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Full-Text Articles in Artificial Intelligence and Robotics
Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl
Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl
Undergraduate Honors Theses
Immersion is essential for player experience in video games. Artificial Intelligence serves as an agent that can generate human-like responses and intelligence to reinforce a player’s immersion into their environment. The most common strategy involved in video game AI is using decision trees to guide chosen actions. However, decision trees result in repetitive and robotic actions that reflect an unrealistic interaction. This experiment applies a genetic algorithm that explores selection, crossover, and mutation functions for genetic algorithm implementation in an isolated Super Mario Bros. pathfinding environment. An optimized pathfinding AI can be created by combining an elitist selection strategy with …
Ai For Classic Video Games Using Reinforcement Learning, Shivika Sodhi
Ai For Classic Video Games Using Reinforcement Learning, Shivika Sodhi
Master's Projects
Deep reinforcement learning is a technique to teach machines tasks based on trial and error experiences in the way humans learn. In this paper, some preliminary research is done to understand how reinforcement learning and deep learning techniques can be combined to train an agent to play Archon, a classic video game. We compare two methods to estimate a Q function, the function used to compute the best action to take at each point in the game. In the first approach, we used a Q table to store the states and weights of the corresponding actions. In our experiments, this …
A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark
A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark
Antioch University Full-Text Dissertations & Theses
With video game usage--and criticism on its activity--on the rise, it may be helpful for the psychological community to understand what it actually means to play video games, and what the lived experience entails. This qualitative, phenomenological study specifically explores user behaviors and decisions in the simulated life video game, The Sims. Ten participants completed one- to two-hour long semi-structured interviews, and the data was transcribed, organized into 1,988 codes, which were clustered into 30 categories, and from which six themes ultimately emerged. These resulting themes are: self-representation; past, present, and future; purpose for play; self-reflection; co-creation; and familiarity. The …