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Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai Jun 2026

Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai

DRS Biennial Conference Series

Technological advances have made VR interactions more natural, yet fatigue and social awkwardness persist. Microgestures offer a promising solution. However, prior research has focused mainly on the index finger, leaving the thumb’s potential as a stable, low-fatigue ray-casting modality underexplored. This study conducted two experiments to examine whether the thumb can function as an effective technique for 3D pointing in VR. Experiment 1 compared four input methods: VR controller, hand tracking, index-finger pointing, and thumb pointing. The controller was most efficient, while hand tracking provided greater stability but higher fatigue. Both microgestures outperformed hand tracking in efficiency and fatigue reduction. …


Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun Jun 2026

Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun

DRS Biennial Conference Series

Representation tools in More-Than-Human Design (MTHD) are growing rapidly as researchers increasingly seek to include nonhuman perspectives in design. However, guidance for selecting, designing, and evaluating such tools is limited, leaving designers to navigate trade-offs in user-friendliness, empathy, and resources without a shared structure. While recent work has attempted to address this by introducing parameters for MTHD representation tools, their relevance and usefulness remain unexamined. We explore how these parameters resonate in practice through workshops with 12 MTHD researchers, demonstrating that the parameters serve as decision supports during design and use, as lenses for reflection, and as a shared vocabulary …


From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian Jun 2026

From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian

DRS Biennial Conference Series

Hackney Wick has long been regarded as an urban edgeland, marked by significant poverty since the 1860s, with distinctive topographic and socio- economic features. Yet in the early 2000s, it saw a rapid transformation into a creative space as artists began to occupy abandoned warehouses, building a live- work culture and quickly establishing itself as one of Europe’s most vibrant artistic communities. More recently, the development of the London Olympic infrastructure and government-led urban regeneration initiatives have accelerated gentrification and drive for social capital, whilst intensifying social exclusion and community marginalisation amongst disadvantaged communities. This paper integrates visual ethnography (graphic …


Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor Jun 2026

Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor

DRS Biennial Conference Series

Soul Song Sensorium examines the negotiation between performer, technologist, and technology in the co-creation of a sound-driven wearable instrument. Initially imagined as a system translating gesture and voice into live sonic layers, the project evolved through iterative exchanges between what the performer envisioned, what was technically achievable, and what emerged unpredictably in practice. The technology frequently acted as a third actor whose behaviours, limitations, and resistances shaped both creative intention and aesthetic outcome. Rather than progressing through linear feature accumulation, the work advanced through attunement—paring back complexity, refining mappings, and learning to work with the system’s tendencies. Through this process, …


When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou Jun 2026

When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou

DRS Biennial Conference Series

This study explores the Miyanohara participatory land art project in Ōmuta City, Japan, as an innovative teaching method for integrating international exchange students into new cultural and environmental settings within higher education institutions (HEIs). By creating a 74-metre installation depicting the Kasumi salamander at a former coal mine site, eleven international students from Kyushu University's Strategic Design course engaged in embodied learning that transcended linguistic and cultural barriers. Using arts-based methodologies and an eco-social design approach, we demonstrate how land art can serve as a powerful tool for HEIs to foster environmental awareness, cultural integration, and transformational learning experiences for …


Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen Jun 2026

Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen

DRS Biennial Conference Series

At the early design stage, users’ verbalized thoughts lack in-depth analysis due to technological and cost constraints, hindering designers' creative future design. This study presents the results of a co-creation workshop with eight designers. Taking autonomous eVTOL flight as an example, this study developed the VR eVTOL cabin—an immersive experiential space where participants experienced story scenarios spanning boarding, flight, and landing. Participants’ verbalized thoughts about safety are collected through the think-aloud method. Subsequently, this study presents the reflective inference card to help participants comprehensively analyze the triggers behind these thoughts, their mental mechanisms, and propose design strategies for enhancing perceived …


Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi Jun 2026

Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi

DRS Biennial Conference Series

Online learning platforms give learners unprecedented control over pacing, yet this flexibility often leaves students without support at the moments when they need it most—during transitions between activities, cognitive states, or levels of engagement. Existing self-regulated learning (SRL) interventions tend to rely on fixed schedules or simplistic triggers, overlooking how learners’ trajectories unfold and where they begin to diverge toward productive or unproductive pathways. This paper introduces a framework for trajectory-aware interventions, an approach that integrates temporal design with real-time behavioral diagnostics to identify and support critical transition moments. Through a comparative analysis of major online learning platforms and a …


