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Augmented reality

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Articles 1 - 12 of 12

Full-Text Articles in Psychology

Using Virtual And Augmented Reality To Teach Children On The Autism Spectrum With Intellectual Disabilities: A Scoping Review, Emily M. Erb May 2023

Using Virtual And Augmented Reality To Teach Children On The Autism Spectrum With Intellectual Disabilities: A Scoping Review, Emily M. Erb

Electronic Thesis and Dissertation Repository

In recent years, both Virtual Reality (VR) and Augmented Reality (AR) technology have shown great promise for the instruction of individuals with autism spectrum disorder (ASD) by simulating real-world experiences in a safe and controlled environment. However, there are many reports of the failure of such research to include individuals with both ASD and Intellectual Disability (ID). The present scoping review consists of 20 studies which utilized VR/AR to teach various skills to children and youth with comorbid ASD and ID. Findings show that within the small number of eligible studies, a great deal of variation exists in essentially every …


Effectiveness And User Experience Of Augmented And Mixed Reality For Procedural Task Training, Emily Rickel Apr 2023

Effectiveness And User Experience Of Augmented And Mixed Reality For Procedural Task Training, Emily Rickel

Doctoral Dissertations and Master's Theses

Use of augmented reality (AR) and mixed reality (MR) technologies for training is increasing, due in part to opportunities for increased immersion, safer training, and reduced costs. However, AR/MR training effectiveness and user experience, particularly for head-mounted displays (HMDs), is not well understood. The purpose of this study is to investigate user perceptions and retention of AR/MR training delivered through a HMD for a procedural task. This two-part study utilized a within-subjects experimental design with 30 participants to determine how instruction method (paper vs. AR vs. MR) and time of procedure recall (immediate vs. post-test vs. retention) influenced completion time, …


Hp Windows Mixed Reality Vs Meta 2: Investigating Differences In Workload And Usability For A Ball-Sorting Task, Joseph Pruitt, Melissa Marques, Hannah Singer, Amber Blatchford Mar 2021

Hp Windows Mixed Reality Vs Meta 2: Investigating Differences In Workload And Usability For A Ball-Sorting Task, Joseph Pruitt, Melissa Marques, Hannah Singer, Amber Blatchford

The Pegasus Review: UCF Undergraduate Research Journal

Perceived workload and usability are crucial components of human-computer interactions. Currently, there is a gap in research comparing Augmented Reality (AR) and Virtual Reality (VR) systems for workload and usability. This study attempts to bridge that gap through the comparison of the HP Windows Mixed Reality system and the Meta 2 system for a ball-sorting task. Subjective questionnaires on workload and usability were implemented as comparative measures for three game scenarios of increasing difficulty. Forty-one participants were recruited from the University of Central Florida and its surrounding communities. Results showed significantly lower cumulative total workload and greater usability (for the …


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …


Recent Trends, Current Research In Cyberpsychology: A Literature Review, Amarjit Kumar Singh, Pawan Kumar Singh Aug 2019

Recent Trends, Current Research In Cyberpsychology: A Literature Review, Amarjit Kumar Singh, Pawan Kumar Singh

Library Philosophy and Practice (e-journal)

Cyberpsychology refers to the study of the mind and behavior in the context of interactions with technology. It is an emerging branch, which has focused on the psychological aspects connected to the increasing presence and usages of technology in modern lives. This paper traces recent advancement and trends of Cyberpsychology is an emerging domain of knowledge and goes on the give a literature review of the same. An analysis of the recent research and literature covering 300 most relevant research papers from the period of 2012 to 15, August 2019 was conducted to determine and shape the research pattern based …


Video Prompting Delivered Via Augmented Reality To Teach Transition-Related Math Skills To Adults With Intellectual Disabilities, Giulia Cacciatore Aug 2018

Video Prompting Delivered Via Augmented Reality To Teach Transition-Related Math Skills To Adults With Intellectual Disabilities, Giulia Cacciatore

Theses and Dissertations

The purpose of this study was to determine the effectiveness of a video-based instruction packet as a method of teaching math-based vocational skills delivered through augmented reality to three adults with intellectual disabilities. The dependent variable was the percentage of steps performed correctly to solve each selected type of math problem. The independent variable was the video-based math intervention delivered via augmented reality, which modeled the individual steps for solving three different multi-step math problems: (1) adjusting a recipe to serve a different number of people, (2) calculation of salary, (3) calculation of unit prices. Visual and statistical analysis demonstrated …


Optimizing Virtual Reality For All Users Through Gaze-Contingent And Adaptive Focus Displays, Nitish Padmanaban, Robert Konrad, Tal Stramer, Emily Cooper, Gordon Wetzstein Feb 2017

