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Full-Text Articles in Entire DC Network
A Perceived Value Framework For Automotive Design Innovation: Rethinking Strategic Transition Of Incumbent Oems In The Post-Ice Era, Zikun Song, Shizhu Lu, Yaqin Peng, Lixin Song
A Perceived Value Framework For Automotive Design Innovation: Rethinking Strategic Transition Of Incumbent Oems In The Post-Ice Era, Zikun Song, Shizhu Lu, Yaqin Peng, Lixin Song
DRS Biennial Conference Series
As the industry moves beyond the internal combustion engine, incumbent original equipment manufacturers (incumbent OEMs) need a systematic, experience perception-centred way to evaluate design. We introduce a Perceived Value Framework (PVF) derived from a 2015–2025 review that defines six dimensions: perceived functionality, performance, intelligence, aesthetics, brand, and sustainability, each linked to sensory indicators. These dimensions are mapped to the emotional design model’s visceral, behavioral, and reflective levels to connect first impressions, in-use experience, and long-term meaning. Comparative case analyses of four OEMs’ 2024–2025 products validate how these dimensions operate across distinct value orchestration and design transformation initiatives. Cross-case results reveal …
Older Adults As A Critical Group In The Design Of A Mobile Application For Hearing Screening And Monitoring, Emilene Zitkus, Leonardo Morgadona Tosi Rodrigues, Vinicius Dantas, Leticia Santos, Patricia Campos, Ana Laura Oliveira, Rikarla Sales, Lucas Vieira, Sheila Andreoli Balen, Deborah Ferrari
Older Adults As A Critical Group In The Design Of A Mobile Application For Hearing Screening And Monitoring, Emilene Zitkus, Leonardo Morgadona Tosi Rodrigues, Vinicius Dantas, Leticia Santos, Patricia Campos, Ana Laura Oliveira, Rikarla Sales, Lucas Vieira, Sheila Andreoli Balen, Deborah Ferrari
DRS Biennial Conference Series
The global population is aging rapidly. Hearing loss (HL) constitutes the leading cause of years lived with disability for individuals over 70. With 42% of the 430 million people experiencing disabling HL aged 60 or older, and the majority of them residing in less developed regions, accessible intervention strategies are essential. This paper details an initial study from an ongoing project to develop a digital health intervention (DHI) for hearing screening and monitoring, specifically considering the difficulties faced by older users living in Brazil. User needs revealed critical design requirements, including simplified language, the need for adding images for guidance, …
Crafting Legacies With Care: Speculative Frameworks For The Digital Afterlife, Sara Bilić, Jessica Sorenson
Crafting Legacies With Care: Speculative Frameworks For The Digital Afterlife, Sara Bilić, Jessica Sorenson
DRS Biennial Conference Series
Emerging grief technologies promise to preserve the dead through data, yet often neglect the relational, ethical, and spiritual dimensions of memory and identity. This paper proposes a care-centred framework for digital legacy design, grounded in the speculative concept of A Living Will, which uses augmented reality to enable co-created posthumous memories between the living and the deceased. Through autoethnography, participatory workshops, and theoretical analysis, the study critically examines how care ethics and co-authorship can transform digital legacy from an act of preservation to one of participation. By treating identity as distributed and legacy as relational, we reframe grief technology as …
The Who Cares? Approach: Materializing Values In Community-Based Participatory Research, Logan Wilkinson, Collen Reid, Caylee Raber, Jon Hannan
The Who Cares? Approach: Materializing Values In Community-Based Participatory Research, Logan Wilkinson, Collen Reid, Caylee Raber, Jon Hannan
DRS Biennial Conference Series
Emerging from a three-year arts-based participatory design and research collaboration, the Who Cares? Approach is a framework for social change developed to understand how a community in rural British Columbia could cultivate a system of support for aging. Through iterative cycles of team retreats, including creative engagement and group interviews, project members developed a framework grounded in values of trust, presence, creativity, storytelling, relationality, and acknowledgement of the unknown. By transforming value statements into diagrams, installations, and participatory events, the project demonstrated how design artifacts can act as mediators of shared meaning and catalysts for ethical reflection. The resulting visual …
Is This The “Me” They Want To See? Exploring Near-Future Adaptations Of Ai For Professional Visibility And Self-Presentation, Forouzan Ebrahimi, Mahan Mehrvarz, Nazli Cila
Is This The “Me” They Want To See? Exploring Near-Future Adaptations Of Ai For Professional Visibility And Self-Presentation, Forouzan Ebrahimi, Mahan Mehrvarz, Nazli Cila
DRS Biennial Conference Series
