Open Access. Powered by Scholars. Published by Universities.®
- Publication
- Publication Type
Articles 1 - 2 of 2
Full-Text Articles in Sociology of Religion
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Investigation Of The "Cultural Appropriation" Of Yoga, Olivia Bartholomew
Investigation Of The "Cultural Appropriation" Of Yoga, Olivia Bartholomew
Honors Projects
With our world becoming increasingly globalized and cosmopolitan, practices that were once very traditional and spiritual are much different when they confront Western societies. Many yoga instructors and practitioners around the world are concerned about the issue of cultural appropriation within their practice. The researcher defines cultural appropriation to mean the process of a dominant culture manipulating aspects of a marginalized culture for its benefit. Traditionally, yoga comes from India, but it has become popularized throughout the world in our recent human history. Through interviews with nine yoga instructors, each from different yogic traditions, who teach in a variety of …