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Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson Dec 2013

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson

Computer Science and Software Engineering

Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.