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Articles 7231 - 7260 of 74761
Full-Text Articles in Entire DC Network
Rationales For Role Playing In Design, Stella Boess
Rationales For Role Playing In Design, Stella Boess
DRS Biennial Conference Series
In approximately the last ten years, there have been reports of of role playing techniques in the designrelated literature. The paper examines the rationales being given in the literature for its adoption. Three rationales are identified: communication within the design process, the increase of technological complexity, and the experience and empathy of designers. The paper then develops a fourth rationale that could warrant the use of role playing techniques: attentiveness to social change. The literature on role playing shows that the technique has this potential. In our own work, we have run three projects involving role playing techniques. Having monitored …
The Evolution Of The Mars Daisy, A Woodcock, J Burns, E Gaura, R.M. Newman, S Mount
The Evolution Of The Mars Daisy, A Woodcock, J Burns, E Gaura, R.M. Newman, S Mount
DRS Biennial Conference Series
The paper traces the evolution of the Mars Daisy animation; a visualisation developed to initiate collaboration between two groups within the university, enhance communication and understanding within the Cogent Computing Group, publicise an expanding, difficult area of research and enrich the learning experiences of students.
The Reorganization Of Graphic Design History, W. H. Chou
The Reorganization Of Graphic Design History, W. H. Chou
DRS Biennial Conference Series
To resolve the marginalisation of East Asian design in graphic design history, this research argues for design history’s reconception from the perspective of deeper historical and globological structures than the recent prominence of Euro-American design. That Western society has integrated its current global power with processes of cultural imperialism is evident from the writing of graphic design history. The metadiscourses of Euro-American modernism and postmodernism constitute the roots of privileged and prejudicial knowledge in the history of graphic design, establishing Western developments as the yardstick for the production and ordering of graphic design history. Substantive frameworks for shaping design history …
Defending The Domestic Environment From Advertising: The Commercial Rhetoric Art Project, Steven Mccarthy
Defending The Domestic Environment From Advertising: The Commercial Rhetoric Art Project, Steven Mccarthy
DRS Biennial Conference Series
Commercial Rhetoric Art Project examines advertising’s impact on the domestic environment through a body of creative work. By applying the methodologies of collage, montage and assemblage, commercial messages were subverted, juxtaposed and recontextualized into a critique of consumer culture. Issues of consumption, waste and sustainability are raised, and the role that graphic designers play in this system is questioned.
Research Through Design Through Research - A Problem Statement And A Conceptual Sketch, Jonas Wolfgang
Research Through Design Through Research - A Problem Statement And A Conceptual Sketch, Jonas Wolfgang
DRS Biennial Conference Series
This paper re-addresses the issue of a lacking genuine design research paradigm. It tries to sketch an operational model of such a paradigm, based upon a generic design process model, which is derived from basic notions of evolution and learning in different domains of knowing (and turns out to be not very different from existing ones). It does not abandon the scientific paradigm but concludes that the latter has to be embedded into / subordinated under a design paradigm.
Are We Designing Female Audiences? The Case Of Beme.Com A Women’S Commercial Online Portal, N M Sadowska
Are We Designing Female Audiences? The Case Of Beme.Com A Women’S Commercial Online Portal, N M Sadowska
DRS Biennial Conference Series
Feminist critique of design practice has drawn attention to continuing problems women have as design practitioners and design consumers. A case study analysis of BEME.com, a commercial online portal design for female Internet users, offers an opportunity to address some of the issues such a critique raises. Notwithstanding that Internet technology and design offer new means of communicating with women, a feminist critique highlights that particularly within a commercial context there is an unwillingness within design practice to problematise its participation in the processes that embody gendered meanings. Instead, gender frequently features as part of design practitioners’ creative toolkit when …
Nonlinearity For Design, Jamie Brassett
Nonlinearity For Design, Jamie Brassett
DRS Biennial Conference Series
No abstract provided.
