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Metacognitive Cycle Design Based On Aigc And Science Exploration Autonomous Games, Li Yi, Yanfei Xu Dec 2025

Metacognitive Cycle Design Based On Aigc And Science Exploration Autonomous Games, Li Yi, Yanfei Xu

IASDR Conference Series

OBJECTIVE: This study aimed to explore the facilitating effect of AI-generated content (AIGC)–assisted science exploration autonomous games on children’s metacognitive development, to propose a metacognitive cycle design, and to verify its effectiveness through experimental methods. METHODS: The study was conducted with 60 five-year-old children in a public kindergarten in Hunan Province, China. The experimental group received a science exploration autonomous game with AIGC assistance and a metacognitive cycle design intervention, while the control group played regular autonomous games only. Quantitative and qualitative methods were used to measure and analyze changes in children’s metacognitive levels. RESULTS: The metacognitive ability of the …


A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen Dec 2025

A Smart Interaction System For Mandibular Rehabilitation Training, Zixuan Yang, Hyejin Lee, Leheng Chen

IASDR Conference Series

Tempor omandibular disorder (TMD) severely impacts patients' quality of life, while traditional rehabilitation treatments are often costly and lack compliance. Therefore, this study proposes an interactive home-based mandibular rehabilitation training system that integrates force sensing and computer vision. This system monitors mandibular motion and applied pressure in real time, providing patients with visual feedback and guidance. Incorporating self-efficacy theory, it designs personalized training plans to enhance compliance and sustainability. The study first established a medical paradigm centered on autonomous coordinated mandibular movement and resistance training and constructed a self-efficacy-oriented interactive experience model. Technically, a flexible pressure-sensing cuff and the MediaPipe …


Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng Dec 2025

Design-Driven Entrepreneurship: Transforming Design Capabilities Into Organizational Strategy, Yichen Meng

IASDR Conference Series

Traditionally, technical expertise has been regarded as the cornerstone of entrepreneurial success. However, in today’s dynamic entrepreneurial ecosystem, design is increasingly recognized as a catalytic force that reshapes value creation through the inherent logic of product, service, and organizational development. Based on multi-case workshops and cognitive-mapping analyses, this study identifies the key nodes of design intervention and the pathways of knowledge flow, leading to the proposal of the Dual-Cycle System Model of Design-Driven Entrepreneurship. The findings reveal that design is not a linear development process but functions through the coupling of the action and cognition cycles, where continuous feedback transforms …


Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma Dec 2025

Artificial Intelligence In Higher Education: A Study Of The Impact Of Creative Mindsets On Design Students' Ai Self-Efficacy, Qian Hui Shen, Chi Fai Ma

IASDR Conference Series

The integration of artificial intelligence (AI) technology into design education presents both opportunities and challenges. While AI tools can improve learning efficiency, research remains limited in understanding the impact on students’ creative thinking—particularly in relation to the interplay between creative mindset (i.e., growth vs. fixed) and AI self-efficacy. This study adopted a cross- sectional survey design, administering the Creative Mindset Scale and the AISelf-Efficacy Scaleto243 design students. Data were analyzed by using structural equation modeling (SEM) with IBM SPSS 23 and AMOS 24. Results indicated that growth mindset served as a significant positive predictor of AI self-efficacy (β = 0.565, …


Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke Dec 2025

Enhancing Cooperative Game Experience: A Comparative Study Of Emotion Perception Modalities Through Emojis And Real-Time Video, Yin Lu, Zhang He, He Renke

IASDR Conference Series

Purpose: This study investigates how distinct emotion perception modalities influence player experience in cooperative multiplayer games, aiming to provide actionable insights for emotion-aware Methods: We designed a collaborative pinball game incorporating three experimental conditions: 1) Normal mode (no emotional cues), 2) Emoji mode (real-time emojis reflecting teammates' facial expressions), and 3) Video mode (live facial video stream). Seventy-two participants (grouped in pairs) engaged in all three modes under randomized order. Subjective evaluations (Game Experience Questionnaire and NASA Task Load Index) and objective facial expression data (captured via Py-Feat) were analysed to assess immersion, cognitive load, and emotional states. Results: Emoji …


Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi Dec 2025

Advancing Repair Thinking. A Conceptual Framework To Link Three Dimensions Of Circular Transition Accounting For Techno-Economic, Social, And Regulatory Factors., Alberto Rogato, Eleonora Fiore, Marco Marconi, Giorgia Pietroni, Claudio Favi

