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Full-Text Articles in Theory and Algorithms

A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler Jan 2020

A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler

Senior Independent Study Theses

Santorini is a two player combinatorial board game. Santorini bears resemblance to the graph theory game of Geography, a game of moving and deleting vertices on a graph. We explore Santorini with game theory, complexity theory, and artificial intelligence. We present David Lichtenstein’s proof that Geography is PSPACE-hard and adapt the proof for generalized forms of Santorini. Last, we discuss the development of an AI built for a software implementation of Santorini and present a number of improvements to that AI.


Iterative Statistical Verification Of Probabilistic Plans, Colin M. Potts May 2013

Iterative Statistical Verification Of Probabilistic Plans, Colin M. Potts

Lawrence University Honors Projects

Artificial intelligence seeks to create intelligent agents. An agent can be anything: an autopilot, a self-driving car, a robot, a person, or even an anti-virus system. While the current state-of-the-art may not achieve intelligence (a rather dubious thing to quantify) it certainly achieves a sense of autonomy. A key aspect of an autonomous system is its ability to maintain and guarantee safety—defined as avoiding some set of undesired outcomes. The piece of software responsible for this is called a planner, which is essentially an automated problem solver. An advantage computer planners have over humans is their ability to consider and …