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Graphics and Human Computer Interfaces Commons™
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Full-Text Articles in Graphics and Human Computer Interfaces
Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou
Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou
Dartmouth College Master’s Theses
Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was …
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Dartmouth College Master’s Theses
Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …