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Graphics and Human Computer Interfaces
University of Arkansas, Fayetteville
Computer Science and Computer Engineering Undergraduate Honors Theses
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Full-Text Articles in Theory and Algorithms
An Exploration Of Procedural Methods In Game Level Design, Hector Salinas
An Exploration Of Procedural Methods In Game Level Design, Hector Salinas
Computer Science and Computer Engineering Undergraduate Honors Theses
Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.
Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …
Developing Detection And Mapping Of Roads Within Various Forms Of Media Using Opencv, Jordan C. Lyle
Developing Detection And Mapping Of Roads Within Various Forms Of Media Using Opencv, Jordan C. Lyle
Computer Science and Computer Engineering Undergraduate Honors Theses
OpenCV, and Computer Vision in general, has been a Computer Science topic that has interested me for a long time while completing my Bachelor’s degree at the University of Arkansas. As a result of this, I ended up choosing to utilize OpenCV in order to complete the task of detecting road-lines and mapping roads when given a wide variety of images. The purpose of my Honors research and this thesis is to detail the process of creating an algorithm to detect the road-lines such that the results are effective and instantaneous, as well as detail how Computer Vision can be …
Gauging The State-Of-The-Art For Foresight Weight Pruning On Neural Networks, Noah James
Gauging The State-Of-The-Art For Foresight Weight Pruning On Neural Networks, Noah James
Computer Science and Computer Engineering Undergraduate Honors Theses
The state-of-the-art for pruning neural networks is ambiguous due to poor experimental practices in the field. Newly developed approaches rarely compare to each other, and when they do, their comparisons are lackluster or contain errors. In the interest of stabilizing the field of pruning, this paper initiates a dive into reproducing prominent pruning algorithms across several architectures and datasets. As a first step towards this goal, this paper shows results for foresight weight pruning across 6 baseline pruning strategies, 5 modern pruning strategies, random pruning, and one legacy method (Optimal Brain Damage). All strategies are evaluated on 3 different architectures …
Music Feature Matching Using Computer Vision Algorithms, Mason Hollis
Music Feature Matching Using Computer Vision Algorithms, Mason Hollis
Computer Science and Computer Engineering Undergraduate Honors Theses
This paper seeks to establish the validity and potential benefits of using existing computer vision techniques on audio samples rather than traditional images in order to consistently and accurately identify a song of origin from a short audio clip of potentially noisy sound. To do this, the audio sample is first converted to a spectrogram image, which is used to generate SURF features. These features are compared against a database of features, which have been previously generated in a similar fashion, in order to find the best match. This algorithm has been implemented in a system that can run as …