, A Gustafsson, S Ilstedt Hjelm, R Mazé, J Redström
DRS Biennial Conference Series
Static! is a project investigating interaction and product design as a way of increasing our awareness of how energy is used in everyday life. Revisiting the design of everyday things with focus on issues related to energy use, we have developed a palette of design examples in the form of prototypes, conceptual design proposals and use scenarios, to be used as a basis for communication and discussion with users and designers. With respect to design research and practice, the aim has been to develop a more profound understanding of energy as material in design, including its expressive and aesthetic potential, …
Value Compensating Strategies, S Boztepe
Value Compensating Strategies, S Boztepe
DRS Biennial Conference Series
This paper aims to provide insights into how users respond when products fail to deliver value. It is based on a cross-cultural ethnographic study on users’ value assignment to kitchen appliances. Findings suggest that users tend to develop some way of making up for the low value delivered by the product. The ways of dealing with the problem of increasing the practical and social outcomes of interaction with products are called value-compensating strategies. The paper describes the applications of these value strategies with (1) unique local products, (2) products that are owned but not used, (3) products used in a …
Brand Design Or Design Brand? The Role Of Strategic Design In The Corporate Identity, Umberto Tolino
Brand Design Or Design Brand? The Role Of Strategic Design In The Corporate Identity, Umberto Tolino
DRS Biennial Conference Series
No abstract provided.
Design Support And The Transfer Of Knowledge To Smes, G C Raulik, P Larsen, G Cawood
Design Support And The Transfer Of Knowledge To Smes, G C Raulik, P Larsen, G Cawood
DRS Biennial Conference Series
Design support programmes have became more and more popular, with countries recognising the importance of helping their small companies to develop products and services with design input. This paper argues that the potential of such design programmes could be maximised if design organisations understood the importance of knowledge transfer in this context. It explains why the nature of design support schemes (usually public funded and focused on first-time users of design) make knowledge transfer an important asset for this activity. Analysis of information provided by clients of Design Wales, the design advisory service for Welsh industry (UK), is used as …
The Research Exhibition: Context, Interpretation, And Knowledge Creation, K. Niedderer, M. A. R. Biggs, M. Ferris
The Research Exhibition: Context, Interpretation, And Knowledge Creation, K. Niedderer, M. A. R. Biggs, M. Ferris
DRS Biennial Conference Series
In this paper, we investigate the problem of the nature, role and purpose of the research exhibition. The problem arises from the desire of practitioner-researchers to use the exhibition as a research tool. However, at present it is not clear whether, and in which way, the research exhibition is different from an ordinary exhibition, nor what its particular contribution to research might be. We investigate the problem of the research exhibition in relation to the conventional art/design exhibition as a familiar medium of communication in art & design. We compare the aims of research and practice, and we analyse how …
Contemporary Design In China: The Road To Modernity And Commercialization, W. S. Wong
Contemporary Design In China: The Road To Modernity And Commercialization, W. S. Wong
DRS Biennial Conference Series
“China's rising! The sleeping dragon is waking up!” It is common to see these kinds of headlines in the Western media about the recent development of People’s Republic of China. In the foreseeable future, China is expected to become one of the world’s biggest economic players. There is growing interest in the West about China’s economic boom. The government, private sector and individuals have been revisiting “design” (or Sheji in Chinese), and beginning to recognize its importance from product positioning to marketing promotion, rather than an evil ideology for Communism. This paper addresses the development of modern design and design …
Worldviews For Design Theory, P. Galle
Worldviews For Design Theory, P. Galle
DRS Biennial Conference Series
I suspect that the growing ‘body’ of design theory may be infected by more inconsistency than is justifiable by genuine disagreement among design researchers. Taking my clue from Peirce, who argued that theory inevitably rests on basic metaphysical assumptions that theorists ought to be critically aware of, I demonstrate how ‘insidious inconsistency’ may infect design theory if we ignore this admonition. As a possible remedy, I propose a method by which the philosophy of design may develop sound metaphysical foundations (‘worldviews’) for design theory – and obtain philosophical insights into design as a valuable side effect.