A New Look At Design Thinking: Research In Progress, Rob Cowdroy, Michael Ostwald, Anthony Williams
A New Look At Design Thinking: Research In Progress, Rob Cowdroy, Michael Ostwald, Anthony Williams
DRS Biennial Conference Series
This paper reports on work in progress in a programme of highly innovative cross-disciplinary collaborative research into design thinking. This research programme departs from current reductivist theoretical approaches to design including computational and neuroscience models; instead the programme uses empirical methods from behavioural and cognitive psychology, social anthropology and neuropsychology to study elite designers at work. Designers are usually characterised as creative individuals who work alone and autonomously, and design education is almost universally oriented accordingly. In practice, however, designers also typically work in two other key environments: in design teams and in interaction with computers in CAD environments. Pilot …
Critical Reflections On Design And Emotion, Artemis Yagou
Critical Reflections On Design And Emotion, Artemis Yagou
DRS Biennial Conference Series
Design communities have recently witnessed a growing interest in the role of emotions. This interest has produced, among other things, a series of emotion-related events and publications which have brought to the foreground a considerable amount of relevant projects. This paper looks with a critical eye at this dynamically developing domain, questions its originality, discusses the conditions of its emergence and comments on its substance. As historical aspects of design suggest, emotion in design is as old an approach as industrial design itself. The renewed preoccupation with emotion has been favoured by the dominance of pleasure-oriented branding and marketing which …
Framing A Learning-Based Approach To Interactive System Design, J. Choi, K. Sato
Framing A Learning-Based Approach To Interactive System Design, J. Choi, K. Sato
DRS Biennial Conference Series
When users interact with an interactive system to achieve goals, their knowledge is utilized, accumulated and generated, formulating and continuously modifying their mental models of the system. This process can be considered the users’ learning process of the system. The goal of this research is to identify users’ learning process through interaction, as well as to provide system designers with the knowledge on this process, so that they can employ such knowledge into the design process. This paper, in particular, investigates the relevant literature to form the standpoint of the overall research. The survey encompasses theories and methodologies from three …
Expanding The Boundaries Of Form Theory Developing The Model Evolution Of Form, C Akner. Koler
Expanding The Boundaries Of Form Theory Developing The Model Evolution Of Form, C Akner. Koler
DRS Biennial Conference Series
The design research community is beginning to recognize the organizing capacity of form as a scientific method of its own right. The aim of this study was to a) develop a pedagogically framed case study method that applied a participatory action research approach and b) create a 3-D form model bridging geometric- to organic structures. A 10-step-concept-translation-form method was developed which resulted in a “Evolution of form” model with two axes: The first horizontal axis presents a sequence of geometrically derived forms that gradually take on organic qualities of convexities and concavities. The second axis expands the model in a …
Privileging The Sketch: Coop Himmelblau, Nonlinear Dynamics And The Psychogram, Michael J. Oswald, Michael Chapman
Privileging The Sketch: Coop Himmelblau, Nonlinear Dynamics And The Psychogram, Michael J. Oswald, Michael Chapman
DRS Biennial Conference Series
The Coop Himmelblau partnership of Wolf D Prix and Helmut Swiczinsky has, since the 1960s, been engaged in the attempt to break away from mainstream approaches to architectural design and production. Originally contemporaries of Archigram, Pichler and Kiesler, Coop Himmelblau’s manifestos for architecture have, since that time portrayed a growing preoccupation with feed-back mechanisms, with looping, folding and the attempt to recast architecture as metaphorically chaotic. While there have been extensive critical analyses of Coop Himmelblau’s early post-Vitruvian, or anti-humanist, propositions their approach to design in the late 1980s and early 1990s has rarely been considered in such detail. Throughout …
Wallpaper Tiger: The Florence Broadhurst Collection And The Questions Of Cultural Appropriation In Design., Vicki Karaminas, Alana Clifton-Cunningham
Wallpaper Tiger: The Florence Broadhurst Collection And The Questions Of Cultural Appropriation In Design., Vicki Karaminas, Alana Clifton-Cunningham
