Open Access. Powered by Scholars. Published by Universities.®

Theory and Algorithms Commons

Open Access. Powered by Scholars. Published by Universities.®

2002

Video game

Articles 1 - 1 of 1

Full-Text Articles in Theory and Algorithms

Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp. Jul 2002

Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.

Moving AI Lab: 2D Maps and Benchmark Problems

Maps extracted from Warcraft III from Blizzard Corp. for use and distribution as benchmark problems.

Contains 36 maps and benchmark problem sets, scaled to 512x512 and converted to a simple grid-based format.