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Full-Text Articles in Graphics and Human Computer Interfaces

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas May 2024

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination, Silas B. Lankford May 2017

Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination, Silas B. Lankford

Computer Science and Computer Engineering Undergraduate Honors Theses

There is a lack of data in recent history of food terrorism attacks, and as such, it is difficult to predict its impact. The food supply industry is one of the most vulnerable industries for terrorist threats while the poultry industry is one of the largest food industries in the United States. A small food terrorism attack against just a single poultry processing center has the potential to affect a much larger population than its immediate consumers. In this work, the spread of foodborne pathogens is simulated in a poultry production and processing system to defend against intentional contamination. An …


Improving Electroencephalography-Based Imagined Speech Recognition With A Simultaneous Video Data Stream, Sarah J. Stolze May 2016

Improving Electroencephalography-Based Imagined Speech Recognition With A Simultaneous Video Data Stream, Sarah J. Stolze

Computer Science and Computer Engineering Undergraduate Honors Theses

Electroencephalography (EEG) devices offer a non-invasive mechanism for implementing imagined speech recognition, the process of estimating words or commands that a person expresses only in thought. However, existing methods can only achieve limited predictive accuracy with very small vocabularies; and therefore are not yet sufficient to enable fluid communication between humans and machines. This project proposes a new method for improving the ability of a classifying algorithm to recognize imagined speech recognition, by collecting and analyzing a large dataset of simultaneous EEG and video data streams. The results from this project suggest confirmation that complementing high-dimensional EEG data with similarly …


A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam Dec 2013

A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam

Graduate Theses and Dissertations

A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search technologies. As 3D environments become both more prevalent and more fragmented, the need for a data crawler and distributed search service will continue to grow. By increasing the visibility of content across virtual world servers in order to better collect and integrate the 3D data we can also improve the crawling and searching efficiency and accuracy by avoiding crawling unchanged regions …