As professional collaboration increasingly shifts to digital and asynchronous modes, workers use collaboration technologies not only to coordinate tasks but also to manage their professional visibility and reputation. To examine how these practices could evolve as AI becomes more embedded in the collaboration environment, a speculative design approach was adopted to make near-future scenarios experiential. We prototyped speculative AI systems that support visibility through employee self-report reflection, performance scoring, AI-enhanced meeting appearance, communication delegation, and AI-use disclosure as probes for a series of immersive and interactive scenario-based interviews. The findings uncover selective disclosure of AI use to manage professional image, …
A Slow Ethos In A Fast World: Persistence And Compromise In Craft Commercialization, Shih Chieh Shen, Yueh Hsiu Giffen Cheng
A Slow Ethos In A Fast World: Persistence And Compromise In Craft Commercialization, Shih Chieh Shen, Yueh Hsiu Giffen Cheng
DRS Biennial Conference Series
This study explores how a micro craft brand sustains its original sincerity toward craftsmanship while confronting the challenges posed by industrialized production processes and economic constraints. Based on a fifteen-year practice-led case of craft entrepreneurship, it analyzes reflective negotiations between persistence and compromise, ideal and capital, craft and industry. Employing the Double Diamond model and Aristotle’s Four Causes, the research interprets the process of craft commercialization and examines the underlying motivations that sustain the existence of micro craft brands. The findings reveal that practical limitations can be transformed into drivers of creativity. “Compromise” no longer signifies failure but, when approached …
Supporting Deep(Er) Engagement With Site Through Blended Resources: A Case Study Across Two Design Studios, James Thompson, Sidh Sintusingha, Dennis Prior
Supporting Deep(Er) Engagement With Site Through Blended Resources: A Case Study Across Two Design Studios, James Thompson, Sidh Sintusingha, Dennis Prior
DRS Biennial Conference Series
This paper reports on the evaluation of a funded teaching initiative for two undergraduate studios, one architecture and one landscape architecture, within an Australia-based design school. The initiative funded the expansion of a virtual site visit, as well as production of detailed digital and physical models. This suite of resources was meant to reduce demand on students related to searching for contextual and historical background, thus allowing them to grapple with the site’s complexities in a deeper fashion than they might otherwise. Students reported satisfaction across a range of criteria, including engagement, interaction, and feedback. Teaching staff reported more sustained …
The ‘Cuteness Matrix’: Mapping Cuteness As An Affective Strategy For Purpose-Led Communication Design, Guo Yi Xian Yix, Mimi Nguyen, David Preston
The ‘Cuteness Matrix’: Mapping Cuteness As An Affective Strategy For Purpose-Led Communication Design, Guo Yi Xian Yix, Mimi Nguyen, David Preston
DRS Biennial Conference Series
Cuteness is often dismissed as trivial or decorative. Yet research across neuroscience, psychology, and cultural theory reveals it as a powerful affective force that captures attention, evokes empathy, and encourages prosocial behaviour and well-being. Cute’s affective potency also renders it ethically ambivalent, capable of manipulation as much as comfort. Despite its ubiquity, cuteness remains under-theorised in design research, a notable gap for a discipline concerned with communication, emotion, and human connection. Addressing this gap, this study conducts an interpretive systematic literature review of publications from 1943 to 2025, identifying 65 key scholarly sources. Interdisciplinary insights are synthesized into the ‘Cuteness …
Speculative Socially Engaged Design Interventions In Menopause Health And Post-Extractive Environmental Regeneration, Chantelle Baistow, Katherine Moline
Speculative Socially Engaged Design Interventions In Menopause Health And Post-Extractive Environmental Regeneration, Chantelle Baistow, Katherine Moline
DRS Biennial Conference Series
Rarely does speculative socially engaged design reflectively compare different approaches. This paper reflects on two speculative socially engaged design projects that employ materials-based participatory methods to explore the supports and barriers to the continuity of healthcare and the remediation of environmental pollution. The first project, TheChange@Work, engaged hospital staff and outpatients in exploring menopause-related workplace stigma through colour, collage, and textiles, to reflect on diverse experiences of dynamic hormones. The second project, From Waste to Care, involved communities in 3D-printing ceramics from coal ash waste, addressing the remediation of toxic materials remaining from energy production. We analyse the blind spots …
Producing Knowledge For Whom? Parallel Knowledge Worlds In Chinese Doctoral Education In Design And International Design Research, Linghao Li, Wangda Zhu, Tingxin Zheng
