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Full-Text Articles in Graphics and Human Computer Interfaces

A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo Jan 2018

A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo

Electrical and Computer Engineering Faculty Publications

From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. Practical applications often use sparsely-placed cameras to maximize visibility, while using as few cameras as possible to minimize cost. In general, it is challenging to calibrate sparse camera networks due to the lack of shared scene features across different camera views. In this paper, we propose a novel algorithm that can accurately and rapidly calibrate the geometric relationships across an arbitrary number of RGB-D cameras on a network. Our work has a number of novel features. First, to cope …


A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su Jan 2013

A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su

Theses and Dissertations--Electrical and Computer Engineering

Simultaneous localization and mapping is the technique to construct a 3D map of unknown environment. With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in …