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Full-Text Articles in Theory and Algorithms

Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl Aug 2017

Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl

Undergraduate Honors Theses

Immersion is essential for player experience in video games. Artificial Intelligence serves as an agent that can generate human-like responses and intelligence to reinforce a player’s immersion into their environment. The most common strategy involved in video game AI is using decision trees to guide chosen actions. However, decision trees result in repetitive and robotic actions that reflect an unrealistic interaction. This experiment applies a genetic algorithm that explores selection, crossover, and mutation functions for genetic algorithm implementation in an isolated Super Mario Bros. pathfinding environment. An optimized pathfinding AI can be created by combining an elitist selection strategy with …


Vertex Weighted Spectral Clustering, Mohammad Masum Aug 2017

Vertex Weighted Spectral Clustering, Mohammad Masum

Electronic Theses and Dissertations

Spectral clustering is often used to partition a data set into a specified number of clusters. Both the unweighted and the vertex-weighted approaches use eigenvectors of the Laplacian matrix of a graph. Our focus is on using vertex-weighted methods to refine clustering of observations. An eigenvector corresponding with the second smallest eigenvalue of the Laplacian matrix of a graph is called a Fiedler vector. Coefficients of a Fiedler vector are used to partition vertices of a given graph into two clusters. A vertex of a graph is classified as unassociated if the Fiedler coefficient of the vertex is close to …


Electrodynamical Modeling For Light Transport Simulation, Michael G. Saunders May 2017

Electrodynamical Modeling For Light Transport Simulation, Michael G. Saunders

Undergraduate Honors Theses

Modernity in the computer graphics community is characterized by a burgeoning interest in physically based rendering techniques. That is to say that mathematical reasoning from first principles is widely preferred to ad hoc, approximate reasoning in blind pursuit of photorealism. Thereby, the purpose of our research is to investigate the efficacy of explicit electrodynamical modeling by means of the generalized Jones vector given by Azzam [1] and the generalized Jones matrix given by Ortega-Quijano & Arce-Diego [2] in the context of stochastic light transport simulation for computer graphics. To augment the status quo path tracing framework with such a modeling …