Producing Knowledge For Whom? Parallel Knowledge Worlds In Chinese Doctoral Education In Design And International Design Research, Linghao Li, Wangda Zhu, Tingxin Zheng
DRS Biennial Conference Series
Since the first programs were established in 2011, China's design doctoral education has expanded to 37 institutions by 2024, yet Chinese scholars remain marginalized in international venues like DRS (3.6% of papers, 2012–2024). Through mixed-methods analysis of 426 dissertations, 95 conference papers, 6,239 citations, 40 author trajectories, and 9 interviews, we reveal systematic divergence rather than exclusion. Citation analysis demonstrates a 50.9 percentage point shift: scholars cite 54.5% Chinese-language sources in dissertations but only 3.6% in DRS papers. Author tracking shows 72.5% became one-time participants with no subsequent first-author international publications, evidencing strategic credential-seeking over sustained engagement. Keyword analysis confirms …
Between Consumption And Care: Restorative Design And Cultural Memory In Hong Kong Coffee Shops, Ada Ying Man Chan, Victor Manuel Serrano
Between Consumption And Care: Restorative Design And Cultural Memory In Hong Kong Coffee Shops, Ada Ying Man Chan, Victor Manuel Serrano
DRS Biennial Conference Series
Hong Kong’s specialty coffee shops embody a paradox in the city’s cultural landscape. They are products of consumption with atmospheres curated to attract customers while many also draw on “Old Hong Kong” material culture to invoke a sense of care for the past. This paper explores the tension between consumption and responsibility by investigating how coffee shops in Hong Kong mobilise adaptive reuse design practices. Building on a previous survey of 706 coffee shops, the study identifies four interlinked modes of practice: material reuse, spatial staging, narrative framing, and participatory engagement. These modes enact forms of restorative design, revealing how …
Designing Integrated, Trauma-Informed Care Pathways For Co-Occurring Addiction And Trauma: Insights From Two Interrelated Co-Design Workshops, Troy Mcgee, India Read, Leah Heiss, Sara Daly, Katrin Oliver, Ali Cheetham, Irina Hart, Cathryn Pilcher, Anne-Laure Couineau, Shalini Arunogiri
Designing Integrated, Trauma-Informed Care Pathways For Co-Occurring Addiction And Trauma: Insights From Two Interrelated Co-Design Workshops, Troy Mcgee, India Read, Leah Heiss, Sara Daly, Katrin Oliver, Ali Cheetham, Irina Hart, Cathryn Pilcher, Anne-Laure Couineau, Shalini Arunogiri
DRS Biennial Conference Series
Co-occurring trauma and substance use disorder (SUD) are common and clinically consequential. Evidence supports concurrent, integrated responses within trauma-informed systems, yet implementation remains uneven. This study aims to identify design principles for integrated, trauma-informed care pathways by examining current service pathways and workforce capabilities across mental health (MH), alcohol and other drugs (AOD), and community health. We report insights from two interrelated co-design workshops (n>40) that included AOD/MH clinicians, hospital staff, peer and lived-experience practitioners, and community partners. Workshops used personas to surface barriers, enablers, and attributes of an enabling environment. Thematic analysis yielded five themes: Consumer experience; Workforce …
Is The Trend Your Friend? Exploring The Interior Shape And Material Use Across Australian ‘Car Of The Year’ Winners, Jesse Goddard, Rafael Gomez, Shayne Beaver, Robbie Napper
Is The Trend Your Friend? Exploring The Interior Shape And Material Use Across Australian ‘Car Of The Year’ Winners, Jesse Goddard, Rafael Gomez, Shayne Beaver, Robbie Napper
DRS Biennial Conference Series
As car interiors transition toward emerging sustainable materials, exploring historical patterns of material use may inform future iteration and adoption. While automotive exterior literature is abundant, historical studies of interior trend evolution are rare. This study investigates over 60 years of interior material and form trends using Australian Wheels magazine’s annual ‘Car of the Year’ winners (1963-2024). Objective visual observations of 57 car interior image-sets built an abductive-coded matrix, followed by visual pattern analysis. This identified a cyclical trend in metal usage, and an evolutionary transition of gloss to matte surface finishes. Subjective scoring of interior shape using scales of …
Design Considerations For Effective In-Vehicle Interaction: The Effects Of Icon Type And Individual Heterogeneity, Weiqi He, Meiyan Leng, Chunxi Huang
Design Considerations For Effective In-Vehicle Interaction: The Effects Of Icon Type And Individual Heterogeneity, Weiqi He, Meiyan Leng, Chunxi Huang
DRS Biennial Conference Series
Icons are essential visual elements in vehicle cabins, serving as key conduits for presenting information. As in-vehicle infotainment systems grow increasingly complex, it becomes critical to understand how different types of icons influence the interaction effectiveness across different user groups. This study investigates the effects of icon type and individual cognitive differences on in-vehicle interaction effectiveness, employing a 2×2 mixed experimental design with two independent variables: icon type (i.e., abstract versus concrete) and drivers’ construal level (i.e., high versus low). Results show that icon type significantly affects reaction time, perceived matchiness, and cognitive fluency, while construal level independently modulates cognitive …
