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Articles 1 - 3 of 3
Full-Text Articles in Communication Technology and New Media
Reinventing Child Labour: A Contemporary Analysis Of Children's Participation In The Digital Labour Economy, Bayan Kojok
Reinventing Child Labour: A Contemporary Analysis Of Children's Participation In The Digital Labour Economy, Bayan Kojok
Major Papers
This major research paper explores the historical shifts in labour and childhood, highlighting children’s ongoing implication in the capitalist market. My focus is influencer marketing, the newest form of digital work. The onset of social media and the introduction of the “influencer” is a cultural and political-economic shift that has expanded the definition of labour, whether this form of labour is widely recognized or not. The Instamom has emerged from this redefinition of labour; these individuals have curated influencer status by advertising their life as a mom on social media, particularly Instagram. This becomes problematic as children are inherently involved …
Insight Into Project Insight: A Textual Analysis Of Captain America: The Winter Soldier, Samantha Margaret Morneau
Insight Into Project Insight: A Textual Analysis Of Captain America: The Winter Soldier, Samantha Margaret Morneau
Major Papers
This paper employs textual analysis to critically examine how the film Captain America: The Winter Soldier (2014) represents post-9/11 surveillance technologies and techniques in light of the Edward Snowden revelations regarding data collection and analytics, the role of digital technologies in surveillance, and the sacrifice of democratic rights. It does this by employing David Lyon’s book Surveillance After Snowden (2015) to highlight core narrative points and scenic elements of the film that depict how surveillance is framed exclusively in terms of governmental surveillance practices, specifically drawing connections between the NSA and S.H.I.E.L.D. Focusing on narrative aspects of the film such …
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.
Major Papers
Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …