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Full-Text Articles in Graphics and Human Computer Interfaces

Voxelhap: A Toolkit For Constructing Proxies Providing Tactile And Kinesthetic Haptic Feedback In Virtual Reality, M. Feick, C. Biyikli, K. Gani, A. Wittig, Anthony Tang, A. Krüger Nov 2023

Voxelhap: A Toolkit For Constructing Proxies Providing Tactile And Kinesthetic Haptic Feedback In Virtual Reality, M. Feick, C. Biyikli, K. Gani, A. Wittig, Anthony Tang, A. Krüger

Research Collection School Of Computing and Information Systems

Experiencing virtual environments is often limited to abstract interactions with objects. Physical proxies allow users to feel virtual objects, but are often inaccessible. We present the VoxelHap toolkit which enables users to construct highly functional proxy objects using Voxels and Plates. Voxels are blocks with special functionalities that form the core of each physical proxy. Plates increase a proxy’s haptic resolution, such as its shape, texture or weight. Beyond providing physical capabilities to realize haptic sensations, VoxelHap utilizes VR illusion techniques to expand its haptic resolution. We evaluated the capabilities of the VoxelHap toolkit through the construction of a range …


Supporting Artefact Awareness In Partially-Replicated Workspaces, Emran Poh, Anthony Tang, Jenanie S. Lee, Zhao Shengdong Oct 2023

Supporting Artefact Awareness In Partially-Replicated Workspaces, Emran Poh, Anthony Tang, Jenanie S. Lee, Zhao Shengdong

Research Collection School Of Computing and Information Systems

Using Cross Reality (CR) approaches for remote collaboration will often result in partially-replicated workspaces. Here, workspace artefacts are not equally accessible - i.e. a physical artefact may only be manipulated by one collaborator - and in general, the artefacts become desynchronised over time. In this paper, we introduce a framework for artefact awareness that can help collaborators maintain an understanding of each others' manipulations with workspace artefacts. We illustrate our design explorations through sketches, and outline how we aim to study the effectiveness and utility of artefact awareness in cross reality remote collaboration. In our work, we expect to show …


Experiences Of Autistic Twitch Livestreamers: “I Have Made Easily The Most Meaningful And Impactful Relationships”, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg Oct 2023

Experiences Of Autistic Twitch Livestreamers: “I Have Made Easily The Most Meaningful And Impactful Relationships”, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg

Research Collection School Of Computing and Information Systems

We present perspectives from 10 autistic Twitch streamers regarding their experiences as livestreamers and how autism uniquely colors their experiences. Livestreaming offers a social online experience distinct from in-person, face-to-face communication, where autistic people tend to encounter challenges. Our reflexive thematic analysis of interviews with 10 participants showcases autistic livestreamers’ perspectives in their own words. Our findings center on the importance of having streamers establishing connections with other, sharing autistic identities, controlling a space for social interaction, personal growth, and accessibility challenges. In our discussion, we highlight the crucial value of having a medium for autistic representation, as well as …