Bridging Awareness And Action: Visual Communication Strategies For Sustainable Consumption In Fast Fashion, Alice Biolchini Jun 2026

Bridging Awareness And Action: Visual Communication Strategies For Sustainable Consumption In Fast Fashion, Alice Biolchini

DRS Biennial Conference Series

Fast fashion accounts for continuous labor exploitation and 8-10% of global carbon emissions, perpetuating environmental degradation. Yet consumer awareness alone often fails to drive sustainable behavior. This systematic literature review aimed to understand how psychological and communication elements can be used to design an intervention capable of changing consumption behavior. Following PRISMA 2020 methodology, 103 peer-reviewed studies were analyzed from 1,384 papers retrieved across six academic databases. Three thematic strands emerged: sustainable consumer behavior and decision-making, visual and aesthetic influence on awareness, and artificial intelligence in engagement contexts. Findings reveal that consciousness alone is insufficient; interventions are suggested to combine …


Designing Digital Ghosts: Creative Access To Web Archives, Dorsey Kaufmann, Andrea Kocsis Jun 2026

Designing Digital Ghosts: Creative Access To Web Archives, Dorsey Kaufmann, Andrea Kocsis

DRS Biennial Conference Series

This paper presents Digital Ghosts, a practice-based research project exploring how creative and tactile approaches to web archives can reimagine engagement with digital cultural heritage and GLAM collections. Using exploratory visualisation of metadata, the project transforms the digital into interactive multimedia installations. Operating within the “post-digital” condition of GLAM, the project investigates how design can mediate between the technical infrastructures of preservation, traditional archivist practice, and the experiential, interpretive needs of users. Rather than treating messy humanities data as a failure, the project frames absence and inconsistency as evidence of the web’s fluid temporality and of institutional decisions about what …


Driving Public Service Innovation Through Internal Ecosystem Development: Reconfiguring The Internal Management And Service System Of Nanhai Bus Station, Liwen Zhang, Yiqi Liu, Zheng Wang, Jingya Li, Yuexi Dong Jun 2026

Driving Public Service Innovation Through Internal Ecosystem Development: Reconfiguring The Internal Management And Service System Of Nanhai Bus Station, Liwen Zhang, Yiqi Liu, Zheng Wang, Jingya Li, Yuexi Dong

DRS Biennial Conference Series

As public sectors worldwide increasingly adopt design-driven approaches to address complex public service and management challenges, existing research predominantly focuses on citizen-facing experiences while overlooking the critical importance of internal ecosystems as the core of service delivery. This paper examines the Nanhai Bus Station Design Consultation Project in China as a case study, exploring how systematic design interventions originating from within can drive holistic public service innovation through the internal ecosystem. The research conducted in-depth participatory action research through blended research, co-design, and stakeholder engagement methodologies. Addressing challenges such as fragmented internal workflows, ambiguous division of responsibilities, and outdated service …


Re-Configuring Body Perception: Colour And Dynamic Pattern Strategies To Challenge Aesthetic Norms, Hongyi Xiao, Dongdong Zhang, Yitong Zheng Jun 2026

Re-Configuring Body Perception: Colour And Dynamic Pattern Strategies To Challenge Aesthetic Norms, Hongyi Xiao, Dongdong Zhang, Yitong Zheng

DRS Biennial Conference Series

This research frames colour and print as responsive strategies to challenge entrenched aesthetic norms and empower diverse bodies. It explores how dynamic visual patterns and colour psychology can disrupt static perceptions of body shape, moving beyond the confines of normative ideals. Through an iterative, research-through-design process, the study develops motifs and colourways that foster aesthetic agency, self-confidence, and vitality. By treating surface design as an embodied material interface, dynamic visual elements (such as moiré effects and gradients) are integrated to sustain novelty and reduce aesthetic fatigue. This approach re-frames emotional durability not just as longevity, but as the capacity for …


Historicising Speculative Design With Mcluhan’S Tetrad, Soyoun Jang, Jay David David Bolter Jun 2026

Historicising Speculative Design With Mcluhan’S Tetrad, Soyoun Jang, Jay David David Bolter

DRS Biennial Conference Series

This paper introduces and applies Marshall McLuhan’s Tetrad model, grounded in critical media studies, as an interpretative framework for analysing corporate concept videos as design fictions. Through a close reading of seven videos, we identify three recurring themes: present as future, the rhetoric of the new and socio-economic utopia. In parallel, the two diagonals of the Tetrad reveal contrasting orientations: the enhances-obsolesces diagonal reflects a corporate anticipatory (non-radical) future, whereas the retrieves-reverses diagonal is more critical and disruptive. We discuss figure-ground reversal as a key strategy for historicising corporate concept videos and suggest how the Tetrad can foster historical reflexivity …


