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Full-Text Articles in Systems Architecture

Generalized Construction Of Scalable Concurrent Data Structures Via Relativistic Programming, Josh Triplett, Paul E. Mckenney, Philip W. Howard, Jonathan Walpole Mar 2011

Generalized Construction Of Scalable Concurrent Data Structures Via Relativistic Programming, Josh Triplett, Paul E. Mckenney, Philip W. Howard, Jonathan Walpole

Computer Science Faculty Publications and Presentations

We present relativistic programming, a concurrent programming model based on shared addressing, which supports efficient, scalable operation on either uniform shared-memory or distributed shared- memory systems. Relativistic programming provides a strong causal ordering property, allowing a series of read operations to appear as an atomic transaction that occurs entirely between two ordered write operations. This preserves the simple immutable-memory programming model available via mutual exclusion or transactional memory. Furthermore, relativistic programming provides joint-access parallelism, allowing readers to run concurrently with a writer on the same data. We demonstrate a generalized construction technique for concurrent data structures based on relativistic programming, …


The Ordering Requirements Of Relativistic And Reader-Writer Locking Approaches To Shared Data Access, Philip William Howard, Josh Triplett, Jonathan Walpole, Paul E. Mckenney Jan 2011

The Ordering Requirements Of Relativistic And Reader-Writer Locking Approaches To Shared Data Access, Philip William Howard, Josh Triplett, Jonathan Walpole, Paul E. Mckenney

Computer Science Faculty Publications and Presentations

The semantics of reader-writer locks allow read-side concurrency. Unfortunately, the locking primitives serialize access to the lock variable to an extent that little or no concurrency is realized in practice for small critical sections. Relativistic programming is a methodology that also allows read- side concurrency. Relativistic programming uses dfferent ordering constraints than reader-writer locking. The different ordering constraints allow relativistic readers to proceed without synchronization so relativistic readers scale even for very short critical sections. In this paper we explore the diferences between the ordering constraints for reader-writer locking and relativistic programs. We show how and why the dfferent ordering …


Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system architecture for the management of virtual worlds. PVW is designed to support arbitrarily large and complex virtual worlds while accommodating dynamic and highly variable user population and content distribution density. The PVW approach enables the task of simulating and managing the virtual world to be distributed over many servers by spatially partitioning the environment into a hierarchical structure. This structure is useful both for balancing the simulation load across many nodes, as well as features such as geometric simplification and distribution of dynamic content.


Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

A significant problem of designing 3D virtual worlds (such as metaverses) is developing a scalable architecture that can manage millions of simultaneous users in an interactive 3D environment. This paper presents XPU (Extremely Partitioned Universe), a hierarchical client-server architecture for developing highly scalable metaverses. This design addresses the problem of dynamically partitioning the world to manage network and computing resources.


A Multi-Agent Architecture For Internet Distributed Computing System, Rodelyn Reyes Samson Jan 2003

A Multi-Agent Architecture For Internet Distributed Computing System, Rodelyn Reyes Samson

Theses Digitization Project

This thesis presents the developed taxonomy of the agent-based distributed computing systems. Based on this taxonomy, a design, implementation, analysis and distribution protocol of a multi-agent architecture for internet-based distributed computing system was developed. A prototype of the designed architecture was implemented on Spider III using the IBM Aglets software development kit (ASDK 2.0) and the language Java.


Predictable File Access Latency For Multimedia, Dan Revel, Crispin Cowan, Dylan Mcnamee, Calton Pu, Jonathan Walpole May 1997

Predictable File Access Latency For Multimedia, Dan Revel, Crispin Cowan, Dylan Mcnamee, Calton Pu, Jonathan Walpole

Computer Science Faculty Publications and Presentations

Multimedia applications are sensitive to I/O latency and jitter when accessing data in secondary storage. Transparent adaptive prefetching (TAP) uses software feedback to provide multimedia applications with file system quality of service (QoS) guarantees. We are investigating how QoS requirements can be communicated and how they can be met by adaptive resource management. A preliminary test of adaptive prefetching is presented.