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Full-Text Articles in Critical and Cultural Studies
Religious Hegemony And "Muslim" Horror Movies, Shaheed N. Mohammed
Religious Hegemony And "Muslim" Horror Movies, Shaheed N. Mohammed
Journal of Religion & Film
The present paper examines horror films originating in Muslim contexts and available on U.S. streaming services. Using Gramsci's concept of hegemony, the paper examines how such films negotiate and articulate with the dominant Hollywood mainstream horror genre with particular attention to the hegemonic power of the mainstream with its Christian iconography and assumptions.
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …