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Science and Technology Studies Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Science and Technology Studies
Critical Thinking In The Age Of Misinformation: Information Literacy For Citizenship, Tamra Ortgies-Young, Jennfer Lobo Meeks, Barbara Robertson
Critical Thinking In The Age Of Misinformation: Information Literacy For Citizenship, Tamra Ortgies-Young, Jennfer Lobo Meeks, Barbara Robertson
Georgia International Conference on Information Literacy
As recent political events across the globe have shed a light on the fragility of democratic values, the role of the University in creating a framework for civic education becomes more urgent. Informed, caring and engaged citizenry must be a goal of higher education. Students currently face the emergence of faulty types of information - such as misinformation and disinformation, which undermines the notion of collective or public inquiry, not only within universities, but also within society as a whole. This challenge must be acknowledged and addressed by academic institutions.
Session presenters will provide an overview of their work, “Critical …
Emotional Intelligence: The Effect On Social Media Use, Interpersonal Violence, And Gender, Gail Grabczynski
Emotional Intelligence: The Effect On Social Media Use, Interpersonal Violence, And Gender, Gail Grabczynski
Scholar Week 2016 - present
This study investigated the relationship between Emotional Intelligence (EI), social media use, interpersonal violence and gender. EI is a relatively new topic of research that has been of interest to many organizations due to the proposition that EI assists in the development of individuals. With the proliferation of social media, interpersonal violence and women in the workforce, a determination of a relationship between EI and those variables was warranted. The study was conducted at a small private Christian university. An online survey was administered to 123 sophomores. This study was a cross-sectional quantitative design, that utilized three established instruments to …
Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White
Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White
National Youth Advocacy and Resilience Conference
Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform at–risk students into studious learners. Target Audience: elementary, middle and high school teachers, school counselors, & parents
Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff
Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff
Graduate Research Symposium (GCUA) (2010 - 2017)
General academic objectives include producing an educational experience that is engaging, interactive, collaborative, experiential and productive. The goal is to promote learner engagement through the visual power of a newly adopted medium in education – universities in the multi-user virtual environment (MUVE) of Second Life. Attributes of the virtual reality aid visual learning in the online environment: (1) computer-generated content, (2) three-dimensional graphics, and (3) interactivity. Visual renditions of campus buildings and fellow students as avatars emotionally connect students to feel a sense of presence and community within the virtual learning platform. Additionally, the ability to see and hear their …