Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 7 of 7

Full-Text Articles in Graphics and Human Computer Interfaces

The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer Dec 2012

The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer

Computer Science and Computer Engineering Undergraduate Honors Theses

In this thesis, a two-dimensional game engine is proposed for the Android mobile platform that facilitates rapid development of those games by individual developers or hobbyists. The essential elements of game design are presented so as to introduce the reader to the concepts that are crucial for comprehension of the paper. A brief overview of the Android Operating System is also included for those unfamiliar with it. Three primary design goals are identified, and a prototype solution is described in detail. The prototype is then evaluated against those design goals to see how well it accomplishes each task. The results …


A Modular Framework For Home Healthcare Monitoring, Blake Puryear May 2012

A Modular Framework For Home Healthcare Monitoring, Blake Puryear

Computer Science and Computer Engineering Undergraduate Honors Theses

Many patients with chronic health problems have multiple ailments but different patients may have different such ailments. Home monitoring systems for individual ailments exist but a patient may have multiple of these, all designed independently. There are no standard architectures so this leads to unmanageable diversity which causes problems for patients in having to learn to use a variety of monitors and for physicians in trying to monitor many patients. The purpose of this project was to design and prototype a next generation modular remote healthcare monitoring system capable of monitoring multiple ailments and extensible to new ailments in order …


Three-Dimensional Scene Reconstruction Using Multiple Microsoft Kinects, Matt Miller May 2012

Three-Dimensional Scene Reconstruction Using Multiple Microsoft Kinects, Matt Miller

Graduate Theses and Dissertations

The Microsoft Kinect represents a leap forward in the form of cheap, consumer friendly, depth sensing cameras. Through the use of the depth information as well as the accompanying RGB camera image, it becomes possible to represent the scene, what the camera sees, as a three-dimensional geometric model. In this thesis, we explore how to obtain useful data from the Kinect, and how to use it for the creation of a three-dimensional geometric model of the scene. We develop and test multiple ways of improving the depth information received from the Kinect, in order to create smoother three-dimensional models. We …


Extending The Hybridthread Smp Model For Distributed Memory Systems, Eugene Anthony Cartwright Iii May 2012

Extending The Hybridthread Smp Model For Distributed Memory Systems, Eugene Anthony Cartwright Iii

Graduate Theses and Dissertations

Memory Hierarchy is of growing importance in system design today. As Moore's Law allows system designers to include more processors within their designs, data locality becomes a priority. Traditional multiprocessor systems on chip (MPSoC) experience difficulty scaling as the quantity of processors increases. This challenge is common behavior of memory accesses in a shared memory environment and causes a decrease in memory bandwidth as processor numbers increase. In order to provide the necessary levels of scalability, the computer architecture community has sought to decentralize memory accesses by distributing memory throughout the system. Distributed memory offers greater bandwidth due to decoupled …


Simple Touch-Based Gaming: Project Pond, Taylor Yust May 2012

Simple Touch-Based Gaming: Project Pond, Taylor Yust

Computer Science and Computer Engineering Undergraduate Honors Theses

The mainstream success of smartphone technology has prompted the video game industry to invest resources into new types of mobile games. While seemingly successful on the surface, there are unseen issues and risks that may potentially harm the long-term sustainability of the market. In response, I’ve developed my own smartphone gaming app that addresses what I find to be some of the largest problems in the market. My intent is to test my design theories while also challenging the status quo in mobile game design. The fruit of my labor is Pond, a smartphone gaming app for Windows Phone 7. …


Object Recognition Based On Shape And Function: Inspired By Children's Word Acquisition, Akihiro Eguchi Jan 2012

Object Recognition Based On Shape And Function: Inspired By Children's Word Acquisition, Akihiro Eguchi

Inquiry: The University of Arkansas Undergraduate Research Journal

This paper explores a new approach to computational object recognition by borrowing an idea from child language acquisition studies in developmental psychology. Whereas previous image recognition research used shape to recognize and label a target object, the model proposed in this study added the function of the object resulting in a more accurate recognition. This study makes use of new gaming technology, Microsoft’s Kinect, in implementing the proposed new object recognition model. A demonstration of the model developed in this project properly infers different names for similarly shaped objects and the same name for differently shaped objects.


Investigating 3 Axis Cnc Processes For Creating 3d Objects, Michael Jake Newsum Jan 2012

Investigating 3 Axis Cnc Processes For Creating 3d Objects, Michael Jake Newsum

Inquiry: The University of Arkansas Undergraduate Research Journal

Using 3 axis CNC (computer numerical code) routing processes of the Visualization Lab, the CNC was tested for 3D object milling. The CNC process was designed for manufacturing 2D cut out objects with or without a 3D surface. The processes of modeling the object, using CAM (Computer Aided Manufacturing) programs, producing the Toolpath, post processing, editing G Code, positioning the stock material, and setting the machine origin were tested for an understanding of what changes had to be made to the process to accurately mill and cut out 3D objects. Solutions were discovered through digital and physical setups that are …