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Full-Text Articles in Graphics and Human Computer Interfaces

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai Jan 2024

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai

Dartmouth College Master’s Theses

Over the last decade, generative artificial intelligence models have advanced significantly and provided the public with several tools to create new works of art. However, the true authorship of these works has been debated due to their training on web-scraped data. Serving as an analogy to these larger models, Poster, Performed is an interactive artificial intelligence exhibition project that uses image assets submitted by the public to create poster compositions with custom image processing algorithms. During the course of a four-day exhibition, visitors were asked to identify the exhibition’s primary artist from five options: (1) participants who submitted image assets, …


(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …


Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou Dec 2023

Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou

Dartmouth College Master’s Theses

Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was …


Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen Aug 2023

Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen

Dartmouth College Master’s Theses

AnatoView is an interactive multimedia educational application that visualizes medical procedures in three-dimensional (3D), augmented reality (AR) space. By providing visual and spatial information of medical procedures, AnatoView acts as a learning supplement for laypersons/patients in informed consent (IC) processes — wherein instructional content is traditionally limited to purely spoken explanations that lead to poor patient comprehension. We design a mixed study and conduct a randomized, controlled trial with 15 laypersons as participants: administering a traditional IC process to a control group, and an IC process supplemented by the use of AnatoView to experimental groups. As a primary outcome, medical …


Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine May 2023

Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine

Dartmouth College Master’s Theses

Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …


Sprout: Using A Garden Metaphor To Visualize And Support Customizable And Collaborative Health Tracking, Pape Sow Traoré May 2023

Sprout: Using A Garden Metaphor To Visualize And Support Customizable And Collaborative Health Tracking, Pape Sow Traoré

Dartmouth College Master’s Theses

Self-tracking tools have become increasingly popular, especially with the advent of wearable technology and smartphone applications. However, traditional tracking tools often display data in a quantitative format that can be overwhelming and cause users to abandon their tracking efforts. Additionally, these tools typically provide a generic user experience and are designed from a single-user perspective, lacking external support. To overcome these limitations, we develop Sprout, a mobile data-tracking application that offers a more qualitative, customizable, and collaborative experience for health monitoring and management. Sprout uses a garden metaphor to visually represent health information and allows users to tailor their …


An Interactive System For Generating Music From Moving Images, Hanlin Wang Jan 2023

An Interactive System For Generating Music From Moving Images, Hanlin Wang

Dartmouth College Master’s Theses

Moving images contain a wealth of information pertaining to motion. Motivated by the interconnectedness of music and movement, we present a framework for transforming the kinetic qualities of moving images into music. We developed an interactive software system that takes video as input and maps its motion attributes into the musical dimension based on perceptually grounded principles. The system combines existing sonification frameworks with theories and techniques of generative music. To evaluate the system, we conducted a two-part experiment. First, we asked participants to make judgements on video-audio correspondence from clips generated by the system. Second, we asked participants to …


Simulating Incompressible Thin-Film Fluid With A Moving Eulerian-Lagrangian Particle Method, Yitong Deng Jan 2023

Simulating Incompressible Thin-Film Fluid With A Moving Eulerian-Lagrangian Particle Method, Yitong Deng

Dartmouth College Master’s Theses

In this thesis, we introduce a Moving Eulerian-Lagrangian Particle (MELP) method, a mesh-free method to simulate incompressible thin-film fluid systems: soap bubbles, bubble clusters, and foams. The realistic simulation of such systems depends upon the successful treatment of three aspects: (1) the soap film's deformation due to the tendency to minimize the surface energy, giving rise to the bouncy characteristics of soap bubbles, (2) the tangential fluid flow on the thin film, causing the thickness to vary spatially, which in conjunction with thin-film interference creates evolving and highly sophisticated iridescent color patterns, (3) the topological changes due to collision, separation, …


A Bidirectional Formulation For Walk On Spheres, Yang Qi Jun 2022

A Bidirectional Formulation For Walk On Spheres, Yang Qi

Dartmouth College Master’s Theses

Poisson’s equations and Laplace’s equations are important linear partial differential equations (PDEs)
widely used in many applications. Conventional methods for solving PDEs numerically often need to
discretize the space first, making them less efficient for complex shapes. The random walk on spheres
method (WoS) is a grid-free Monte-Carlo method for solving PDEs that does not need to discrete the
space. We draw analogies between WoS and classical rendering algorithms, and find that the WoS
algorithm is conceptually identical to forward path tracing.
We show that solving the Poisson’s equation is equivalent to solving the Green’s function for every
pair of …


Designing Narrative-Based Interfaces For Collective Action: A Case Study Using Amazon, Climate Change, And Consumer Behavior, Catherine Parnell Jun 2022

Designing Narrative-Based Interfaces For Collective Action: A Case Study Using Amazon, Climate Change, And Consumer Behavior, Catherine Parnell

Dartmouth College Undergraduate Theses

Climate change is the most pressing issue facing future generations. Amongst expanses of the population there is a lack of collective action on environmental issues, as there is a large gap between awareness and behavior change. This study suggests persuasive design that utilizes a narrative framing as a solution to reduce barriers to engaging in issues of collective action. Through extensive need-finding studies to understand target users, this thesis uses online-shopping via Amazon as a context for arguing that narrative can support actionable change in behavior. The technical artifact resulting from this research is a developed chrome extension and web …


