Open Access. Powered by Scholars. Published by Universities.®

Communication Technology and New Media Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Communication Technology and New Media

The Journey Of The Black Sports Journalist: Past, Present And Future, Gary Washburn Dec 2021

The Journey Of The Black Sports Journalist: Past, Present And Future, Gary Washburn

College of Journalism and Mass Communications: Professional Projects

It took nearly 60 years for the mainstream audience to learn and digest the impact of the Black sports journalist on the American sports landscape.

In the Disney-movie “42,” detailing Jackie Robinson’s breaking of baseball’s color barrier in 1947, Robinson bonded with a journalist named Wendell Smith, who served as a guide, mentor and liaison for the baseball player during his travel journey with the Brooklyn Dodgers.

Smith not only covered Robinson’s ground-breaking excursion into a sport that had proudly prohibited and disavowed Blacks from playing Major League Baseball, he became Robinson’s trusted colleague, gaining access to stories and insights …


Religion In The News On An Ordinary Day: Diversity And Change In English Canada, David H. Michels, Christopher Helland Nov 2021

Religion In The News On An Ordinary Day: Diversity And Change In English Canada, David H. Michels, Christopher Helland

Articles, Book Chapters, & Popular Press

Canada has a deeply rooted connection with Christianity in its Protestant and Catholic forms. However, over the latter half of the 20th century there has been a strong shift toward secularization and the promotion of religious diversity. Through our study, we identified 186 news articles that made one or more references to conventional religion, common religion, or secular sacred themes. We then considered news stories with references to religion where religion was the main issue of the story and found 56 articles with majority of their focus on Islam. In the analysis it became clear there was a conflict in …


The Trauma-Informed Equity-Minded Asset-Based Model (Team): The Six R’S For Social Justice-Oriented Educators, Srividya Ramasubramanian, Emily Riewestahl, Shelby Landmark Sep 2021

The Trauma-Informed Equity-Minded Asset-Based Model (Team): The Six R’S For Social Justice-Oriented Educators, Srividya Ramasubramanian, Emily Riewestahl, Shelby Landmark

Journal of Media Literacy Education

This paper describes the Trauma-informed Equity-minded Asset-based Model (TEAM) framework for social justice-oriented educators. We draw on trauma-informed approaches to illustrate how systemic racism as systemic trauma and normative whiteness as dominant ideology are embedded in the U.S education and media institutions. From an equity-minded perspective, we critique notions such as egalitarianism, colorblind racism, neoliberal multiculturalism, and abstract liberalism. Using an asset-based model, we urge educators to avoid deficit ideologies to frame marginalized communities. The TEAM approach offers the following “Six R’s” as strategies: (1) Realizing that dominant ideologies are embedded in educational systems, (2) Recognizing the long-term effects of …


An Ethnographic Co-Design Approach To Promoting Diversity In The Games Industry, Florence Chee, Larissa Hjorth, Hugh Davies Apr 2021

An Ethnographic Co-Design Approach To Promoting Diversity In The Games Industry, Florence Chee, Larissa Hjorth, Hugh Davies

School of Communication: Faculty Publications and Other Works

Workplace diversity and inclusion are recognised as integral to the internal and public-facing success of organizations. The games industry worldwide has been notably slow to embrace reforms to bring diverse work cultures into practice. Not only does the industry rank very low in the diversity of its corporate profile but a series of high-profile controversies have underscored major problems with attaining and retaining individual staff and achieving overall corporate diversity. In recent years, a number of games media outlets, organizations and game companies have sought to ameliorate internal social and cultural problems by attempting to facilitate cultural change in the …