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Archival Science

Universitas Indonesia

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Literasi Informasi

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Full-Text Articles in Collection Development and Management

Persepsi Pustakawan Terhadap Transformasi Perpustakaan Berbasis Inklusi Sosial Pada Dinas Perpustakaan Dan Kearsipan Provinsi Maluku, Cliff Johanes Ruhukail, Tintien Koerniawati Oct 2021

Persepsi Pustakawan Terhadap Transformasi Perpustakaan Berbasis Inklusi Sosial Pada Dinas Perpustakaan Dan Kearsipan Provinsi Maluku, Cliff Johanes Ruhukail, Tintien Koerniawati

Jurnal Ilmu Informasi, Perpustakaan dan Kearsipan

The library transformation based on social inclusion has a significant impact on librarians in developing, and improving the quality of the community life. This study focuses on the perceptions of librarians at Dinas Perpustakaan dan Kearsipan Provinsi Maluku regarding the strategy for implementing the library transformation based on the aspects of Connectivity, Content, and Human. The type of research is a descriptive study with a qualitative approach. Techniques of data collecting used observation, interviews, and documentation, and analyzed by using Miles and Huberman’s techniques (1992). The results show that it has not been maximally implementation related to the three aspects, …


Games-Based Learning: Konsep Pengajaran Literasi Informasi Berbasis Permainan Pada Mahasiswa Strata 1 Di Universitas Pelita Harapan, Phillips Iman Hw Oct 2019

Games-Based Learning: Konsep Pengajaran Literasi Informasi Berbasis Permainan Pada Mahasiswa Strata 1 Di Universitas Pelita Harapan, Phillips Iman Hw

Jurnal Ilmu Informasi, Perpustakaan dan Kearsipan

Games-based learning is a new concept that is used for teaching information literacy skills, which so far has been mostly given in classrooms and is one-way. The respondents taken were all new students participating in games-based learning activities, in 2018. In the implementation of games-based learning divided into 5 posts, where each post represents one information literacy skill material. The results are as follows identification of information (3.46), access to information (3.59), using information (3.36), synthesis (3.52) and plagiarism (3.55). With a total average of 3.47 while the average results of the level of collaboration and creativity obtained by 3.54. …