A Preliminary Study Of Learnable Pictogram Languages, Ting-Ju Lin, Michael A R Biggs
A Preliminary Study Of Learnable Pictogram Languages, Ting-Ju Lin, Michael A R Biggs
DRS Biennial Conference Series
Pictogram languages that are based on a non-phonetic idea were the earliest symbols such as Cuneiform and Chinese in oracle-bone (Rogers, 20005). In the other words, pictogram languages have existed ever since the Egyptian hieroglyphs around 3000BC and Chinese Oracle-bone scripts from about 1400 to 1200 BC (Robinson, 1995). The two writing systems are composed of pictograms, and most parts of them are also based on non-phonetics. Users of hieroglyphs and Chinese Oracle-bone scripts had to learn the symbols which resembled the meanings and natural object they represented. This article suggests that non-phonetic pictogram languages are learnable with examples, like: …
Drawing In The Project: Image And Object, Fátima Pombo, Graça Magalhães
Drawing In The Project: Image And Object, Fátima Pombo, Graça Magalhães
DRS Biennial Conference Series
The paper proposes lacemaking as a strategy to be incorporated in architectural thinking and design. It looks at the three different modes of repetition that it encapsulates (patterning, recurrence, overlaying), relating them to other visual art practices – film, fashion and fine art specially. By integrating repetition and delicacy in its own mode of writing, Lacescapes aims not only to claim for but also to enact a poetics of spatial lacemaking – one that would potentially originate soft and delicate architectural constructs.
Wander_Woman_Wonder: Sexual Difference In Urban Design, S.N. Sauvé
Wander_Woman_Wonder: Sexual Difference In Urban Design, S.N. Sauvé
DRS Biennial Conference Series
This working paper seeks to expose two meditations on sexual difference in design, based on preliminary philosophical inquiries. The first meditation, on binary opposition, relates the use of dichotomies within language, and also within the language of design that uphold a construct perpetuating a hierarchy and a status quo, where women are not fully included in neither the process nor the outcome. The second meditation is a suggestion of ways in which issues such as binary opposition can begin to be mediated on common ground, here termed 'third space', where a sharing between different subjects can occur. "The language system, …
Design Games Reinstalling The Designer In Collaborative Design, M Johansson
Design Games Reinstalling The Designer In Collaborative Design, M Johansson
DRS Biennial Conference Series
No abstract provided.
Phd Research In Design Driven Processes For The Valorisation Of Cultural Heritage, Eleonora Lupo
Phd Research In Design Driven Processes For The Valorisation Of Cultural Heritage, Eleonora Lupo
DRS Biennial Conference Series
In this working paper is presented part of the work developed during two years of doctoral research at the Politecnico of Milano. The focus of the research is the definition of the role and the competences of design in the valorisation of Cultural Heritage, in order to produce a model of processes of valorisation design driven. Design owns traditional and explicit competences related to the exploitation of the cultural patrimony as exhibition design and light design, but in the contemporary cultural system, corresponding to a more complex concept of Cultural Heritage, design developed a more strategic approach, focusing on the …
Exemplary Design Research, T Binder, J Redström
Exemplary Design Research, T Binder, J Redström
DRS Biennial Conference Series
Center for Design Research, Royal Academy of Fine Arts, School of Architecture, Copenhagen, Denmark Many design programmes are currently under-going radical transformations as they move towards university status. Research and research-based education becomes part of the everyday of the design school. Also in design studios and design consultancies, design research is frequently heard of as a new venue of activity. But what is design research and how does it relate to design and to the more proven knowledge production of the sciences and humanities? In this paper we will suggest some answers to these questions. In particular, we will look …
Interaction Design And Design Management: Challenges For Industrial Interaction Design In Software And System Development, Stefan Holmlid
Interaction Design And Design Management: Challenges For Industrial Interaction Design In Software And System Development, Stefan Holmlid
DRS Biennial Conference Series
Design management systems have been developed and researched for traditional product and service industries. For interaction design little research has been performed on design management. The objective of this paper is to describe aspects of and provisions for industrial interaction design that influence approaches to design management within system and software development. We discuss whether there are specific conditions for design management of interaction design within the software and system development industries. The research is based on three short case studies from industrial software development. We identify some of these specific conditions; the difference between a usage and a product …
Design, Knowledge And Human Interests, C Dilnot
Design, Knowledge And Human Interests, C Dilnot
DRS Biennial Conference Series
No abstract provided.