Constructing A Scenario-Driven Model For Contextual Brand Experience: The Case Of Chain Coffee Brands, Yi Jui Hsu, Yu Ting Zeng, Hsien Hui Tang Jun 2026

Constructing A Scenario-Driven Model For Contextual Brand Experience: The Case Of Chain Coffee Brands, Yi Jui Hsu, Yu Ting Zeng, Hsien Hui Tang

DRS Biennial Conference Series

Brand experience is frequently theorized as a set of fixed domain attributes, yet how consumption context reorganizes the structural priority of these domains remains largely unmeasured. This paper argues that brand experience is a contextually generated design phenomenon that cannot be adequately addressed through static frameworks or single-context evaluation. Focusing on chain coffee brands in Taiwan, we conceptualize dine-in and take-out as distinct behavioral ecologies and apply the Analytic Hierarchy Process (AHP) to construct comparable experiential hierarchies across both contexts. Our findings reveal divergent experiential logics—dine-in privileging environmental immersion, take-out foregrounding product reliability and service rhythm—and non-obvious sub-criteria priorities only …


Narrataive: Using Narrative For Human–Ai Co-Creation In Intelligent Cockpits, Danhua Zhao, Yufei Liu, Yuhao Jiang, Zhongjie Xue Jun 2026

Narrataive: Using Narrative For Human–Ai Co-Creation In Intelligent Cockpits, Danhua Zhao, Yufei Liu, Yuhao Jiang, Zhongjie Xue

DRS Biennial Conference Series

As intelligent cockpits transition toward experience-centered scenario design, designers must organize increasingly complex relationships among users, behaviors, and system responses. While Generative AI (GenAI) accelerates early-stage exploration, it often struggles to interpret designers’ intentions, resulting in semantic drift and inconsistencies. This study proposes NarratAIve, a structured narrative–driven framework for human–AI co-creation in intelligent cockpit design. The framework encodes users, actions, contexts, and feedback into computable narrative units that serve as clear semantic inputs for cross-modal AI generation. Through two workshops with 24 participants (including graduate students and industry experts), six cockpit concepts were produced, demonstrating how narrative acts as a …


Understanding Food Waste Practices In Cross-Cultural Food Adaptation: The Case Of Chinese Students In The Uk, Xuecheng Dai, Emmanuel Tsekleves, Yekta Bakırlıoğlu Jun 2026

Understanding Food Waste Practices In Cross-Cultural Food Adaptation: The Case Of Chinese Students In The Uk, Xuecheng Dai, Emmanuel Tsekleves, Yekta Bakırlıoğlu

DRS Biennial Conference Series

Food waste is a global sustainability concern, yet its connection to cross-cultural adaptation remains underexplored. For international students, adapting to unfamiliar food environments involves cycles of trial, error and waste. Among Chinese students in the UK (one of the largest international student populations), cultural differences and short stays intensify these processes, resulting in distinct forms of waste. This study explores how food adaptation relates to waste among first-time Chinese students in the UK, attempting to reveal areas for design interventions. Seventeen students completed seven-day cultural probes, combining daily tasks with self-reflection on food practices. The analysis revealed various types of …


Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta Jun 2026

Evaluating Impact As A Distributed Ecosystem: Insights From A Coral-Themed Museum Late, Nirit Binyamini Ben Meir, Laura Selby, Danielle Barrios-O’Neill, Charlotte Jarvis, Devanshi Rungta

DRS Biennial Conference Series

Cultural institutions frequently use design to help audiences engage with scientific knowledge and understand environmental crises, yet evaluating design’s impact remains challenging. Existing frameworks focus on audience learning, demonstrated through feedback surveys, but such frameworks overlook how designers, scientists, museum staff, visitors and non-humans co-shape engagement and impact. This paper discusses the significance of distributed impact, and tests methods for evaluating how impact is distributed across stakeholders in a museum environment. The case study details a Museum-Lates event using experimental experience design to engage audiences with coral conservation. Using multi-method data collection across different stages of event production, we trace …


Designing Hope: Civil Society, Empathy And Peace, Or Avoiding World War Iii, Philip Ely, Ilpo Koskinen, Shelley Mcnulty, Brian Dixon Jun 2026

