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Graphics and Human Computer Interfaces Commons™
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Articles 1 - 7 of 7
Full-Text Articles in Graphics and Human Computer Interfaces
Gauging The State-Of-The-Art For Foresight Weight Pruning On Neural Networks, Noah James
Gauging The State-Of-The-Art For Foresight Weight Pruning On Neural Networks, Noah James
Computer Science and Computer Engineering Undergraduate Honors Theses
The state-of-the-art for pruning neural networks is ambiguous due to poor experimental practices in the field. Newly developed approaches rarely compare to each other, and when they do, their comparisons are lackluster or contain errors. In the interest of stabilizing the field of pruning, this paper initiates a dive into reproducing prominent pruning algorithms across several architectures and datasets. As a first step towards this goal, this paper shows results for foresight weight pruning across 6 baseline pruning strategies, 5 modern pruning strategies, random pruning, and one legacy method (Optimal Brain Damage). All strategies are evaluated on 3 different architectures …
A Study Of Software Development Methodologies, Kendra Risener
A Study Of Software Development Methodologies, Kendra Risener
Computer Science and Computer Engineering Undergraduate Honors Theses
Software development methodologies are often overlooked by software engineers as aspects of development that are handled by project managers alone. However, if every member of the team better understood the development methodology being used, it increases the likelihood that the method is properly implemented and ultimately used to complete the project more efficiently. Thus, this paper seeks to explore six common methodologies: the Waterfall Model, the Spiral Model, Agile, Scrum, Kanban, and Extreme Programming. These are discussed in two main sections in the paper. In the first section, the frameworks are isolated and viewed by themselves. The histories, unique features, …
Using A Bert-Based Ensemble Network For Abusive Language Detection, Noah Ballinger
Using A Bert-Based Ensemble Network For Abusive Language Detection, Noah Ballinger
Computer Science and Computer Engineering Undergraduate Honors Theses
Over the past two decades, online discussion has skyrocketed in scope and scale. However, so has the amount of toxicity and offensive posts on social media and other discussion sites. Despite this rise in prevalence, the ability to automatically moderate online discussion platforms has seen minimal development. Recently, though, as the capabilities of artificial intelligence (AI) continue to improve, the potential of AI-based detection of harmful internet content has become a real possibility. In the past couple years, there has been a surge in performance on tasks in the field of natural language processing, mainly due to the development of …
Towards A Large-Scale Intelligent Mobile-Argumentation And Discovering Arguments, Controversial Topics And Topic-Oriented Focal Sets In Cyber-Argumentation, Najla Althuniyan
Towards A Large-Scale Intelligent Mobile-Argumentation And Discovering Arguments, Controversial Topics And Topic-Oriented Focal Sets In Cyber-Argumentation, Najla Althuniyan
Graduate Theses and Dissertations
User-generated content (UGC) platforms host different forms of information, such as audio, video, pictures, and text. They have many online applications, such as social media, blogs, photo and video sharing, customer reviews, debate, and deliberation platforms. Usually, the content of these platforms is provided and consumed by users. Most of these platforms, mainly social media and blogs, are often used for online discussion. These platforms offer tools for users to share and express opinions. Commonly, people from different backgrounds and origins discuss opinions about various issues over the Internet. Furthermore, discussions among users contain substantial information from which knowledge about …
City Goers: An Exploration Into Creating Seemingly Intelligent A.I. Systems, Matthew Brooke
City Goers: An Exploration Into Creating Seemingly Intelligent A.I. Systems, Matthew Brooke
Computer Science and Computer Engineering Undergraduate Honors Theses
Artificial Intelligence systems have come a long way over the years. One particular application of A.I. is its incorporation in video games. A key goal of creating an A.I. system in a video game is to convey a level of intellect to the player. During playtests for Halo: Combat Evolved, the developers at Bungie noticed that players deemed tougher enemies as more intelligent than weaker ones, despite the fact that there were no differences in behavior in the enemies. The tougher enemies provided a greater illusion of intelligence to the players. Inspired by this, I set out to create a …
Argumentation Stance Polarity And Intensity Prediction And Its Application For Argumentation Polarization Modeling And Diverse Social Connection Recommendation, Joseph Winstead Sirrianni
Argumentation Stance Polarity And Intensity Prediction And Its Application For Argumentation Polarization Modeling And Diverse Social Connection Recommendation, Joseph Winstead Sirrianni
Graduate Theses and Dissertations
Cyber argumentation platforms implement theoretical argumentation structures that promote higher quality argumentation and allow for informative analysis of the discussions. Dr. Liu’s research group has designed and implemented a unique platform called the Intelligent Cyber Argumentation System (ICAS). ICAS structures its discussions into a weighted cyber argumentation graph, which describes the relationships between the different users, their posts in a discussion, the discussion topic, and the various subtopics in a discussion. This platform is unique as it encodes online discussions into weighted cyber argumentation graphs based on the user’s stances toward one another’s arguments and ideas. The resulting weighted cyber …
Teaching Introductory Programming Concepts Through A Gesture-Based Interface, Lora Streeter
Teaching Introductory Programming Concepts Through A Gesture-Based Interface, Lora Streeter
Graduate Theses and Dissertations
Computer programming is an integral part of a technology driven society, so there is a tremendous need to teach programming to a wider audience. One of the challenges in meeting this demand for programmers is that most traditional computer programming classes are targeted to university/college students with strong math backgrounds. To expand the computer programming workforce, we need to encourage a wider range of students to learn about programming.
The goal of this research is to design and implement a gesture-driven interface to teach computer programming to young and non-traditional students. We designed our user interface based on the feedback …