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Articles 1 - 10 of 10
Full-Text Articles in Library and Information Science
Examining Good-Game Design Mechanics That Enhance Student Motivation: A Case Study Of “The Research Race” Game, Ngoc-Yen Tran
Examining Good-Game Design Mechanics That Enhance Student Motivation: A Case Study Of “The Research Race” Game, Ngoc-Yen Tran
Faculty and Staff Publications
The Research Race (hereon referred to simply as The Race) is an active learning game played in one-shot information literacy sessions. It is an exercise that has students working together in teams to find answers and to locate materials in a friendly competition with their classmates, while also introducing them to the physical and digital spaces of the library. This chapter outlines how to play The Race and gives rationale for how The Race can enhance motivation through the use of good game design mechanics.
Proceedings Of The Cuny Games Conference 4.0: The Interactive Course, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm, Anders A. Wallace, Cuny Games Network
Proceedings Of The Cuny Games Conference 4.0: The Interactive Course, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm, Anders A. Wallace, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 22-23, 2018, at the CUNY Graduate Center and Borough of Manhattan Community College.
Critical Play with History (Panel) - Composition & Storytelling - Health & Cognitive Sciences - Gaming Anthropology: Teaching Culture and Power Through Games and Design (Panel) - Twine & Writing Games - Easy Ideas II - STEM Games - Global Games for Change Catalog (Panel) - Comics & Active Learning - Fact Checking & Research - Computer Science & Game Design - SimGlobal: Building a Serious Roleplay Course for the Social Sciences (Panel) - Role Playing Games, Narrative, …
Player–Game Interaction And Cognitive Gameplay: A Taxonomic Framework For The Core Mechanic Of Videogames, Kamran Sedig, Paul Parsons, Robert Haworth
Player–Game Interaction And Cognitive Gameplay: A Taxonomic Framework For The Core Mechanic Of Videogames, Kamran Sedig, Paul Parsons, Robert Haworth
FIMS Publications
Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. …
Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 22-23, 2016, at the CUNY Graduate Center and Borough of Manhattan Community College.
Literacy and Story - Anything Can be Attempted: In-Person Simulations and Role-Plays in Educations - Game Design - STEM - Design Research - Literature and Story - Awareness: Gender and Sex - Transformative Games Initiative: Game Design as a Classroom Laboratory for Any Discipline - Narrative and Rhetoric - Design Challenges - Information Literacy and Language - Game Design for All: What’s Your Game Plan? Turn Any Idea into a Game! - Ghosts in the Machine - Game …
Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 16-17, 2015, at the CUNY Graduate Center and Borough of Manhattan Community College.
Health Games - Language and Composition - Design: Classroom Considerations - Games in the Physical Environment - Games and Behavioral Science - Play, Politics & Economics - Gaming Curricula, Disciplines & Programs - Gaming and History - Institutional Programming with Games - Philosophy and Roleplaying - Ed. Game Design: Strategy & Tactics - Repurposing Game Genres - Narrative, Storytelling & Games - Community & Social Justice - Extemporaneity - Personal & Social Transformation - Cognition, Design & Play …
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 17-18, 2014, at the CUNY Graduate Center and Borough of Manhattan Community College.
Topics in Game Design - Teaching with Virtual and Augmented Realities - Writing with Games - Breaking the Magic Circle: Games & Real Life - Interactive Game Design (What's Your Game Plan? - Designing Ethical Games - Games and Gender - Gaming English Language and Literature - Game, Narrative, Literacy - Teaching with Games - Games, Storytelling, and Narrative - Games and STEM - Learning by Design - Students as Game Designers - Experiencing Reality in Popular Games …
Library Instruction And Ludonarrative Dissonance: Making Our Rules Fit Our Narrative, Jeffrey Gallant
Library Instruction And Ludonarrative Dissonance: Making Our Rules Fit Our Narrative, Jeffrey Gallant
Georgia International Conference on Information Literacy
See presentation description.
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Amber Settle
Computational Thinking In A Game Design Course, Amber Settle
Computational Thinking In A Game Design Course, Amber Settle
Amber Settle
The 'Blood On The Stacks' Arg: Immersive Marketing Meets Library New Student Orientation, Jeremy W. Donald
The 'Blood On The Stacks' Arg: Immersive Marketing Meets Library New Student Orientation, Jeremy W. Donald
Library Faculty Research
What is the single best thing you can teach new users about your library? Who are the most powerful trendsetters of library use? When the staff at the Coates Library at Trinity University asked themselves that question, we found that our best answer was this: students who serve as residential life staff have an enormous influence on new student behavior; ask them to teach new users to feel comfortable in the library and to be aware of its resources. Comfortable people ask questions, experiment with new tools, and promote those behaviors in others.
The goal of promoting comfort with campus …