Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Graphics and Human Computer Interfaces

2019

Institution
Keyword
Publication
Publication Type
File Type

Articles 1 - 30 of 100

Full-Text Articles in Physical Sciences and Mathematics

A Qualitative Representation Of Spatial Scenes In R2 With Regions And Lines, Joshua Lewis Dec 2019

A Qualitative Representation Of Spatial Scenes In R2 With Regions And Lines, Joshua Lewis

Electronic Theses and Dissertations

Regions and lines are common geographic abstractions for geographic objects. Collections of regions, lines, and other representations of spatial objects form a spatial scene, along with their relations. For instance, the states of Maine and New Hampshire can be represented by a pair of regions and related based on their topological properties. These two states are adjacent (i.e., they meet along their shared boundary), whereas Maine and Florida are not adjacent (i.e., they are disjoint).

A detailed model for qualitatively describing spatial scenes should capture the essential properties of a configuration such that a description of the represented objects …


A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer Dec 2019

A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer

College of Computing and Digital Media Dissertations

Empirical research on what makes digital games enjoyable is critical for practitioners who want to design for enjoyment, including for Game Design, Gamification, and Serious Games. But existing theories of what leads to digital game enjoyment have been incomplete or lacking in empirical support showing their impact on enjoyment.

Desire Fulfillment Theory is proposed as a new theory of what leads to digital game enjoyment and tested through research with people who have recently played a digital game. This theory builds on three established theories: Expectancy Disconfirmation Theory, Theory of Basic Human Desires, and Flow Theory. These three theories are …


Improved Generalisation Bounds For Deep Learning Through L∞ Covering Numbers, Antoine Ledent, Yunwen Lei, Marius Kloft Dec 2019

Improved Generalisation Bounds For Deep Learning Through L∞ Covering Numbers, Antoine Ledent, Yunwen Lei, Marius Kloft

Research Collection School Of Computing and Information Systems

Using proof techniques involving L∞ covering numbers, we show generalisation error bounds for deep learning with two main improvements over the state of the art. First, our bounds have no explicit dependence on the number of classes except for logarithmic factors. This holds even when formulating the bounds in terms of the L 2 norm of the weight matrices, while previous bounds exhibit at least a square-root dependence on the number of classes in this case. Second, we adapt the Rademacher analysis of DNNs to incorporate weight sharing—a task of fundamental theoretical importance which was previously attempted only under very …


Image Classification Using Fuzzy Fca, Niruktha Roy Gotoor Dec 2019

Image Classification Using Fuzzy Fca, Niruktha Roy Gotoor

Department of Computer Science and Engineering: Dissertations, Theses, and Student Research

Formal concept analysis (FCA) is a mathematical theory based on lattice and order theory used for data analysis and knowledge representation. It has been used in various domains such as data mining, machine learning, semantic web, Sciences, for the purpose of data analysis and Ontology over the last few decades. Various extensions of FCA are being researched to expand it's scope over more departments. In this thesis,we review the theory of Formal Concept Analysis (FCA) and its extension Fuzzy FCA. Many studies to use FCA in data mining and text learning have been pursued. We extend these studies to include …


Improving Medication Information Presentation Through Interactive Visualization In Mobile Apps: Human Factors Design, Don Roosan, Yan Li, Anandi Law, Huy Truong, Mazharul Karim, Jay Chok, Moom Roosan Nov 2019

Improving Medication Information Presentation Through Interactive Visualization In Mobile Apps: Human Factors Design, Don Roosan, Yan Li, Anandi Law, Huy Truong, Mazharul Karim, Jay Chok, Moom Roosan

Pharmacy Faculty Articles and Research

Background: Despite the detailed patient package inserts (PPIs) with prescription drugs that communicate crucial information about safety, there is a critical gap between patient understanding and the knowledge presented. As a result, patients may suffer from adverse events. We propose using human factors design methodologies such as hierarchical task analysis (HTA) and interactive visualization to bridge this gap. We hypothesize that an innovative mobile app employing human factors design with an interactive visualization can deliver PPI information aligned with patients’ information processing heuristics. Such an app may help patients gain an improved overall knowledge of medications.