Whose Voice Is It Anyway?: Design Resources For Safely Navigating Deceptive Ai Voice Scams, Dominique Carlon, Awais Hameed Khan, Anthony Mccosker, Tracy De Cotta
Whose Voice Is It Anyway?: Design Resources For Safely Navigating Deceptive Ai Voice Scams, Dominique Carlon, Awais Hameed Khan, Anthony Mccosker, Tracy De Cotta
DRS Biennial Conference Series
AI-powered voice scams are a fast-evolving public threat, combining rapid advances in synthetic speech technologies with sophisticated social engineering tactics. These scams are difficult to detect, exploit trust and familiarity, often resulting in deeply stigmatising experiences for those targeted. While anyone can be affected by scams, building awareness and confidence in navigating AI-related risks requires approaches tailored to the needs of diverse communities, particularly those who are more digitally excluded or marginalised. To address this, we developed AI & You—a suite of accessible, modular, and adaptable public education resources, collaboratively designed with the digital advocacy group Tactical Tech. We evaluated …
Dilemmas Of Institutionalizing Human-Centered Design In Startups, Wenlin Zhang, Jin Ma
Dilemmas Of Institutionalizing Human-Centered Design In Startups, Wenlin Zhang, Jin Ma
DRS Biennial Conference Series
While business and strategic design scholarship widely acknowledges the benefits of Human-Centered Design (HCD), limited research noted that implementing HCD may produce intricate challenges in real-world business contexts—especially in startups constrained by resource scarcity and limited time for trial and error. Drawing on institutional theory, we examine how HCD permeate into organizational culture, strategy making, and daily operations. Our case study develops a framework of “HCD Institutionalization Dilemma”. The framework encompasses four themes. First, overcommitment to HCD, where organizational members deeply adhere to HCD tenets. Second, operational predicament perception, where high investments fail to deliver tangible, actionable design outputs. Third, …
Design-Driven Reflection: A Children's Metacognitive Cultivation System Integrating Physical Interaction And Digital Narrative, Yi Li, Yanfei Xu, Yu Gao, Zihui Jiang, Xinming Zhou, Xiaofang Jiang
Design-Driven Reflection: A Children's Metacognitive Cultivation System Integrating Physical Interaction And Digital Narrative, Yi Li, Yanfei Xu, Yu Gao, Zihui Jiang, Xinming Zhou, Xiaofang Jiang
DRS Biennial Conference Series
Reflection is a crucial component for the development of children's metacognitive abilities, which is foundational for their overall growth. However, current preschool practices often lack structured approaches for facilitating reflection. To promote children's reflection after autonomous play and thereby foster their metacognitive abilities, this study introduces a reflection system that integrates physical interaction and digital narrative. Using tangible icons, the system guides children in reconstructing their play experiences, which are then converted into personalized digital comics. Implementation in kindergarten settings demonstrates the system's high usability and its effectiveness in eliciting children's metacognitive statements. Furthermore, the socially shared reflective situations significantly …
Multispecies Convivial Learning: Art-Based Interventions At A Japanese Public Junior High School, Sakura Kotokawa, Tomohide Mizuuchi
Multispecies Convivial Learning: Art-Based Interventions At A Japanese Public Junior High School, Sakura Kotokawa, Tomohide Mizuuchi
DRS Biennial Conference Series
This study examined the conditions under which multispecies convivial learning (MCL) can be established within the institutional setting of a Japanese public junior high school, and the kinds of transformations it enables. Integrating Participatory Action Research (PAR) and co-design, interventions A–E were conducted over 2023–2024. Reflexive thematic analysis revealed four interlinked elements—(1) self-understanding and expression, (2) sociality, (3) agency, and (4) co-creation with other species—which collectively transformed the classroom into an “ecological dialogic space” where humans and other living beings learn together. The study contributes by conceptualising MCL—previously under-theorised in public education—as a practice of redesigning relationships, and by specifying …
How Can A Participatory Process Improve The Patient Experience During Oncology Consultations? An Emotional Design Approach, Yeray Sañudo, Laura Aguado-González, Alba Medina-Castillo, Erika Renedo Illarregi, Anne M. Stiggelbout, Jorge Sierra-Pérez
