Open Access. Powered by Scholars. Published by Universities.®

Asian Studies Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Asian Studies

"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones May 2019

"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones

Master's Projects and Capstones

Since the 1950’s the Chinese Animation industry has been trying to create a unique national style for China. The national style of the 1950’s and early 1960’s was one of freedom, fantasy, and creativity. With the success of “Heroic Little Sisters of the Grassland”/草原英雄小姐妹(1965), the government administration, namely Jiang Qing of the “Gang of Four”, demanded that all animation should follow specific guidelines based on Social Realism guidelines. This in turn, ushered in a new national style of animation during the Cultural Revolution(1966-1976). During this ten-year period government policies imposed strict restrictions on animators and cause a drain of creative …


Winter Is Still: An Analysis Of The Chinese Game Industry, Jiahui Sheng May 2019

Winter Is Still: An Analysis Of The Chinese Game Industry, Jiahui Sheng

Master's Projects and Capstones

This capstone essay aims to analyze the current situation of the game industry in China. Most of the data has been collected from databases, newspapers, interviews, journals and governments reports. This essay especially addresses China’s current game industry strengths and limitations to position it for the future. This essay clarifies the challenges of game industry in innovation based on the scale of companies. My perspective also considers the continuous development of China’s game industry as well as the conflict between the teenagers and government restriction towards games. Meanwhile, the opportunities of the game industry are based on two unique aspects …