Open Access. Powered by Scholars. Published by Universities.®

Speech and Rhetorical Studies Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Speech and Rhetorical Studies

The Future Is Full Of Monsters: Queer Survival One Click At A Twine, 'Aolani N. Robinson Dec 2021

The Future Is Full Of Monsters: Queer Survival One Click At A Twine, 'Aolani N. Robinson

All HCAS Student Capstones, Theses, and Dissertations

Spurred by a desire to explore queer rhetoric through interactive forms of media, this project analyzed the game-making program Twine to uncover how independent queer creators use the tool to explore queer survival against time, capitalism, and constrained identities. A more accessible platform than other game-making tools, Twine’s unique interactivity puts the ability to make interactive games and stories into the hands of indie marginalized creators who are often overlooked in both mainstream gaming and queer rhetorics (Anthropy, 2012). Thus, this thesis contributes to queer rhetoric, game studies, and trans rhetorics by exploring the strategies indie Twine creators use in …


Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor Dec 2011

Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor

Master's Theses

This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.