Designing Hope: Civil Society, Empathy And Peace, Or Avoiding World War Iii, Philip Ely, Ilpo Koskinen, Shelley Mcnulty, Brian Dixon

DRS Biennial Conference Series

In the face of widespread global conflict, this paper explores emergent work on empathic design for peace. We draw on award-winning theory and practice within peace studies and previous work on empathic design to develop a theoretical framework for the practical application of design methods, and illustrate this framework by showing how an analysis of a novel—in this paper, Milkman by Anna Burns (2018)—can lead to a multi-scalar approach to civil society-led peacebuilding which can inform future public sector and policy design work. We view this as a form of ‘literary design fiction’—that can harness the positional difference of conflict …


Bridging The Community-Institution Divide: Multi-Level Community-Based Participatory Design For Migrant Health In China, Linfu Zhang, Emmanuel Tsekleves, David Pérez Ojeda, Zhangfeng Chen, Jingyuan Tan Jun 2026

Bridging The Community-Institution Divide: Multi-Level Community-Based Participatory Design For Migrant Health In China, Linfu Zhang, Emmanuel Tsekleves, David Pérez Ojeda, Zhangfeng Chen, Jingyuan Tan

DRS Biennial Conference Series

Co-design with marginalised communities in developing settings —and their experiential knowledge—often collides with expert rationalities and hierarchical logics in public health institutions, undermining power-sharing, sustained participation, and institutionalisation. This paper explores how co-design mediates these competing logics to bring structurally produced health injustices back into the formal institutional field of vision. Based on seven months of immersive fieldwork in Shenzhen, China’s largest migrant city, the paper analyses a social design case addressing rural–urban migrants’ psychological well-being in an informal settlement. It integrates community-based participatory research (CBPR) and co-design to initiate the process of returning public health concerns to the institutional …


Proximity, Technology, And Care: Towards Longevity-Friendly Urban Ecosystems, Carla Sedini, Carolina Nina Bonato Jun 2026

Proximity, Technology, And Care: Towards Longevity-Friendly Urban Ecosystems, Carla Sedini, Carolina Nina Bonato

DRS Biennial Conference Series

Social relationships, extending beyond the familiar and domestic spheres, play a crucial role in sustaining the healthy ageing of cities’ inhabitants. The urban ecosystem can support social participation and interdependence among its inhabitants by combining the design of hard and soft infrastructures that shape social engagement and urban attractiveness. Within this framework, a new dimension of care is emerging, one that transcends traditional healthcare and institutionalised models. How can technologies help generate the cornerstones of caring, inclusive, long-life communities? By examining a series of international case studies on technology, proximity, care, and ageing, the paper aims to offer actionable design …


From Scientific Publication To Scientific Impact: Designing Research For Reach And Engagement, Elisabeth Breden, Eveline Van Zeeland, Jörg Henseler Jun 2026

From Scientific Publication To Scientific Impact: Designing Research For Reach And Engagement, Elisabeth Breden, Eveline Van Zeeland, Jörg Henseler

DRS Biennial Conference Series

Digital media offer transformative possibilities for sharing and experiencing research. These new options call for design researchers and publishers to rethink traditional publishing norms. Yet, expanding access alone is insufficient; making academic knowledge meaningful to diverse audiences can drive real impact. How to engage audiences beyond academia to ensure a broader impact? This study applies the design tools framing and analogical modelling to shift the perspective on academic knowledge dissemination. This allows us to recognize scientific outputs as designed products that need to be brought to ‘the market’ with a clear path for reaching and engaging audiences. This study introduces …


Design With Empowerment: Developing A Framework And Toolkit For Chronic Disease Management, Renxuan Liu Jun 2026

Design With Empowerment: Developing A Framework And Toolkit For Chronic Disease Management, Renxuan Liu

DRS Biennial Conference Series

Empowerment in chronic disease management (CDM) is often treated as an outcome delivered to patients, leaving limited attention to how empowerment is negotiated in practice. This study develops the Needs-Means-Values design empowerment framework and demonstrates how it can be materially enacted through a co-design toolkit. Drawing on literature review, interview, policy and case data, the framework conceptualises empowerment as a situated and relational process shaped by how needs, resources and values are interpreted across different actors in CDM settings. The resulting toolkit consists of four modules that support stakeholders in articulating multiple enactments of needs, exploring resource configurations and generating …


Caring For Memory: A Neuroscientific Framework For Commemorative Exhibition Design, Caterina Vettraino Jun 2026

