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Full-Text Articles in Graphic Communications

In This Time And Place, Christy Aggens Mar 2024

In This Time And Place, Christy Aggens

School of Art, Art History, and Design: Theses and Student Creative Work

I seek out and spend time in relatively wild outdoor locations and create art based on my observations. The resulting work explores time and place, while the creation of the work increases my engagement with the environment. This process serves as a reminder that time is relative and life itself is continuous.

I start by finding time in locations where nature has been given a chance to thrive and where the sound of human activity is at a minimum. During these retreats, I use my senses to absorb information and document the experience by journaling, making recordings, taking photographs, drawing, …


Trust Me: Film + Q&A (February 22, 2024, 5:30 Pm, Sheldon Museum Of Art) [Poster], Sheldon Museum Of Art, University Of Nebraska-Lincoln Feb 2024

Trust Me: Film + Q&A; (February 22, 2024, 5:30 Pm, Sheldon Museum Of Art) [Poster], Sheldon Museum Of Art, University Of Nebraska-Lincoln

Sheldon Museum of Art: Catalogs and Publications

Poster for Trust Me: Film + Q&A held February 22, 2024 at 5:30 PM at the Sheldon Museum of Art (University of Nebraska-Lincoln, Lincoln, Nebraska, United States).

Poster blurb:

In today's information landscape, how do you know whom--and what--you can trust? Watch the award-winning, feature-length documentary Trust Me, which explores how media technology is influencing society and what we can do about it.

A Q&A with Rosemary Smith, filmmaker and managing director of the non-partisan Getting Better Foundation, follows.

More information about the screening is available at https://news.unl.edu/newsrooms/today/article/trust-me-documentary-to-screen-at-sheldon/.

More information about the film is available at https://www.trustmedocumentary.com/ …


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


Batman's Animated Brain(S), Lisa Kort-Butler Jan 2019

Batman's Animated Brain(S), Lisa Kort-Butler

Department of Sociology: Faculty Presentations

Much of the analysis of Batman’s brain – whether by scholars, writers, or other comic characters – focuses on his psychological make‐up. That is, what makes Bruce Wayne psychologically motivated to be The Batman? His childhood trauma is often poised as the answer, the tireless pursuit of “justice” in an attempt to regain control from the trauma of his parents’ murders (Sanna 2015). The same could be said for his nemeses. Madness, psychopathy, and insanity are centered in the corrupted minds of Gotham’s ghastliest, some of whom have also had psychological or physical traumas (Langley 2012; Lytle 2008). A psychological …


Communication & Popular Culture, Marita Gronnvoll Jan 2019

Communication & Popular Culture, Marita Gronnvoll

Syllabi

This course examines popular culture and the emergence of mass culture in the United States. Itstarts from the premise that popular culture, far from being a frivolous or debased alternative to“high culture”, is in fact an important site of popular expression, social instruction, and culturalconflict, and thus deserves critical attention. We examine theoretical texts that help us to “read”popular culture, even as we study specific forms and artifacts of popular culture: from televisionshows to Hollywood movies, graphic novels to advertisements, and popular music to fiction.Throughout the course, we ground what we call “culture” in political, economic, and socialcontexts. We pay …


Rebuilding Tunisia, One Artist At A Time, Caitlin Kelley Oct 2018

Rebuilding Tunisia, One Artist At A Time, Caitlin Kelley

Independent Study Project (ISP) Collection

This paper argues that Tunisia’s engaged artists are playing a key role in the development of Tunisian civil society and democracy. The bulk of the research is in the form of interviews with five Tunisian artists. Each artist is actively engaged in the project of building a stronger, more democratic society. Through their art, they exercise and protect the political rights won in the 2011 revolution. These artists resist censorship, powerfully and loudly exercise their right to free speech, and help Tunisian society envision a better future for itself. The five artists interviewed for this research represent the type of …


Design Research: Typography Within The Israeli Linguistic Landscape, Shayna Tova Blum Aug 2015

Design Research: Typography Within The Israeli Linguistic Landscape, Shayna Tova Blum

Faculty and Staff Publications

A linguistic landscape signifies language used within a physical or virtual public space, in which communication is presented in typographic form, portraying a message to an audience. Within the state of Israel, the linguistic landscape presents a unique situation in which it is common to view municipal and commercial multilingual signs that are designed using Hebrew, English, and Arabic letterforms. By studying the diverse linguistic landscape within Israeli urban environments, the article offers perspectives on the use of multilingual visual language, based on discussions with five Israeli designers in the summer of 2015.


'Land Of Kami, Land Of The Dead': Paligenesis And The Aesthetics Of Religious Revisionism In Kobayashi Yoshinori's 'On Yasukuni', James Shields Sep 2012

'Land Of Kami, Land Of The Dead': Paligenesis And The Aesthetics Of Religious Revisionism In Kobayashi Yoshinori's 'On Yasukuni', James Shields

Faculty Contributions to Books

In 2005, Japanese manga artist and conservative provocateur Kobayashi Yoshinori published a graphic work entitled Shin gōmanizumu sengen special: Yasukuniron (Neo-Gōmanism Manifesto Special: On Yasukuni), which tackles the much-debated ‘problem’ of Yasukuni Shrine, the militaristic religious complex that has become a lightning-rod for debates regarding Japanese historical memory – especially with regard to the military expansionism in East Asia that led to the Asia-Pacific War (1931–45). Frequently overlooked in discussions of Yasukuni, however, are a number of complex issues related to its religious doctrines – in particular, the interpretation of Shinto presented at Yasukuni and the dominant ideology of Japan’s …


Situated Architecture In The Digital Age: Adaptation Of A Textile Mill In Holyoke, Massachusetts, Dorcas A. Brooks Jan 2011

Situated Architecture In The Digital Age: Adaptation Of A Textile Mill In Holyoke, Massachusetts, Dorcas A. Brooks

Masters Theses 1911 - February 2014

The City of Holyoke, Massachusetts is one of many aging, industrial cities striving to revitalize its economy based on the promise of increased digital connectivity and clean energy resources. But how do you renovate 19th century mills to meet the demands of the information age? This architectural study explores the potential impact of sensing technologies and information networks on the definition and function of buildings in the 21st century. It explores the changes that have taken place in industrial architecture since 1850 and argues for an architecture that supports local relationships and environmental awareness. The author explores the industrial history …