DRS Biennial Conference Series
In 1959, Sydney based textile designer Florence Broadhurst emerged on the design scene with a collection of prints inspired by Japanese motifs; Art Nouveau and Deco swirls, abstract weaves and traditional tapestry designs. Setting up her studio in the heart of avant-garde Paddington with a team of young designers and screen printers at her side, Florence Broadhurst, also known as ‘Madame Pellier’, began creating her lavish, bold coloured designs. These eclectic prints were extensively utilised for wallpaper and interior furnishings and introduced the Australian post war consumer to vibrant geometric patterns and valiant colour plans. If one examines the cultural …
What It Takes To Design In The Virtual World, Anthony Williams, Willy Sher, Tom Bellamy, Rod Gameson
What It Takes To Design In The Virtual World, Anthony Williams, Willy Sher, Tom Bellamy, Rod Gameson
DRS Biennial Conference Series
The operational differences which result from using different electronic communication media and its impact on generic design skills have been the basis for the research reported in this paper. The outcome of this research is the development and mapping of generic skills profiles for virtual design teams and the designers who work in them. The research findings also identify changes in generic skills profiles between the traditional mode of team design as well as the different operational states of current and future ICT environments. This paper examines design team activities, processes and skills occurring in co-located environments and links these …
The Unity Of Experience: Perspectives On The Products Of Design, K Tooming
The Unity Of Experience: Perspectives On The Products Of Design, K Tooming
DRS Biennial Conference Series
This paper arises from practice-based design research that I am conducting for my doctoral degree. In that research, I am investigating the acoustic and aesthetic properties of hand-tufted fibre products that may be used in interior spaces. After producing and testing material samples, I am now moving on to further questions about the experience of such materials in situations of practical use. Specifically, I am investigating how such materials may be used to enhance experience when they are placed in interior spaces. I want to understand the possible criteria for explaining how these materials help to create a unified experience. …
Design: Category Formation, Prototypicality And (Aesthetic) Preference, M R Ranta
Design: Category Formation, Prototypicality And (Aesthetic) Preference, M R Ranta
DRS Biennial Conference Series
Cognitive psychology has, to a considerable extent, investigated the capacity of humans and other living creatures to categorize objects and events. The formation of categories enables us to apply previous experiences to new ones, to make inferences, to make predictions about the future, and they provide efficiency in communication - just to mention a few examples. Important questions, however, are how categories arise at all (i.e. whether, or to what extent, they are the result of environmental features or constructive processes on the part of the categorizer), and how they are represented in consciousness. Numerous cognitive psychologists have, following the …
Values For Sustainability In City Design & A Gentle Declaration, Stephen Awoniyi
Values For Sustainability In City Design & A Gentle Declaration, Stephen Awoniyi
DRS Biennial Conference Series
In this paper, the idea of city making is explored within the framework of civic environmentalism. Civic environmentalism is a holistic perspective that sees community health, ecosystem health, social health, economic health, present conditions and future conditions, all as interdependent. The aim of the paper is to propose values for making and re-making the city in a way consistent with promoting physically and socially-sustainable environments. Its primary lessons are that the city must be seen as part of a continuous environment and it must continuously be made and re-constituted in a way that it is respected and loved. Tools and …
Studying Design Engineers Use Of Information Systems: Which Variables To Control For?, J. Restrepo
Studying Design Engineers Use Of Information Systems: Which Variables To Control For?, J. Restrepo
DRS Biennial Conference Series
Studying information usage by design engineers involves considering technical, social, cognitive and volitional factors. This makes it challenging, especially for researchers without a cognitive psychology background. This paper presents a summary of key findings in researching information use and processing in design, discusses important issues on the selection of a research strategy and sums up the important variables that need to be controlled for.