How Can A Participatory Process Improve The Patient Experience During Oncology Consultations? An Emotional Design Approach, Yeray Sañudo, Laura Aguado-González, Alba Medina-Castillo, Erika Renedo Illarregi, Anne M. Stiggelbout, Jorge Sierra-Pérez
DRS Biennial Conference Series
This study explores how participatory and emotional service design can improve patient experiences and equity. Conducted in a Spanish public hospital, it involved breast and melanoma oncology patients as well as healthcare professionals, highlighting the importance of effective communication during initial consultations to help patients better cope with treatment and engage in self-care. The objective of this study is to analyse how oncology patients’ experiences change, from an emotional perspective, when a co-designed prototype is introduced in initial consultations. A comparative analysis between the initial state and post-redesign process was conducted using the EMPATHS methodology, which identifies patients’ emotional variations …
Exploring Value Perceptions And Identifying Integrated Value Propositions Of Ai-Enabled Smart Homes For Solo-Living Older Adults’ Wellbeing, Sanqi Yang, Lei Tang, Jaehyun Park
Exploring Value Perceptions And Identifying Integrated Value Propositions Of Ai-Enabled Smart Homes For Solo-Living Older Adults’ Wellbeing, Sanqi Yang, Lei Tang, Jaehyun Park
DRS Biennial Conference Series
As the population of solo-living older adults grows, hundreds of AI-enabled smart home solutions have entered the gerontechnology market, yet adoption remains below 15%. Technology- or market-driven solutions often overlook integrated, multi-stakeholder value perceptions. Guided by Service‑Dominant Logic, we explored how misaligned stakeholder value perceptions hinder the development of compelling value propositions. We conducted 20 in-depth interviews across three stakeholder groups: users (solo-living older adults, their family members, and their caregivers), design experts, and technology experts. Through thematic analysis, we elucidated three value perceptions: (1) orchestration needs, (2) relational maintenance, and (3) transparency and explainability. Based on these findings, we …
Pedagogies Under Pressure In A Design-For-Transitions Era, Rebecca Price
Pedagogies Under Pressure In A Design-For-Transitions Era, Rebecca Price
DRS Biennial Conference Series
Designers are increasingly called upon to address complex systemic crises, yet these expanding ambitions for impact risk overburdening both practitioners and students. This paper draws attention to the mounting pedagogical pressures within design education as students navigate problem-based, project-based, inquiry-based and transformative learning frameworks. I argue that as systemic aspirations for impact are integrated into curricula, the emotional and cognitive demands on learners intensify, threatening discovery, joy, and sustained engagement. Drawing upon care-based pedagogy and educational scaffolding, I propose approaches to support emerging designers learning to work amidst uncertainty, vulnerability and urgency. Positioned in contrast to design-for-transition literature that emphasises …
Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse
Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse
DRS Biennial Conference Series
Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to …
Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang
Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang
DRS Biennial Conference Series
Classic “Making as Knowing” relies on tangible resistance from physical materials, but this framework is insufficient for intangible virtual materials in Large-Scale VR, often leading to the “problem of spectacle.” This research explores how “Making as Knowing” is reframed in this context, using a Research through Design (RtD) approach with a novel “Mandated Design Rationale Protocol.” The paper argues that “making” transforms into a rigorous epistemic practice of “systemic and experiential tuning” to generate “Knowledge of Experience” (K-OF). A reception study (N=31) confirmed a strong alignment between the designer’s K-OF targets and visitors’ takeaways. This work offers a traceable RtD …
Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù
Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù
DRS Biennial Conference Series
Transparent wood (TW), obtained by removing lignin from natural wood and infiltrating it with bio-resin or bioplastic, has attracted renewed scientific and industrial interest over the past fifteen years as an effective alternative to plastics and glass. The research explores how this perceptual hybrid can be meaningfully presented in professional design contexts to support future use of TW. A twofold action was carried out during a focus group involving 12 international project professionals. On one hand, a sensory–perceptual analysis was conducted to identify the distinctive characteristics of the material; on the other, future application scenarios were explored through creative techniques …
Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner
Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner
DRS Biennial Conference Series
Living evidence refers to continual evidence synthesis and dynamic updating of clinical guidelines to support health decision makers with evidence that is up-to-date, reliable and trustworthy. The rapid take up of AI technologies and prevalence of unverified AI-generated medical advice create an urgent need to improve access to trusted, reliable evidence to support clinicians, policy makers and citizens with accurate health guidance. Developing a living evidence platform with South-East Asia and the Western Pacific - a region that includes almost half of the global population - requires a nuanced understanding of the diverse needs of clinicians, consumers, and policymakers across …
Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos
Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos
DRS Biennial Conference Series
This paper investigates the emergence of imagination as a participatory ecological process among children and adolescents in a deprived post-industrial area of Benwell, Newcastle upon Tyne, UK. Responding to ongoing debates about representation and agency in More-than-Human design, we advance an ecology of imagination as a theoretical framework. We situate imagination as a dynamic, evolving network of relations among diverse and ephemeral spatial-temporal actors. Drawing on a summer of ethnographic fieldwork, the paper analyses three examples of imaginative play to illustrate how spatial, material, and affective interactions generate conditions for collective creative play between humans and non-humans. The discussion explores …
Reclaiming Embroidery: Uncovering The Potential Of Embodied Practice For Women’S Mental Well-Being, Xinglin Sun, Caroline Claisse, Qi Wang
Reclaiming Embroidery: Uncovering The Potential Of Embodied Practice For Women’S Mental Well-Being, Xinglin Sun, Caroline Claisse, Qi Wang
DRS Biennial Conference Series
Women’s mental well-being is deeply intertwined with their bodily experiences across different life stages. While embroidery has long been associated with domestic femininity, little is known about how its embodied qualities can support women’s mental well-being. This paper presents a co-creation workshop titled Embodied Embroidery, followed by micro-phenomenological and semi-structured interviews. Eight female participants engaged with embroidery to reconnect with their bodies and translate embodied sensations into material expressions. The findings reveal how embodied making can nurture different dimensions of women’s mental well-being while opening up new design spaces for embroidery activities among women across diverse age groups and cultural …
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
DRS Biennial Conference Series
Technological advances have made VR interactions more natural, yet fatigue and social awkwardness persist. Microgestures offer a promising solution. However, prior research has focused mainly on the index finger, leaving the thumb’s potential as a stable, low-fatigue ray-casting modality underexplored. This study conducted two experiments to examine whether the thumb can function as an effective technique for 3D pointing in VR. Experiment 1 compared four input methods: VR controller, hand tracking, index-finger pointing, and thumb pointing. The controller was most efficient, while hand tracking provided greater stability but higher fatigue. Both microgestures outperformed hand tracking in efficiency and fatigue reduction. …
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
DRS Biennial Conference Series
Representation tools in More-Than-Human Design (MTHD) are growing rapidly as researchers increasingly seek to include nonhuman perspectives in design. However, guidance for selecting, designing, and evaluating such tools is limited, leaving designers to navigate trade-offs in user-friendliness, empathy, and resources without a shared structure. While recent work has attempted to address this by introducing parameters for MTHD representation tools, their relevance and usefulness remain unexamined. We explore how these parameters resonate in practice through workshops with 12 MTHD researchers, demonstrating that the parameters serve as decision supports during design and use, as lenses for reflection, and as a shared vocabulary …
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
DRS Biennial Conference Series
Hackney Wick has long been regarded as an urban edgeland, marked by significant poverty since the 1860s, with distinctive topographic and socio- economic features. Yet in the early 2000s, it saw a rapid transformation into a creative space as artists began to occupy abandoned warehouses, building a live- work culture and quickly establishing itself as one of Europe’s most vibrant artistic communities. More recently, the development of the London Olympic infrastructure and government-led urban regeneration initiatives have accelerated gentrification and drive for social capital, whilst intensifying social exclusion and community marginalisation amongst disadvantaged communities. This paper integrates visual ethnography (graphic …