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Software Engineering Commons

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2014

Electronic Thesis and Dissertation Repository

Empirical studies

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A Software Design Pattern Based Approach To Auto Dynamic Difficulty In Video Games, Muhammad Iftekher Chowdhury Sep 2014

A Software Design Pattern Based Approach To Auto Dynamic Difficulty In Video Games, Muhammad Iftekher Chowdhury

Electronic Thesis and Dissertation Repository

From the point of view of skill levels, reflex speeds, hand-eye coordination, tolerance for frustration, and motivations, video game players may vary drastically. Auto dynamic difficulty (ADD) in video games refers to the technique of automatically adjusting different aspects of a video game in real time, based on the player’s ability and emergence factors in order to provide the optimal experience to users from such a large demography and increase replay value. In this thesis, we describe a collection of software design patterns for enabling auto dynamic difficulty in video games. We also discuss the benefits of a design pattern …