IASDR Conference Series

Since 2002, the European Union has strengthened its regulatory framework on Waste Electrical and Electronic Equipment through directives and policies such as Extended Producer Responsibility, Right to Repair, and the Digital Product Passport, setting collection and disposal targets for Member States. However, actual collection rates often fall short of these goals. Scholars have focused on design research for more sustainable and lasting products, new business and consumption models, and social innovation. However, little and fragmented attention has been paid to the different interconnected dimensions that underpin the circular transition in light of repair-driven design. This paper seeks to shed light …


Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao Dec 2025

Study On Active Health Service Design And Participation Willingness Of Older People: Types And Motivations, Yiming Song, Gengchen Cao, Ke Mu, Hongzhou Wang, Ziqi Cai, Yanlin Yin, Chao Zhao

IASDR Conference Series

The aging trend has brought unprecedented challenges to the social health security system, while active health services also offer opportunities and challenges for older people to maintain their health independently. This study focuses on designing active health services for older people and their level of participation. Through methods such as user journey mapping and potential grouping analysis, it reveals the differences in types and motivation mechanisms of older people's participation behavior in active health services. This study first identified three types of active health services based on interview data from 10 elderly users: prevention-oriented, disease management-oriented, and self-care-oriented. Then, it …


A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang Dec 2025

A Blockchain-Based Participatory Design Framework For Sustainable Fashion: Integrating The Digital Product Passport System, Yunjae Lee, Chunmei Liang, Eunjung Cho, Eunkyoung Yang

IASDR Conference Series

While the fashion industry has exerted significant economic and cultural influence, its centralized structure has contributed to environmental degradation, resource waste, and social inequality. In response to growing societal and policy demands for sustainability, participatory design—redefining users as co-creators—has gained traction, particularly in academic discourse, as a pathway toward sustainable transformation. This study proposes a blockchain-based co-creation framework for sustainable fashion design that integrates Digital Product Passports (DPP) to ensure transparent and sustainable digital fashion ecosystem. Using a design-based research methodology, the framework is articulated through a six-stage participatory fashion design model detailing stakeholder roles, decision- making processes, DPP data …


The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang Dec 2025

The Effect Of Generative Ai On Design Students' Critical Thinking And Creative Achievement, Younjung Hwang, Jindo Hwang

IASDR Conference Series

This study investigated generative AI's impact on design students' critical thinking and creative achievement through a counterbalanced within-subjects experiment with 61 university students in southern China. Participants were randomly assigned to two groups: Group A used traditional tools (Adobe software, handmade methods) followed by AI tools (Midjourney, DALL-E), while Group B used the reverse order. Students created graphic posters on different but comparable themes with a two- week interval between sessions. Data were collected through pre- and post-surveys using composite scores, blind expert evaluations of the design outputs, and focus group interviews. Results revealed a paradox: students reported significantly lower …


Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan Dec 2025

Understanding The Role Of Scenario Data In Idea Generation And Problem Framing: A Qualitative Study In Smart Product Design, Yaqin Peng, Xiang Yuan, Yuxuan Tan

IASDR Conference Series

As digital, connected, and intelligent technologies continue to evolve, smart product designers are increasingly engaging with diverse types of data during the concept exploration stage. Scenario data, a structured and integrative set of contextual information, has received increasing attention for its potential to transform fragmented inputs into user-centered insights. However, how designers identify, interpret, and utilize scenario data remains under explored. This study investigates how experienced smart product designers leverage scenario data in the Problem Space, corresponding to the Discover and Define phases of the Double Diamond process, to support idea generation and problem framing. Drawing on a two-phase qualitative …


An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou Dec 2025

An Exploratory Research On Empowering The User Interview Process With Generative Ai, Keya Chen, Shengzhe Li, Yihan Mei, Zhibin Zhou

IASDR Conference Series

Recent advances in Generative AI (GenAI) present promising opportunities to enhance user interview tasks, such as transcription and sentiment analysis. However, existing GenAI-powered interview tools tend to operate in isolation, supporting only discrete stages of the interview process. This fragmentation constrains designers' abilities to conduct fluid and responsive interviews. To explore how GenAI might be effectively integrated throughout the interview workflow, we conducted focus groups with eight UX design practitioners. Participants identified key limitations of current GenAI tools and articulated desired GenAI functions across all phases of the interview process. Grounded in a four-stage interview process, this study introduced a …


Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard Dec 2025

Designing For Ethical Friction: Reclaiming Agency And Accountability In Ai-Supported Creativity, Peter Dalsgaard