Circularity, Power And The Technologies Of Seeing: Panopticism And Its Antithesis As Spatial Archetypes Of Visual Contraception In Space, Michael Chapman, Michael Ostwald
Circularity, Power And The Technologies Of Seeing: Panopticism And Its Antithesis As Spatial Archetypes Of Visual Contraception In Space, Michael Chapman, Michael Ostwald
DRS Biennial Conference Series
The evolution of post-structuralism as the intellectual paradigm of the second half of the Twentieth Century was accompanied by a simultaneous critical discourse concerned with the relationship between space and power. Central to this discourse is the work of the French intellectual Michel Foucault, whose analyses of the disciplinary societies of the Nineteenth Century established the multivalent tactics of power and its affiliations with architectural space. Through his examinations of hospitals, mental asylums, prisons and educational institutions Foucault demonstrated the way that space co-operated with authoritarian principles to turn communities into individuals and subsequently those individuals into subjects. Foucault termed …
Teaching Interaction Design: Matters, Materials And Means, S Lundgren, O Torgersson, L Hallnäs, P Ljungstrand, E Eriksson
Teaching Interaction Design: Matters, Materials And Means, S Lundgren, O Torgersson, L Hallnäs, P Ljungstrand, E Eriksson
DRS Biennial Conference Series
The designer works with people, with materials, with products. Designers are seen as people concerned with form, function and surface. But how often is the designer associated with technology? Still programming can be just as a creative activity as drawing. Deriving from experiences from the discipline of Interaction Design, we advocate a wider view on what a designer is and does by describing how we treat computational technology as any other design material and how we train engineering students and others into becoming designers in a technology-oriented environment. Our method to create an education in applied Interaction Design lends ideas …
Significances Of Matter In Design (Smd) A Portuguese Design Research Project About Sustainability, Identity And Innovation., Ana Mestre, J.C. Diehl
Significances Of Matter In Design (Smd) A Portuguese Design Research Project About Sustainability, Identity And Innovation., Ana Mestre, J.C. Diehl
DRS Biennial Conference Series
At a global level, we can observe an increasing relation between Design and the new paradigm of Sustainable Development. This combination of Design and the three pillars of Sustainable Development (Social, Environment and Economics) have laid the new conceptual base for Design for Sustainability. On an international level, Research and Development in the field of material and production technologies has led to the development of promising new sustainable materials. These materials distinguish themselves from ordinary materials by for example consuming less raw materials and energy during production, by being lightweight or by being avoiding damage during the disposal stage of …
Design Participation Tactics: Redefining User Participation In Design, Yanki Lee
Design Participation Tactics: Redefining User Participation In Design, Yanki Lee
DRS Biennial Conference Series
This paper started as a critical assessment of different practices of Design Participation, as first defined in the 1971 Design Participation Conference in Manchester (UK) organised by the Design Research Society (DRS). A rethought definition and typology of Design Participation was developed based on relations between the two ‘worlds’ of experts/designers and users/people. The realm of collaboration between the abstract space of designers and the concrete space of users is introduced. Different Design Participation practices were assessed for their appropriateness and effectiveness within past and current contexts, and in different stages and tasks within the design process. Community, Public and …
Design Thinking - Value Innovation - Deductive Reason And The Designers Choice, Stuart English
Design Thinking - Value Innovation - Deductive Reason And The Designers Choice, Stuart English
DRS Biennial Conference Series
This paper is an introduction to a series of six papers concerning the modelling of design problem space. It explores the designer’s development of value through the use of deductive reason and subjective choice in the construction of design problem space. The author contrasts a hierarchic view of decision-making based on deductive reason with a parameter framing approach based on the cognitive modelling of problem space. Choice-inclusive and choiceexclusive decision making processes are considered with regard to their implication on responsible design practice. Potential for innovation is related directly to the problem framing process that provides the bounds in which …
Graphic Design And Motion Graphics, C Vincent, A Cole, Z Schincariol
Graphic Design And Motion Graphics, C Vincent, A Cole, Z Schincariol
DRS Biennial Conference Series
This paper presents an interdisciplinary experiment in Communication Design teaching. It focuses on two moments in the project’s development: print media design and its translation into audiovisual language. We begin experimenting with the expressive possibilities of typography, which add meanings to the transposition of verbal content. Interpretation and sharp perception of typography, in the technical and aesthetics aspects, interfere when generating visual composition. The expressive possibilities increase when motion and sound, which are distinctive aspects of audiovisual language, come into play. We are interested in the creative process that involves translating graphic language into audiovisual language.