Caring For Memory: A Neuroscientific Framework For Commemorative Exhibition Design, Caterina Vettraino

DRS Biennial Conference Series

Contemporary memorial exhibitions presume emotional intensity produces durable memory, employing affective saturation strategies that neuroscientific research reveals as counterproductive. Emotional arousal consolidates central affective impressions whilst compromising contextual understanding: visitors retain visceral sensations but lose historical processes. This paper develops a theoretical framework integrating Assmann's cultural memory theory, neuroscience of memory consolidation, and care ethics to inform commemorative exhibition design. A four-modality taxonomy, individual, collective, spatial, and sensory, translates psychological memory categories into operationally distinct design approaches. Digital mediation constitutes a transversal narrative apparatus serving memory transmission across all four modalities, functioning as infrastructural support. Design parameters specify spatial configurations, …


The Didactic Body: Interdisciplinary Design Pedagogy In 1970s Denmark, Christine Bjerke Jun 2026

The Didactic Body: Interdisciplinary Design Pedagogy In 1970s Denmark, Christine Bjerke

DRS Biennial Conference Series

This paper explores alternative pedagogical approaches that centred the relationship between the human body and design in 1970s Denmark. Initiated by lecturers at the Royal Danish Academy of Fine Arts – School of Architecture (today Royal Danish Academy – Architecture, Design, Conservation), a series of interdisciplinary ergonomics seminars (1974–78) at Institute 3C2 brought together more than a hundred students and lecturers from architecture, design, dance, and the medical and social sciences. Through archival research and oral history, I analyse these overlooked teaching practices and situate them within broader societal changes. Informed by disability studies, I examine how the seminars negotiated …


Exploring Design Thinking In Entrepreneurship Education: A Pre-Accelerator Programme For The Creative Industries, Billy Franks, Melissa Terras, James Newbery, Susan Lechelt Jun 2026

Exploring Design Thinking In Entrepreneurship Education: A Pre-Accelerator Programme For The Creative Industries, Billy Franks, Melissa Terras, James Newbery, Susan Lechelt

DRS Biennial Conference Series

For many years, design thinking has been recognised as an important process in creating and commercialising new digital products and services. Increasingly, design researchers are attending to design thinking applied in real-world, interdisciplinary settings for entrepreneurial activity. In this paper, we surface and interpret examples of design thinking in the setup and delivery of a multi-cohort education programme connecting Edinburgh’s creative industries with local expertise in digital product innovation and entrepreneurship. Through a thematic analysis of 20 in-depth interviews with programme educators and participants, we explore the role of design thinking in bridging siloed industries and ecosystems. We interpret design …


The Pen Or The Prompt: Investigating Novice Design Students' Use Of Sketching And Generative Ai For Initial Concept Visualisations, Alexander “Freddie” Holliman, Rebecca Macfie, Kieran Gunn, Ross Brisco Jun 2026

The Pen Or The Prompt: Investigating Novice Design Students' Use Of Sketching And Generative Ai For Initial Concept Visualisations, Alexander “Freddie” Holliman, Rebecca Macfie, Kieran Gunn, Ross Brisco

DRS Biennial Conference Series

The pervasive use of AI in design continues to increase, affecting most, if not all, facets of design practice. This is reflected in the expectations and practices of design students, even at an early stage in their education. The integration of digital tools in sketching is nothing new, but the use of AI tools may see the outright replacement of this well-established skill. This study considers the experiences and perspectives of novice design students, examining their use of AI tools and whether GenAI could replace sketching for creating images of initial concepts, assessing both against the novice designers’ intentions using …


Toward A Culturally Situated Perspective: Rethinking The Role Of Ai In Intangible Cultural Heritage Pattern Creation, Xiaojing Yuan, Xiang Yuan, Sanyi Wang, Hao Li, Mengzhi He, Duoduo Zhang, Nick Bryan-Kinns Jun 2026

Toward A Culturally Situated Perspective: Rethinking The Role Of Ai In Intangible Cultural Heritage Pattern Creation, Xiaojing Yuan, Xiang Yuan, Sanyi Wang, Hao Li, Mengzhi He, Duoduo Zhang, Nick Bryan-Kinns

DRS Biennial Conference Series

Research on generative artificial intelligence (GenAI) in cultural design has primarily focused on generative control and creative efficiency, often overlooking the misalignment between AI task definition and cultural creation. This study explores how GenAI can be culturally adapted within traditional pattern-making practices. Using an ethnographically informed generative probe, field experiments were conducted in the Huayao cross-stitch community, which practices a form of Chinese intangible cultural heritage. The findings reveal how cultural practitioners negotiate creative logic and cultural judgment when collaborating with AI, identifying four key orientations: liveliness, locality, creation-in-progress, and community creativity. Building on these insights, the paper redefines AI’s …


