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Communication Technology and New Media Commons

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Theses/Dissertations

California State University, San Bernardino

Immersion

Discipline
Publication Year

Articles 1 - 2 of 2

Full-Text Articles in Communication Technology and New Media

“Did That Just Happen?”: Influence Of Embodiment And Immersion On Character Identification In Virtual Reality Environments, Shane Burrell Aug 2021

“Did That Just Happen?”: Influence Of Embodiment And Immersion On Character Identification In Virtual Reality Environments, Shane Burrell

Electronic Theses, Projects, and Dissertations

The purpose of this study is to explore character identification in virtual reality (VR) in connection to embodiment and immersion. Using previous data gathered from a qualitative study investigating character roles and character identification, I conduct a mixed-method study (survey and qualitative data analysis) to operationalize the concepts of character identification, embodiment, and immersion, study their relationships, and investigate the mediating role of character identification. This study, is a step toward building and validating measurement scales for character identification, embodiment, and VR immersion, suggests future avenues for exploring how character identification shapes user experiences in VR.


Fully Immersed, Fully Present: Examining The User Experience Through The Multimodal Presence Scale And Virtual Reality Gaming Variables, Andre Adame Sep 2019

Fully Immersed, Fully Present: Examining The User Experience Through The Multimodal Presence Scale And Virtual Reality Gaming Variables, Andre Adame

Electronic Theses, Projects, and Dissertations

Over the past few years, video games have served as a catalyst for virtual reality (VR) technology to become more accessible to the average consumer, resulting in an increased interest in VR’s potential applications across several disciplines. To best capitalize on these applications, however, researchers require a thorough understanding of the user’s experience in virtual environments. And while many studies on VR experiences tend to focus on presence, video games offer another angle of approach: immersion. This study uses both qualitative and quantitative methods to examine the relationships between the VR experience of presence and the gaming experience of immersion. …