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Critical and Cultural Studies Commons™
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- Aesthetics (2)
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- "Public Sphere" (1)
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- "The Falling Man" (1)
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Articles 1 - 14 of 14
Full-Text Articles in Critical and Cultural Studies
The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon
The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon
CLCWeb: Comparative Literature and Culture
In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …
"The Falling Man" As Viewed In The Lens Of The "Public Sphere", Laura Reinacher
"The Falling Man" As Viewed In The Lens Of The "Public Sphere", Laura Reinacher
Communication Studies
No abstract provided.
Signs Of Wildness: Codes Of The “Primitive” In Masculine Commodity Culture, Matthew P. Ferrari
Signs Of Wildness: Codes Of The “Primitive” In Masculine Commodity Culture, Matthew P. Ferrari
Doctoral Dissertations
This project broadly examines articulations of the “primitive” emerging from various sites of popular cultural production, considering their operation within the wider “semioscape”– defined by Thurlow and Aiello (2007) as “the globalizing circulation of symbols, sign-systems, and meaning-making practices.” Taking my lead from Kurusawa (2002, 2004), Torgovnik (1991, 1998), Chow (1995), and Di Leonardo (1998), who have demonstrated the importance of the “primitive” as an interpretive discourse, I add to this body of thought by extending its scope into the realm of popular media and cultural production, examining cases within film, television, advertising, sports, and associated lifestyle commodities. I pose …
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …
The Cable Network In An Era Of Digital Media: Bravo And The Constraints Of Consumer Citizenship, Alison D. Brzenchek
The Cable Network In An Era Of Digital Media: Bravo And The Constraints Of Consumer Citizenship, Alison D. Brzenchek
Doctoral Dissertations
This dissertation takes a historiographical approach to the evolution of cable television over thirty years. Case analysis of archival data is used to trace the trajectory of the Bravo cable network from 1980 through 2010. My dissertation is a vital contribution to critical cultural studies, feminist studies, citizenship studies, and media history because it historicizes the role branding, commodification, and convergence played in Bravo’s evolution from a highbrow arts programmer guided by bourgeois consumer citizenship, to a affluent lifestyle network guided by nouveau riche consumer citizenship. My combination of production studies and political economic analysis gives visibility to the interpenetrating …
The Lifestyle Of The "Urban Tribe", Nichelle D. Mcnabb, Rachel Friedman
The Lifestyle Of The "Urban Tribe", Nichelle D. Mcnabb, Rachel Friedman
Communications Faculty Scholarship
It was once the norm for people to get married in their early twenties,
perhaps right after college or maybe during college. Once married, there was
the need to start a family as soon as possible. However, nowadays, people
appear to be substituting (at least for this period of time after college) the
traditional family structure with a new one – the “urban tribe.” This paper
takes a critical approach to examining portrayals of rituals in “urban tribes”
in two television shows – Will & Grace and Friends in which we argue that
the progressive elements of these shows counter …
Rave Culture- A Tale Of Two Scenes, Christopher Mohr
Rave Culture- A Tale Of Two Scenes, Christopher Mohr
Faculty Curated Undergraduate Works
This article compares two iterations of rave culture through the perspective on scenes as outlined by Geoff Stahl in his essay "'It's Like Canada Reduced': Setting the Scene in Montreal." By applying both communication and sociopolitical theory to the comparison of the original rave scene to that of today's, a vivid understanding of how scenes and subcultures construct themselves- both within and around the cultural environments from which they are born- will become apparent.
Unruly Girls, Unrepentant Mothers: Redefining Feminism On Screen By Kathleen Rowe Karlyn; African American Actresses: The Struggle For Visibility, 1900-1960 By Charlene Regester; Unsettling Sights: The Fourth World On Film By Corinn Columpar: A Review By Mantra Roy, Mantra Roy
Faculty and Staff Publications
No abstract provided.
Feminine Purity And Masculine Revenge-Seeking In Taken (2008), Casey R. Kelly
Feminine Purity And Masculine Revenge-Seeking In Taken (2008), Casey R. Kelly
Scholarship and Professional Work - Communication
The 2008 film Taken depicts the murderous rampage of an ex-CIA agent seeking to recover his teenage daughter from foreign sex traffickers. I argue that Taken articulates a demand for a white male protector to serve as both guardian and avenger of white women's “purity” against the purportedly violent and sexual impulses of third world men. A neocolonial narrative retold through film, Taken infers that the protection of white feminine purity legitimates both male conquest abroad and overbearing protection of young women at home. I contend that popular films such as Taken are a part of the broader cultural system …
A Prison For Others—A Burden To One's Self, Anne Collins Smith, Owen M. Smith
A Prison For Others—A Burden To One's Self, Anne Collins Smith, Owen M. Smith
Faculty Publications
Women have come a long way since the mid-1960's, both in the real world and in the world of philosophy. Given the advances in society and the developments within feminism that took place between that decade and the first decade of the 21st century, we might reasonably expect the new Prisonerseries to present a more contemporary perspective on women than the original. Such is most emphatically not the case. If we compare the original Village to the new one, it looks as if those pennyfarthing wheels are spinning backwards instead of forwards.
Science-Fictional North Korea: A Defective History, Seo-Young J. Chu
Science-Fictional North Korea: A Defective History, Seo-Young J. Chu
Publications and Research
- Kafkaesque, Orwellian, eerie, surreal, bizarre, grotesque, alien, wacky, fascinating, dystopian, illusive, theatrical, antic, haunting, apocalyptic: these are just a few of the vaguely science-fictional adjectives that are now associated with North Korea. At the same time, North Korea has become an oddly convenient trope for a certain aesthetic – an uncanny opacity; an ominous mystique – that many writers and artists have exploited to generate striking science-fictional effects in texts with little or no connection to North Korean reality. (The 2002 Bond film Die another Day, for example, draws from North Korea’s science-fictional aura to animate North Korean super-villains who …
Financial Markets And Online Advertising: Reevaluating The Dotcom Investment Bubble, Matthew Crain
Financial Markets And Online Advertising: Reevaluating The Dotcom Investment Bubble, Matthew Crain
Publications and Research
While the dotcom period is often dismissed as a false start in the history of the web’s commercial development, it is better conceived of as highly generative of modern structures of online advertising. Soaring investment markets and the developing online advertising sector entered into a pattern of mutual reinforcement that began in 1995 and intensified until the bubble collapsed in 2000, transforming the character of the web in the process. This article sketches the contours of this generative capacity, focusing on the production of demand for online advertising services. Taking the approach of critical political economy, this narrative is contextualized …
Veronica Mars Kickstarter And Crowd Funding, Bertha Chin, Bethan Jones, Myles Mcnutt, Luke Pebler
Veronica Mars Kickstarter And Crowd Funding, Bertha Chin, Bethan Jones, Myles Mcnutt, Luke Pebler
Communication & Theatre Arts Faculty Publications
This conversation among Bertha Chin, Bethan Jones, Myles McNutt, and Luke Pebler about the Veronica Mars (2004–7) Kickstarter campaign to fund a film assesses the implications of crowd sourcing and fan labor.
Framing Farming: Communication Strategies For Animal Rights, Carrie P. Freeman
Framing Farming: Communication Strategies For Animal Rights, Carrie P. Freeman
Carrie P. Freeman