IASDR Conference Series

With the growing integration of generative artificial intelligence (GenAI) into creative workflows, AI tools increasingly function as co-creators. This transition challenges traditional notions of authorship, originality, and creative agency. This paper introduces "ethical friction": intentional design interventions that prompt users to reflect on the ethical dimensions of their creative decisions. Our central inquiry is: "What design mechanisms can support ethical reflection during creative work without overburdening or moralizing the user experience?". This question is underscored by the need to understand how AI-generated suggestions influence user decision-making and creative direction, both consciously and unconsciously, and how current generative systems may obscure …


A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou Dec 2025

A Study On The Teaching Modular For Food And Agricultural Education Based On Circular And Sustainable Design Thinking: An Example Of Dapi Elementary School In Yunlin County, Ya-Wen Su, Shang-Chi Chiou

IASDR Conference Series

By combining circular and sustainable design thinking and the United Nations Sustainable Development Goals (SDGs), this study aims to re-conceive primary school based food and agricultural education and focus on creating low-carbon sustainable campus. Existing food and agricultural education stresses on the production process of food, while the connection with resource recycling, waste disposal, and global sustainable goals is often neglected. Taking Dapi Elementary School in Yunlin County as the example, the course content and practical experience in food and agricultural education are analysed to further construct a teaching mode with circular design as the core. It covers the complete …


From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar Dec 2025

From Jugaad To Generative Ai: A Framework For Culturally Responsive Human-Centered Ai, Nidhi Singh Rathore, Shreya Thakkar

IASDR Conference Series

Contemporary generative AI tools exhibit systematic biases rooted in their Anglo-American development context and training data, prioritizing Global North perspectives in design and implementation. Drawing on jugaad—an Indian approach to resourceful problem-solving—this paper critically evaluates how AI solutions disconnected from local contexts perpetuate technological Through a mixed-methods study involving 52 participants across workshops, systematic AI testing with over 300 images, and expert discussions, the authors compare human and AI responses to identical problem-solving scenarios. Our findings reveal stark differences: 100% of human solutions considered environmental and cultural contexts while 90% of AI solutions ignored these factors. Human participants demonstrated contextual …


Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip Dec 2025

Co-Designing Functional Undergarments To Enhance Wear Compliance In Adolescents With Idiopathic Scoliosis, Hiu Tung Yu, Jun Zhang, Derry Law, Joanne Yip

IASDR Conference Series

Adolescent idiopathic scoliosis is a spinal disorder that commonly occurs during puberty in teenagers, characterized by a deformity of spinal curvature that can be initially observed through a poor physical profile and upper torso pain. Brace treatment is considered a primary method to realign the spine by applying external force at the curve’s apex, addressing the abnormality of spinal curves. Boston Brace offers a tailored fit for AIS undergoing prolonged treatment. However, the brace has disadvantages, including bulkiness, lack of breath ability, and rigidity. This often induce undesirable sensory discomfort and may reduce the user’s willingness to undergo treatment, leading …


Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu Dec 2025

Designing A Distractor As A Reset Mechanism In Virtual Reality: Exploring User Awareness In Redirected Walking, I Nyoman Natanael, Chien-Hsu Chen, Wei-Ting Lu

IASDR Conference Series

The Redirected Walking (RDW) technique manipulates users' spatial perception, allowing them to walk within a Virtual Environment (VE) larger than the available physical tracking space. The principle of the RDW technique is to manipulate the rotation, translation, and curvature gain ratios on the VE so that users perceive walking straight in the VE even while following a curved path in the physical space. A reset mechanism is needed when the user reaches the edge of the tracking space area to continue walking in the Physical Environment (PE) area without hitting a wall or exiting the tracking space area. A reset …


Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke Dec 2025

Learning Robot Control Through Co-Drawing: An Augmented Reality-Based Interactive Robotic Training Platform For Building Foundational Knowledge In Industrial Robotics, Yi Zhao, Lynn Masuda, Zhongyi Liu, Dagmar Reinhardt, Lian Loke

IASDR Conference Series

As industrial robotics increasingly enters creative and design domains, there is a growing need for educational platforms that support training in industrial robot control, planning, and system configuration. Existing training systems often assume that learners have knowledge of code-based robotics programming, which limits accessibility to creative practitioners. This paper presents the Augmented Reality-based Interactive Robotic Training Platform (AR-IRTP), which reinterprets core industrial robotics concepts, such as tool selection, workspace setup and motion planning, through embodied AR interaction. The platform is based on the Robotic Induction course from the DMaF Robotic Lab and structured using the Human-Robot Leader-Follower (HRLF) model to …


Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard Dec 2025

Scaffolding Metacognition In Design With Generative Ai, Peter Dalsgaard

IASDR Conference Series

This paper explores the potentials and pitfalls of Generative AI as a tool for thought in design, emphasizing its ability to scaffold meta cognition, i.e. the ability to reflect on, monitor, and regulate one's own thinking. While GenAI tools streamline creative tasks, they also risk encouraging passive use, over-reliance, and shallow engagement. The core challenge is to design these systems in ways that strengthen, rather than weaken, users’ reflective capacities. Drawing on research in meta cognition and cognitive scaffolding, as well as principles from design thinking that emphasize iterative sensemaking and reflective practice, the paper outlines strategies that foster active …


Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu Dec 2025

Integrating Ar And Concept Mapping In A User-Centered Vocabulary Learning App: Design And Usability Evaluation, Shou-Fang Liu, An Yu Su, Sheng Fei Chien, Yi Chieh Wu

IASDR Conference Series

This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the …


Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu Dec 2025

Integrating Adaptive Approaches For Color Vision Deficiency With Activity Theory: A Holistic Framework For Inclusive Public Design, Xin Yi Wang, Yu Hin Brian Lee, Yi Lin Wong, Kin Wai Michael Siu

IASDR Conference Series

This study aims to address the challenges of adaptive public design for individuals with Color Vision Deficiency (CVD), a prevalent yet often overlooked invisible disability. By integrating the Analytic Hierarchy Process (AHP) and Activity Theory, the research seeks to bridge technical optimization with socio-cultural inclusivity, providing a comprehensive framework for inclusive design. AHP was employed to quantitatively evaluate adaptive design solutions for CVD based on effectiveness, usability, scalability, cost, efficiency, and adoption potential. Concurrently, Activity Theory was applied to analyze systemic gaps in public design, emphasizing the interplay between tools, societal goals, and environmental contexts. The study introduces a Multi-Perspective …


Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong Dec 2025

Bridging The Expectation–Reality Gap: A Systematic Design Approach To Facilitate Controllability In Human–Virtual Human Interaction, Lanxi Xiao, Qiong Wu, Yuhan Xie, Mengyu Chen, Zipeng Zhang, Xinyi Guo, Yuxin Zhu, Yating Li, Yan Dong

IASDR Conference Series

Virtual humans (VHs) are human-like intelligent agents increasingly used in human–artificial intelligence (AI) collaborative contexts, where control lability is essential for fostering user trust and ensuring a human-centered experience. Although widely adopted, VHs products are often reported to suffer from poor control lability due to the gap between the limited capabilities of narrow AI and users’ high expectations shaped by their anthropomorphic appearance. However, existing control lability theories focus primarily on action-level mechanisms such as undoing and redoing, providing limited support for users’ perceptual and cognitive understanding of interacting with and controlling AI-infused products. To bridge the expectation-reality gap, this …


The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher Dec 2025

The Ought-Is Problem: A Foundational Theory For Diagnosing The Ai-Driven Crisis In Design Education, Franklyn Mosher

IASDR Conference Series

The rapid proliferation of generative AI has precipitated a foundational crisis in design education, challenging long-standing pedagogical models and the very definition of authentic student work. While its symptoms are widely recognized, the design field lacks a formal theory for diagnosing this and other systemic failures. This paper introduces and formalizes the "Ought-Is Problem" as a foundational theory for design critique, defining it as the consequential gap between a designer's idealized model of a system and its users ("Ought") and the observable, complex reality of human behavior ("Is"). We argue that this cognitive dissonance is the root cause of many …


Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès Dec 2025

Maps That Matter: Design As A Translation Tool In Industrial Sustainability Transitions, Delphine Wang Leger, Annie Gentès

IASDR Conference Series

This paper explores how organizational design can support sustainability transitions in complex industrial contexts, through the development of situated, visual tools. The study is based on a one- year design intervention within a railway maintenance facility in France, aiming to improve industrial waste sorting practices following the departure of the site's waste manager. Drawing from system design, service design, and Actor-Network Theory, the project approaches waste management not as a technical issue, but as a socio-material system of routines, infrastructures, and tacit knowledge. To navigate this complexity, the design team produced a series of hybrid documents— field enquiry maps, analog …


Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu Dec 2025

Co-Creative Digital Twins: Circular And Sustainable Service Design In Smart Agriculture, Lisi You, Meijun Liu, Biyu Zhu