Development Of A Collaborative Design-Focused Research Approach For Interagency Cooperation Addressing Youth Anti-Social Behaviour In Rail Environs, T Love, T Cooper, F Affleck, A Durey
Development Of A Collaborative Design-Focused Research Approach For Interagency Cooperation Addressing Youth Anti-Social Behaviour In Rail Environs, T Love, T Cooper, F Affleck, A Durey
DRS Biennial Conference Series
This paper reports the development, trialling and evaluation of a design-focused research method for collaborative design of interagency strategies and cooperative interactions to reduce anti-social behaviour by young people in rail environs. Youth anti-social behaviour in publicly accessible spaces such as train stations, parks, streets and retail environments has proven difficult to address via ‘simple’ single agency approaches. Most anti-social behaviour is not criminal. It can, however, have adverse impact on other potential users of the same spaces. To some constituencies with pecuniary interests, youth anti-social behaviour can have significant adverse financial impacts on their operations. In retail environments, for …
Necessary, Unnecessary And Sufficient Conditions, M.A.R. Biggs
Necessary, Unnecessary And Sufficient Conditions, M.A.R. Biggs
DRS Biennial Conference Series
This paper claims that whether a work is classified as research is a matter of judgement. This judgement is made by the audience and is evidenced by a change in their practice and by the attribution of that change to the researcher’s work through referencing and the acknowledgement of intellectual property. The contribution made by this paper is to identify that there are three necessary and sufficient conditions for such a judgement. These are that it be appropriately disseminated, contextualised, and have consequential originality. To achieve these conditions it is desirable, but neither necessary nor sufficient for the researcher to …
Evaluation Of A Product Under An Attitudinal Approach, L Niemeyer, J Esposel
Evaluation Of A Product Under An Attitudinal Approach, L Niemeyer, J Esposel
DRS Biennial Conference Series
The research presented in this article, performed in Brazil, consisted of the evaluation of a specific product, the shaver, through the attitudinal approach techniques. The target product was chosen because it has a clear and unambiguous main function. Besides, it used individually and frequently. Shavers are found in the Brazilian market in a great variety of models, brands and prices. We tested a sample of shavers that are for sale in most drugstores and supermarket in Brazil. All the participants were men. They were gathered according to their educational levels and kind of professional activity. The analysis of the result …
When Is A New Thing A Good Thing? Technological Change, Product Form Design And Perceptions Of Value For Product Innovations, Antoaneta Petkova, Violina Rindova
When Is A New Thing A Good Thing? Technological Change, Product Form Design And Perceptions Of Value For Product Innovations, Antoaneta Petkova, Violina Rindova
DRS Biennial Conference Series
Organizational scholars recognize the importance of customers’ perceptions for the successful adoption and diffusion of product innovations. Yet most studies have focused on how innovating firms develop necessary new competencies and learn about customers’ needs rather than on how customers’ perceptions may be influenced by the firms’ technological and design choices. Drawing on psychological research, we argue that innovations with different degrees of novelty present customers with different degrees of incongruity, thereby triggering varying cognitive and emotional responses, which have varying effects on customers’ perceptions of the value potential of product innovations. We develop a framework that articulates how firms …
The Role Of Design Eureka In Design Thinking, Yi-Cheng Chiang
The Role Of Design Eureka In Design Thinking, Yi-Cheng Chiang
DRS Biennial Conference Series
Most of design researches have paid attention to the rational aspect of design, such as systematic process, design reasoning, design knowledge and so on. However, flashes of insight really occur in many designs. By protocol analysis, the present paper studies such a particular thinking phenomenon of design—the so-called ‘design eureka’. Design eureka always occurs suddenly and is so slippery to catch and to explain. Before design eureka can be understood by analysis, it is the first task to capture it successfully. This paper aims to develop an effective method of describing design eureka in order to have further analysis possible. …
A Constructivist Approach To Wayfinding Map Studies: Construction Of Spatial Knowledge In People-Map-Space Interactions, Christopher Kueh
A Constructivist Approach To Wayfinding Map Studies: Construction Of Spatial Knowledge In People-Map-Space Interactions, Christopher Kueh
DRS Biennial Conference Series
Effective wayfinding map design requires the application of knowledge about how people interact with maps and the actual environment. This paper presents a research that applied constructivist perspectives to study the ways people construct individual spatial knowledge by interacting with maps and the actual environment. The findings revealed that people construct spatial knowledge based on experience and active interactions with entities in a specific built environment.