Optimizing Virtual Reality For All Users Through Gaze-Contingent And Adaptive Focus Displays, Nitish Padmanaban, Robert Konrad, Tal Stramer, Emily Cooper, Gordon Wetzstein

Dartmouth Scholarship

From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. However, current generation near-eye displays suffer from multiple limitations: they are unable to provide fully natural visual cues and comfortable viewing experiences for all users. At their core, many of the issues with near-eye displays are caused by limitations in conventional optics. Current displays cannot reproduce the changes in focus that accompany natural vision, …


Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah Jan 2016

Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah

Publications

Virtual environments, augmented reality, serious games, simulations, and other digitally mediated experiences are revolutionizing the way that we work, learn, and interact with people and systems. The employment of these technologies is driving innovation in research, training, education, evaluation, and various business endeavors. This session will provide a brief overview of some of the diverse uses of virtual environments (VEs) in an alternate demonstration format that leaves just over half of the session time for hands on, interactive demonstrations. Unlike most demonstration sessions, where possible, we encourage session attendees to personally interact with the demonstrations. The session will begin with …


Mental Rotation: Can Familiarity Alleviate The Effects Of Complex Backgrounds?, Anthony Selkowitz Jan 2015

Mental Rotation: Can Familiarity Alleviate The Effects Of Complex Backgrounds?, Anthony Selkowitz

Electronic Theses and Dissertations

This dissertation investigated the effects of complex backgrounds on mental rotation. Stimulus familiarity and background familiarity were manipulated. It systematically explored how familiarizing participants to objects and complex backgrounds affects their performance on a mental rotation task involving complex backgrounds. This study had 113 participants recruited through the UCF Psychology SONA system. Participants were familiarized with a stimulus in a task where they were told to distinguish the stimulus from 3 other stimuli. A similar procedure was used to familiarize the backgrounds. The research design was a 2 stimulus familiarity (Familiarized with the Target Stimulus, not familiarized with the Target …


Shifting The Paradigm Of Music Instruction: Implications Of Embodiment Stemming From An Augmented Reality Guitar Learning System, Joseph Keebler, Travis J. Wiltshire, Dustin C. Smith, Stephen M. Fiore, Jeffrey S. Bedwell May 2014

Shifting The Paradigm Of Music Instruction: Implications Of Embodiment Stemming From An Augmented Reality Guitar Learning System, Joseph Keebler, Travis J. Wiltshire, Dustin C. Smith, Stephen M. Fiore, Jeffrey S. Bedwell

Publications

Musical instruction often includes materials that can act as a barrier to learning. New technologies using augmented reality may aid in reducing the initial difficulties involved in learning music by lowering these barriers characteristic of traditional instructional materials. Therefore, this set of studies examined a novel augmented reality guitar learning system (i.e., the Fretlight® guitar) in regards to current theories of embodied music cognition. Specifically, we examined the effects of using this system in comparison to a standard instructional material (i.e., diagrams). First, we review major theories related to musical embodiment and specify a niche within this research space we …


Training Wayfinding: Natural Movement In Mixed Reality, Ruthann Savage Jan 2006

Training Wayfinding: Natural Movement In Mixed Reality, Ruthann Savage

Electronic Theses and Dissertations

The Army needs a distributed training environment that can be accessed whenever and wherever required for training and mission rehearsal. This paper describes an exploratory experiment designed to investigate the effectiveness of a prototype of such a system in training a navigation task. A wearable computer, acoustic tracking system, and see-through head mounted display (HMD) were used to wirelessly track users' head position and orientation while presenting a graphic representation of their virtual surroundings, through which the user walked using natural movement. As previous studies have shown that virtual environments can be used to train navigation, the ability to add …


Orienting Of Visual-Spatial Attention With Augmented Reality: Effects Of Spatial And Non-Spatial Multi-Modal Cues, Christian Jerome Jan 2006

Orienting Of Visual-Spatial Attention With Augmented Reality: Effects Of Spatial And Non-Spatial Multi-Modal Cues, Christian Jerome

Electronic Theses and Dissertations

Advances in simulation technology have brought about many improvements to the way we train tasks, as well as how we perform tasks in the operational field. Augmented reality (AR) is an example of how to enhance the user's experience in the real world with computer generated information and graphics. Visual search tasks are known to be capacity demanding and therefore may be improved by training in an AR environment. During the experimental task, participants searched for enemies (while cued from visual, auditory, tactile, combinations of two, or all three modality cues) and tried to shoot them while avoiding shooting the …