IASDR Conference Series

Smart agriculture promises higher productivity and resource efficiency, yet most implementations remain technology-centric and overlook systemic issues of stakeholder inequality, process opacity, and rural marginalization. This paper introduces Co-Creative Digital Twins, a novel framework that fuses digital twin technologies with value co-creation principles to enable circular and sustainable service design in agriculture. We first review the evolution of agricultural technology—from mechanization through precision farming to digital twins—and situate digital twins within circular-economy and participatory design literatures. We then present a mixed-methods study comprising industry pilots (“Adopt a Cow” and Infarm), rural fieldwork in Inner Mongolia, and a low-cost edge-device prototype …


Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre Dec 2025

Interdisciplinary Tensions In The Integration Of Strategic Design And Community-Engaged Research Practices, Mauricio Mejía, Kathleen Pine, Ruchita Mandhre

IASDR Conference Series

The meaning of design and the approaches to design activities are distinctive for practitioners of different design disciplines and other disciplines. In this article, the authors report a document case study where social scientists, design researchers, and community partners (fire leaders and personnel of four fire departments in the US) collaborated on a research project with a design component, aiming to create technologies and services for fire departments in the US. In analyzing the process and engaging in reflection, we identified our overlapping but distinct approaches. Social scientists adopted a community-engaged research approach, and design researchers adopted a strategic design …


Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin Dec 2025

Interactive Feedback Systems In Pre-Vocational Training For Individuals With Intellectual Disabilities: A Pilot Study On Lower Limb Motor Function, Yi Mo Lin, Poh Thong Tan, Yang-Cheng Lin

IASDR Conference Series

The research investigated the feasibility and effectiveness of an interactive feedback system integrating wearable sensors and real-time visual feedback for pre-vocational lower limb motor function in individuals with intellectual disabilities (ID). Using a single-group pre- and post-test design, 12 participants completed five training sessions focusing on knee extension, plantarflexion, and do rsi flex ion. Outcomes were evaluated through gait stability metrics (total deviation, walking time, and steps) and surface electro myo graphy (sEMG) signals. Significant improvements were observed in walking time (reduced from 14.4 to 10.2 seconds, p=.008) and step count (from 25.3 to 18.6 steps, p=.008), reflecting enhanced gait …


Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh Dec 2025

Hidden Craft: Exploring Material Possibilities Of Traditional Bamboo Weaving Waste, Li-Wei Yeh

IASDR Conference Series

As bamboo gains recognition for its ecological and material versatility, through participation in bamboo weaving, the researcher discovers large volume of waste generated during material preparation. This study investigates the material and experiential potential of bamboo craft waste through a practice-led research approach. By combining sodium alginate (SA), the researcher experimented with diverse material compositions and forming methods, including sheet casting, pattern generation and 3D shaping. These processes reveal how material behaviours such as fluidity and shrinkage become central to design negotiation, prompting the maker to oscillate between control and responsiveness. The study adopts reflective writing and qualitative coding to …


Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang Dec 2025

Cognitive-Affective Dynamics In Ai Ehmi: Adaptive Language Strategy For Emotion And Attention Modulation, Yujie Hu, Qiyue Cao, Youle Liu, Shanhao Fang, Hanling Zhang

IASDR Conference Series

In the interactions between human and AI agents, the language strategies of the agent play a crucial role in shaping user perception and overall user experience. While language strategies have been shown to influence users’ emotions in various application domains, limited research has examined their effects in driving contexts, particularly in interactions based on external human–machine interfaces (eHMIs). In practical traffic environments, eHMIs serve as a key communication channel through which autonomous vehicle agents convey information to other road users. This study introduces an eHMI language strategy framework based on text and emoji that enables autonomous agents to express distinct …


Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen Dec 2025

Gamified Goal Setting In Upper-Limb Stroke Rehabilitation: A Motivation-Driven Scoping Review, Yulin Tian, Yi Dai, Jia Chen

IASDR Conference Series

Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering …


Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao Dec 2025

Social Support-Informed Inclusive Design: Research On Assistive System Design For Individuals With Social Anxiety Disorder, Xuefei Lu, Ming Cao

IASDR Conference Series

This research presents an intelligent approach to designing an inclusive social assistance systemy. The study employs a combination of literature analysis, in-depth interviews, and quantitative surveys to explore user needs. First, the KANO model was used to identify three attributes—essential, expected, and delightful—which are mapped onto five dimensions of social support: contextual and subjective, emotional and cultural, tools, information, and evaluation support. Second, the Analytic Hierarchy Process (AHP) is used to quantify and rank these needs, thereby leading to the development of a social support system architecture informed by social support theory and generating design strategies. This study proposes a …