Context-Sensitive Visualization For User-Centered Information System And Product Design, E. C. Jung, K. Sato
Context-Sensitive Visualization For User-Centered Information System And Product Design, E. C. Jung, K. Sato
DRS Biennial Conference Series
Pervasive computing technology enables information systems to deliver their information services through diverse interactive products distributed across our activity space. For effectiveness and quality of information delivered to enhance user experiences, it is critical to shape information for delivery with appropriate contents, resolution, format, and timing according to user’s context changes. The concept of CSV (Context-Sensitive Visualization) has been proposed as a middleware for information systems and products development to deliver domain and system data to a user in context-sensitive way. Through the authors’ previous research, context has been defined as a set of user’s mental models activated by trigger …
Transferability – A Wonder On The Ground Of Design Research, Rosan Chow, Stan Ruecker
Transferability – A Wonder On The Ground Of Design Research, Rosan Chow, Stan Ruecker
DRS Biennial Conference Series
Drawing on our recent experiences in two research projects in interface design, we propose an alternative to the model of design research that uses generalizability as one of the fundamental criteria. Instead, we suggest that transferability is a more ‘designistic’ factor, and that by privileging transferability in the design research process, we shift design back into the centre of design research. Although this strategy remains to be explored in depth, we provide one example of this kind of research, which involves a number of moves to repurpose an interface for one domain (drama) and community of users (actors, directors, and …
Use-Inspired Basic Research: Improved Understanding And Innovative Products - A Case Study, D. Steffen
Use-Inspired Basic Research: Improved Understanding And Innovative Products - A Case Study, D. Steffen
DRS Biennial Conference Series
The paper explores the interplay between disciplinary knowledge creation in basic and applied design research on the one hand and experimental design on the other. As part of my dissertation, several case studies were analysed among them a long-term research project which was conducted at the C_Lab for customization design at the Academy of Art and Design Offenbach, Germany. Subject-matter of this research were the various implications and effects, that digital technology will have on design, on product semantics, the role of the designer and the user as co-designer. It included questions and hypothesis basic for design as well as …
Visual Communication In Portugal: Professional Training And Skills In Twentieth Century, Margarida Ambrósio Fragoso
Visual Communication In Portugal: Professional Training And Skills In Twentieth Century, Margarida Ambrósio Fragoso
DRS Biennial Conference Series
Throughout the twentieth century in Portugal, confronted with the insufficiencies of formal teaching, professionals from the visual and graphic communication field had to construct through practice the skills that allowed to meet the different challenges encountered. This study aims at disseminating the different contexts of formation and learning in the graphical professions and interpreting them according to the cultural contexts.
The Wonder Of Change: Where Do New Things Come From And How Do They Get Here?, J Z Langrish
The Wonder Of Change: Where Do New Things Come From And How Do They Get Here?, J Z Langrish
DRS Biennial Conference Series
This paper starts by exploring some answers to questions about the causes and processes of change. These answers range from the ideas of Vitruvius to modern evolutionary accounts using the concept of memes as replicators. The paper then looks at some evidence gathered by the author and his post graduate students over a period of 40 years in studies of technological innovation, design management etc. There are two main conclusions - 1. We need to be much more modest in our beliefs that intentionality, rationality, reason, scientific understanding and so on can lead to better things. 2. We need more …
Design Leads Us Where Exactly? Leading By Design At Rich Mix, A New Cultural Venture In London, Lucy Kimbell
Design Leads Us Where Exactly? Leading By Design At Rich Mix, A New Cultural Venture In London, Lucy Kimbell
DRS Biennial Conference Series
The aim of this paper is to contribute to knowledge about design by reflecting on an action research project where the author tested ideas explored in recent literature, including those concerning design leadership (the opportunity and necessity for designers to shape conversations about strategy; the ability of designers to frame unframed problems in challenging contexts); design thinking (the idea that design problems are indeterminate and that there are ‘designerly’ ways of knowing, thinking and acting); and that design-led approaches can help produce engaging information and communication technologies. These ideas were used to respond to an opportunity in which design played …