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Communication Commons

Open Access. Powered by Scholars. Published by Universities.®

Communication

2014

University of South Florida

Articles 1 - 5 of 5

Full-Text Articles in Communication

Love And (M)Other (Im)Possibilities, Summer Renee Cunningham Nov 2014

Love And (M)Other (Im)Possibilities, Summer Renee Cunningham

USF Tampa Graduate Theses and Dissertations

This dissertation is a performative interrogation of the disagreement and (dis)interest, communication issues, surrounding motherhood in contemporary U.S. culture. Textual analysis of Mary Kelly's Post-Partum Document (PPD) plays a key role in my inquiry. I juxtapose documentation from my lived experiences and academic projects with Kelly's work to build upon the themes and ideas introduced throughout PPD. This project is guided by the concepts love and (im)possibility, and I will argue that, together, they are central to understanding mothering/caregiving as a site of communication inquiry. Love and (im)possibility are inherent to both mothering and communication, but they also are essential …


The Accidental Motivator: Florida's Medicinal Marijuana Ballot Initiative's Impact On The Youth Vote, Robert Winsler Jul 2014

The Accidental Motivator: Florida's Medicinal Marijuana Ballot Initiative's Impact On The Youth Vote, Robert Winsler

USF Tampa Graduate Theses and Dissertations

The purpose of this study was to examine single-issue voting in the youth population, specifically involving the upcoming medical marijuana ballot initiative to be voted on in Florida November, 2014. Single-issue voting is becoming a more prevalent trend in American politics. The young voter demographic has historically showed the lowest percentage of voter turnout thus giving it the highest potential to influence the outcome of an election if more voters showed up to the polls. This study sought to understand if a single issue such as medical marijuana could be that motivation to go vote. Data was gathered through conducting …


An Examination Of Motives, Experiences, And Behaviors Of Mmorpg Players, Theresa Lynn Woods May 2014

An Examination Of Motives, Experiences, And Behaviors Of Mmorpg Players, Theresa Lynn Woods

USF Tampa Graduate Theses and Dissertations

Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwide. This study seeks to explore the motivations and experiences of MMORPG players through an extensive online survey with more than a thousand participants (n=1,422). The findings support a complex relationship between the variables, including the direct effects of motivations and flow on the time invested by players in MMORPG play, as well as the mediated effects of motivation via flow. Causal relationships are examined in addition to the significance of direct and indirect effects on frequency of play, yielding several significant results, including (1) the overwhelming importance …


Organizing Disability: Producing Knowledge In A University Accommodations Office, Shelby Forbes Feb 2014

Organizing Disability: Producing Knowledge In A University Accommodations Office, Shelby Forbes

USF Tampa Graduate Theses and Dissertations

As it is generally conceived, knowledge belongs to the individual: we imagine how a lightbulb suddenly illuminates above the scientist's head, a muse whispers in the philosopher's ear, cogs slide into place as wheels turn in the thinker's mind, and, "Eureka!" an idea is born. As an individualistic experience, knowledge is secure in the repository of the mind, a "steel trap" as it is so often referred, which can only be breached by the most sophisticated and precise methods. From these popular representations of knowledge, one can extrapolate further to conclude that knowledge is not made, it is received. All …


(Dis)Abled Gaming: An Autoethnographic Analysis Of Decreasing Accessibility For Disabled Gamers, Kyle David Romano Jan 2014

(Dis)Abled Gaming: An Autoethnographic Analysis Of Decreasing Accessibility For Disabled Gamers, Kyle David Romano

USF Tampa Graduate Theses and Dissertations

Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963). As a result, people with disabilities are often overlooked or completely omitted from various, cultural artifacts. This exclusion of people with disabilities is largely recognized as unproblematic because their disabilities imply an inevitable failing. Through my own experiences as a disabled gamer, I have recognized that video games have also framed gamers with disabilities as problematic. Video games are largely constructed in a one-size-fits-all mentality (Grammenos, 2014), where very specific people, with very specific kinds of bodies, are granted access to play them. Since disabled …