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Ateneo de Manila University

Mobile learning

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Full-Text Articles in Databases and Information Systems

Predicting Stag And Hare Hunting Behaviors Using Hidden Markov Model, Rex Bringula, Ma. Mercedes T. Rodrigo Jan 2020

Predicting Stag And Hare Hunting Behaviors Using Hidden Markov Model, Rex Bringula, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

In this paper, we used Hidden Markov Model (HMM) to describe the gaming behaviors of students and whether they will exhibit “stag” or “hare” hunting behavior in a mobile game for mathematics learning. We found that there is a 99% probability that the students will stay either as stag or hare hunters. Our results also suggest that they would choose arithmetic problems involving addition. These game behaviors are not beneficial to learning because they are only exhibiting mathematical skills they already know. The results of the study show that stag and hare hunters have unique traits that separate the one …


Designing Mobile Educational Games On Voter‟S Education: A Tale Of Three Engines, Ma. Regina Justina E. Estuar, Nadia Rowena C. Leetian, Michael B. Syson Oct 2013

Designing Mobile Educational Games On Voter‟S Education: A Tale Of Three Engines, Ma. Regina Justina E. Estuar, Nadia Rowena C. Leetian, Michael B. Syson

Department of Information Systems & Computer Science Faculty Publications

The rapid growth of mobile learning is influenced by the ability to access learning content anytime and anywhere. The on demand capability is available because mobile devices allow for convergence of internet and communications technologies. At the same time, the availability of engines makes development of mobile applications faster and seamless. However, not all mobile development engines are alike. This paper discusses on the development of mobile learning applications using mobile development engines in teaching Filipinos on responsible voting. Specifically, this paper discusses how AndEngine, Ren’Py, and homegrown Usbong were used to develop a mobile board game and a mobile …