Human Centering Design Across Dimensions, B. Hanington
Human Centering Design Across Dimensions, B. Hanington
DRS Biennial Conference Series
The uneven application of human centered research and design across disciplines is evident in both practice and education. In particular, graphic or communication design is much less familiar than industrial or interaction design with human research and testing. The underlying human criteria for design activity should know no dimensional boundaries. The creation of printed material to convey information, digital interfaces for devices or web-based interactions, and three-dimensional products and environments, all share a foundation of human use. There is no reason why any design discipline should be disadvantaged in the sensitivity to human factors, and therefore in the exposure to …
Both Generic Design And Different Forms Of Designing, W. J. Visser
Both Generic Design And Different Forms Of Designing, W. J. Visser
DRS Biennial Conference Series
We combine the hypothesis of "generic design" with that of different "forms" of designing. From a cognitive viewpoint, we adhere to the generic-design hypothesis: there are both significant similarities between the design activities implemented in different application domains and crucial differences between these and other cognitive activities. Yet, we suppose that the nature of the artifact under design introduces specificities in the corresponding design activities. This paper is concerned with the dimensions underlying such different forms of designing. We propose a series of candidates for dimensions. The material presented sketches a number of possible directions that need further elaboration.
Exploring The Creative Possibilities Of Argentium™ Sterling Silver, K Niedderer, P Johns, C Harrison
Exploring The Creative Possibilities Of Argentium™ Sterling Silver, K Niedderer, P Johns, C Harrison
DRS Biennial Conference Series
This paper documents the investigation into the creative possibilities of Argentium™ Sterling Silver. The aim was to test the qualities and performance of this new material in the complex environment of practical application and to complement its scientific development with an exploration of the new artistic opportunities that it might offer. For this purpose, two designs of tableware were developed, one of which was based on using a range of traditional techniques, the other on using new technologies such as laser-welding and laser-bending. The performance of Argentium™ Silver was compared with that of traditional Sterling Silver based on the extensive …
Rationales For Role Playing In Design, Stella Boess
Rationales For Role Playing In Design, Stella Boess
DRS Biennial Conference Series
In approximately the last ten years, there have been reports of of role playing techniques in the designrelated literature. The paper examines the rationales being given in the literature for its adoption. Three rationales are identified: communication within the design process, the increase of technological complexity, and the experience and empathy of designers. The paper then develops a fourth rationale that could warrant the use of role playing techniques: attentiveness to social change. The literature on role playing shows that the technique has this potential. In our own work, we have run three projects involving role playing techniques. Having monitored …
The Evolution Of The Mars Daisy, A Woodcock, J Burns, E Gaura, R.M. Newman, S Mount
The Evolution Of The Mars Daisy, A Woodcock, J Burns, E Gaura, R.M. Newman, S Mount
DRS Biennial Conference Series
The paper traces the evolution of the Mars Daisy animation; a visualisation developed to initiate collaboration between two groups within the university, enhance communication and understanding within the Cogent Computing Group, publicise an expanding, difficult area of research and enrich the learning experiences of students.