Disrupting And Reimagining Women’S Identities: A Feminist Design Methodology Inspired By The Self-Combing Women’S “Goddess Fictual” Practice, Lu Li, Catherine Caudwell, Rosie Scott Jun 2026

Disrupting And Reimagining Women’S Identities: A Feminist Design Methodology Inspired By The Self-Combing Women’S “Goddess Fictual” Practice, Lu Li, Catherine Caudwell, Rosie Scott

DRS Biennial Conference Series

This paper investigates the feminist identity transformation strategies of "self-combing" women in late nineteenth-century China, who resisted patriarchal marriage identity by enacting alternative female identities through "Goddess Fictual" practice (goddess fiction belief and ritual performance). Through fieldwork of the historical residences and spiritual spaces of self-combing women, this paper identifies the goddess shrine as their new female identity performative site. It was within this specific site that spiritual goddess belief and identity ritual performance converged to support these women’s identities. Inspired by this historical experience, we translate this feminist practice into a new design methodology. It demonstrates how this historical …


Bodystorming Through Disruption: Ai-Assisted Design Improvisation Pedagogy, Jiawei Li, Jiayue Wang, Lin Zhu, Jiaxuan Xu, Changran Zhao, Zhiyong Fu Jun 2026

Bodystorming Through Disruption: Ai-Assisted Design Improvisation Pedagogy, Jiawei Li, Jiayue Wang, Lin Zhu, Jiaxuan Xu, Changran Zhao, Zhiyong Fu

DRS Biennial Conference Series

This study presents an AI-assisted Design Improvisation Pedagogy integrating artificial intelligence with bodystorming in space design education. Built on a three-dimensional framework—Embodiment, Enactment, and Improvisation—an AI system was developed using Coze to generate emergent scenarios and guide improvisational performance. Validated over three semesters with 16 undergraduate students tackling extreme environment challenges, the system employed Retrieval-Augmented Generation (RAG) to deliver context-rich, adaptive prompts. Results showed strong correlation between AI support and enhanced improvisational creativity (r = 0.48), especially in spontaneous adaptability. Students often underrated their own performances, with significant gaps in Improvisation (p < 0.01). Material types influenced outcomes, with sound-based tasks producing the largest evaluation discrepancies. Findings highlight AI’s evolving role from tool to creative collaborator, offering a novel pedagogical model that merges embodied cognition, reflective practice, and AI to foster design thinking under constraints.


The In-Situ Ai Pattern Merchant: A Speculative Intervention In Huayao Embroidery Futures, Hao Li, Duoduo Zhang, Siqi Chen, Nick Bryan-Kinns Jun 2026

The In-Situ Ai Pattern Merchant: A Speculative Intervention In Huayao Embroidery Futures, Hao Li, Duoduo Zhang, Siqi Chen, Nick Bryan-Kinns

DRS Biennial Conference Series

Research on AI and Intangible Cultural Heritage (ICH) often reflects a static, object-centered perspective. This paper instead explores how generative AI can be embedded in the living practices of ICH. Through a speculative intervention in a Huayao embroidery community in Hunan, China, we reframe AI not as a tool for content generation, but as a social mediator within local craft networks. By performing as an “AI Cross-stitch Pattern Merchant” during the local festival, the study reveals how AI’s creative empowerment of young women sparked intergenerational tensions around legitimacy, labor, and authority. While youth embraced GenAI for playful self-expression, elder embroiderers …


Time Travelers: Bridging Generations In Boston’S Seaport, Robiya Sahibnazarova, Annika Kim Jun 2026

Time Travelers: Bridging Generations In Boston’S Seaport, Robiya Sahibnazarova, Annika Kim

DRS Biennial Conference Series

This qualitative study examines social isolation among Boston's elders aged 65 and older. We explored ways to employ service design and interactive encounters to connect different generations around history. Our focus was on Boston’s Seaport—a district shaped by redevelopment and technology. This study involved four interviews with museum professionals, elders, and locals to understand how memories influence community connections. The Time Travelers app features an Interactive Memory Map of stories along with guided walks and collaborative memory threads that encourage intergenerational exchange. Complementing the app, a Seaport boardwalk installation features televisions from different decades displaying memories from each era. Visitors …