Automated Filament Inking For Multi-Color Fff 3d Printing, Eammon Littler May 2022

Automated Filament Inking For Multi-Color Fff 3d Printing, Eammon Littler

Dartmouth College Master’s Theses

We propose a novel system for low-cost multi-color Fused Filament Fabrication (FFF) 3D printing, allowing for the creation of customizable colored filament using a pre-processing approach. We developed an open-source device to automatically ink filament using permanent markers. Our device can be built using 3D printed parts and off-the-shelf electronics. An accompanying web-based interface allows users to view GCODE toolpaths for a multi-color print and quickly generate filament color profiles. Taking a pre-processing approach makes this system compatible with the majority of desktop 3D printers on the market, as the processed filament behaves no differently from conventional filaments. Furthermore, inked …


Correlations And Reuse For Fast And Accurate Physically Based Light Transport, Benedikt Bitterli Jan 2022

Correlations And Reuse For Fast And Accurate Physically Based Light Transport, Benedikt Bitterli

Dartmouth College Ph.D Dissertations

Light transport is the study of the transfer of light between emitters, surfaces, media and sensors. Fast simulations of light transport play a pivotal role in photo-realistic image synthesis, and find many applications today, including predictive manufacturing, machine learning, scientific visualization and the movie industry. In order to accurately reproduce the appearance of real scenes, light transport must closely approximate the physical laws governing the flow of light. Physically based rendering is a set of principles for codifying these laws into a mathematical model, and is the predominant rendering methodology today.

The representational power of this model is limited to …


Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu Jan 2022

Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu

Dartmouth College Master’s Theses

Traditional steady-state rendering assumes that the light transport has already reached equilibrium. In contrast, time-of-flight rendering removes this assumption and recovers the pattern of light at extremely high temporal resolutions. This novel rendering modality not only provides a way to visualize the propagation of light, but can also empower the advances in time-of-flight imaging and its corresponding applications.

Building on previous work in steady-state volumetric rendering, this thesis introduces a novel framework for deriving new Monte Carlo estimators for solving the time-of-flight rendering problem in participating media. Conceptually, our method starts with any steady-state photon primitive, like a photon plane …


Line Sampling In Participating Media, Hsu Cheng Jun 2021

Line Sampling In Participating Media, Hsu Cheng

Dartmouth College Master’s Theses

Participating media, such as fog, fire, dust, and smoke, surrounds us in our daily life. Rendering participating media efficiently has always been a challenging task in physically based rendering. Line sampling has been derived to be an alternative method in direct lighting recently. Since line sampling takes visibility into account, it could reduce variance in the same render time compared to point sampling. We leverage the benefits of line sampling in the context of evaluating direct lighting in participating media. We express the direct lighting as a three-dimensional integral and perform line sampling in any one of them. We show …


Exploring The Relationship Between Intrinsic Motivation And Receptivity To Mhealth Interventions, Sarah Hong Jun 2021

Exploring The Relationship Between Intrinsic Motivation And Receptivity To Mhealth Interventions, Sarah Hong

Dartmouth College Undergraduate Theses

Recent research in mHealth has shown the promise of Just-in-Time Adaptive Interventions (JITAIs). JITAIs aim to deliver the right type and amount of support at the right time. Choosing the right delivery time involves determining a user's state of receptivity, that is, the degree to which a user is willing to accept, process, and use the intervention provided.

Although past work on generic phone notifications has found evidence that users are more likely to respond to notifications with content they view as useful, there is no existing research on whether users' intrinsic motivation for the underlying topic of mHealth …


Learning And Simulation Algorithms For Constraint Physical Systems, Shuqi Yang Apr 2021

Learning And Simulation Algorithms For Constraint Physical Systems, Shuqi Yang

Dartmouth College Master’s Theses

This thesis explores two computational approaches to learn and simulate complex physical systems exhibiting constraint characteristics. The target applications encompass both solids and fluids. On the solid side, we proposed a new family of data-driven simulators to predict the behaviors of an unknown physical system by learning its underpinning constraints. We devised a neural projection operator facilitated by an embedded recursive neural network to interactively enforce the learned underpinning constraints and to predict its various physical behaviors. Our method can automatically uncover a broad range of constraints from observation point data, such as length, angle, bending, collision, boundary effects, and …


Stylized 2d Fabrication Of Non-Photorealistic Images, Athina Panotopoulou Jan 2020

Stylized 2d Fabrication Of Non-Photorealistic Images, Athina Panotopoulou

Dartmouth College Ph.D Dissertations

A current trend in computer graphics is the use of programmable tools that allow non-experts to engage in the design of physical prototypes. Within fabrication, one area of research focuses on non-photorealistic images which are stylized to depict a particular aesthetic quality or convey key information. In cases where authenticity is demanded or the images need to be manipulated, fabrication is necessary. Non-photorealistic image fabrication involves two challenges: identifying and abstracting key information during design and considering material restrictions during fabrication. This thesis showcases two examples for fabricating new types of non-photorealistic images, the first involving watercolors, and the second …