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Applied Behavior Analysis

Analysis of Gambling Behavior

Video poker

Articles 1 - 7 of 7

Full-Text Articles in Psychology

Gambling In A Laboratory Setting: A Comparison Of Gambling For Positive Reinforcement Versus As A Potential Escape, Jeffrey N. Weatherly, Katelyn Mari, Kevin S. Montes Jan 2012

Gambling In A Laboratory Setting: A Comparison Of Gambling For Positive Reinforcement Versus As A Potential Escape, Jeffrey N. Weatherly, Katelyn Mari, Kevin S. Montes

Analysis of Gambling Behavior

Research has shown that most individuals’ gambling is maintained more by positive, than by negative, reinforcement but that disordered gambling is more strongly related to gambling maintained by negative, than positive, reinforcement. Forty five participants were recruited to play video poker in two different sessions: one in which they competed for a $50 gift card and one in which they could play after trying to solve unsolvable anagrams. Higher measures of gambling were observed in the gift-card, than in the anagram, session, but none of the differences were statistically significant and the observed effect sizes were small. Participants’ annual income …


Video-Poker Play In The Laboratory: The Effect Of Information And Monetary Value On Rates Of Play, Jeffrey N. Weatherly, Kevin S. Montes, Chase Rost, Daniel Larrabee Jan 2011

Video-Poker Play In The Laboratory: The Effect Of Information And Monetary Value On Rates Of Play, Jeffrey N. Weatherly, Kevin S. Montes, Chase Rost, Daniel Larrabee

Analysis of Gambling Behavior

Previous research has found that participants will risk more credits across a video-poker session when they are required to play the optimal cards than when they have complete control over the game, a finding that would seem at least partially inconsistent with the illusion of control (Langer, 1975). Forty-two participants were recruited to play video poker in two sessions, one in which the game informed them of the optimal cards to play and one in which it did not. The session length for some participants was limited by time and for other participants by the number of hands played. Some …


Investigating The Relationship Between Escape And Gambling Behavior, Jeffrey N. Weatherly, Kevin S. Montes, Danielle M. Christopher Jan 2010

Investigating The Relationship Between Escape And Gambling Behavior, Jeffrey N. Weatherly, Kevin S. Montes, Danielle M. Christopher

Analysis of Gambling Behavior

Recent research suggests that there is a potentially strong relationship between gambling as a means of escape and the presence of pathological gambling. The goal of the present study was to establish whether there was a correlation between endorsing gambling as a means of escape and how participants played video poker in a laboratory setting. Forty eight participants completed several questionnaires and then played video poker. Results demonstrated that endorsement of gambling as a means of escape, as measured by the Gambling Functional Assessment (Dixon & Johnson, 2007), was significantly positively correlated with number of credits risked during video-poker play. …


Do Cognitive Fallacies Predict Behavior When Nonpathological Gamblers Play Slot Machines And Video Poker?, Jeffrey N. Weatherly, K. A. Flannery Jan 2009

Do Cognitive Fallacies Predict Behavior When Nonpathological Gamblers Play Slot Machines And Video Poker?, Jeffrey N. Weatherly, K. A. Flannery

Analysis of Gambling Behavior

A popular notion found in the research literature is that gambling, and gambling problems, are associated with illogical beliefs. The present study investigated whether peoples’ subscription to cognitive fallacies related to gambling would be significant predictors of their actual gambling behavior. Twenty participants completed several questionnaires designed to assess cognitive fallacies related to gambling and then had the opportunity to gamble money on video poker and a slot machine. Results showed that faulty beliefs were seldom significant predictors of actual gambling behavior. In the lone instance in which such beliefs predicted gambling, the predictive relationship was in the opposite direction …


Using Performance Feedback To Teach Video Poker Players To Gamble Better, Mark R. Dixon, James W. Jackson Jan 2008

Using Performance Feedback To Teach Video Poker Players To Gamble Better, Mark R. Dixon, James W. Jackson

Analysis of Gambling Behavior

The present investigation reports two studies that examined the performance of non-pathological recreational video poker gamblers. In the first experiment, seven participants played three types of video poker games in a within partici-pants randomized sequence design. The percentage of errors made across games revealed the game variant “Deuces Wild” yielded more frequent mistakes than “Jacks or Better” or “Bonus Poker.” The second experiment consisted of a new sample of 11 participants being exposed to “Deuces Wild” poker to initially assess error percentages. Next, participants were all provided with performance feedback regarding their play, and finally the feedback was removed to …


Assessing And Manipulating The Illusion Of Control Of Video Poker Players, Mark R. Dixon, James W. Jackson, Jennifer Delaney, Bethany Holton, Martha C. Crothers Jan 2007

Assessing And Manipulating The Illusion Of Control Of Video Poker Players, Mark R. Dixon, James W. Jackson, Jennifer Delaney, Bethany Holton, Martha C. Crothers

Analysis of Gambling Behavior

The present investigation explored the presence of illusory control in recreation-al video poker players. Using a multi-monitor computer which allowed for two different types of games to be presented concurrently, one on each monitor, players were allowed to freely choose which game they wished to play. One option allowed for the player to select the cards they wished to hold and discard, while the other option was designed such that the computer automatically se-lected the most probabilistically optimal sequence of cards to hold and discard. In the first experiment, two groups of ten participants were exposed to one of two …


The Role Of "Experience" When People Gamble On Three Different Video-Poker Games, Jeffrey N. Weatherly, David P. Austin, Katie Farewell Jan 2007

The Role Of "Experience" When People Gamble On Three Different Video-Poker Games, Jeffrey N. Weatherly, David P. Austin, Katie Farewell

Analysis of Gambling Behavior

The present experiment was designed to determine if and how experience might alter individuals’ gambling when playing video poker. Twelve self-identified “experienced” poker players and 12 self-identified “novices” were recruited to play video poker across three different sessions. A different game (i.e., Jacks or Better, Bonus Poker, or Loose Deuces) was played in each session, with these games differing in what strategies were optimal. “Experienced” participants displayed more knowledge of poker than their “novice” counterparts. However, the only observed difference in the gambling between “experienced” and “no-vice” players was in how much they bet per hand, with “experienced” players betting …