Objective: The …


Tools For Tutoring Theoretical Computer Science Topics, Mark Mccartin-Lim Nov 2019

Tools For Tutoring Theoretical Computer Science Topics, Mark Mccartin-Lim

Doctoral Dissertations

This thesis introduces COMPLEXITY TUTOR, a tutoring system to assist in learning abstract proof-based topics, which has been specifically targeted towards the population of computer science students studying theoretical computer science. Existing literature has shown tremendous educational benefits produced by active learning techniques, student-centered pedagogy, gamification and intelligent tutoring systems. However, previously, there had been almost no research on adapting these ideas to the domain of theoretical computer science. As a population, computer science students receive immediate feedback from compilers and debuggers, but receive no similar level of guidance for theoretical coursework. One hypothesis of this thesis is that immediate …


Low-Resource Name Tagging Learned With Weakly Labeled Data, Yixin Cao, Zikun Hu, Tat-Seng Chua, Zhiyuan Liu, Heng Ji Nov 2019

Low-Resource Name Tagging Learned With Weakly Labeled Data, Yixin Cao, Zikun Hu, Tat-Seng Chua, Zhiyuan Liu, Heng Ji

Research Collection School Of Computing and Information Systems

Name tagging in low-resource languages or domains suffers from inadequate training data. Existing work heavily relies on additional information, while leaving those noisy annotations unexplored that extensively exist on the web. In this paper, we propose a novel neural model for name tagging solely based on weakly labeled (WL) data, so that it can be applied in any low-resource settings. To take the best advantage of all WL sentences, we split them into high-quality and noisy portions for two modules, respectively: (1) a classification module focusing on the large portion of noisy data can efficiently and robustly pretrain the tag …


Special Issue On Multimedia Recommendation And Multi-Modal Data Analysis, Xiangnan He, Zhenguang Liu, Hanwang Zhang, Chong-Wah Ngo, Svebor Karaman, Yongfeng Zhang Nov 2019

Special Issue On Multimedia Recommendation And Multi-Modal Data Analysis, Xiangnan He, Zhenguang Liu, Hanwang Zhang, Chong-Wah Ngo, Svebor Karaman, Yongfeng Zhang

Research Collection School Of Computing and Information Systems

Rich multimedia contents are dominating the Web. In popular social media platforms such as FaceBook, Twitter, and Instagram, there are over millions of multimedia contents being created by users on a daily basis. In the meantime, multimedia data consist of data in multiple modalities, such as text, images, audio, and so on. Users are heavily overloaded by the massive multi-modal data, and it becomes critical to explore advanced techniques for heterogeneous big data analytics and multimedia recommendation. Traditional multimedia recommendation and data analysis technologies cannot well address the problem of understanding users’ preference in the feature-rich multimedia contents, and have …


Shellnet: Efficient Point Cloud Convolutional Neural Networks Using Concentric Shells Statistics, Zhiyuan Zhang, Binh-Son Hua, Sai-Kit Yeung Nov 2019

Shellnet: Efficient Point Cloud Convolutional Neural Networks Using Concentric Shells Statistics, Zhiyuan Zhang, Binh-Son Hua, Sai-Kit Yeung

Research Collection School Of Computing and Information Systems

Deep learning with 3D data has progressed significantly since the introduction of convolutional neural networks that can handle point order ambiguity in point cloud data. While being able to achieve good accuracies in various scene understanding tasks, previous methods often have low training speed and complex network architecture. In this paper, we address these problems by proposing an efficient end-to-end permutation invariant convolution for point cloud deep learning. Our simple yet effective convolution operator named ShellConv uses statistics from concentric spherical shells to define representative features and resolve the point order ambiguity, allowing traditional convolution to perform on such features. …


Vireo-Eurecom @ Trecvid 2019: Ad-Hoc Video Search (Avs), Phuong Anh Nguyen, Jiaxin Wu, Chong-Wah Ngo, Francis Danny, Benoit Huet Nov 2019

Vireo-Eurecom @ Trecvid 2019: Ad-Hoc Video Search (Avs), Phuong Anh Nguyen, Jiaxin Wu, Chong-Wah Ngo, Francis Danny, Benoit Huet

Research Collection School Of Computing and Information Systems

In this paper, we describe the systems developed for Ad-hoc Video Search (AVS) task at TRECVID 2019[1] and the achieved results.


Vireojd-Mm @ Trecvid 2019: Activities In Extended Video (Actev), Zhijian Hou, Ying-Wei Pan, Ting Yao, Chong-Wah Ngo Nov 2019

Vireojd-Mm @ Trecvid 2019: Activities In Extended Video (Actev), Zhijian Hou, Ying-Wei Pan, Ting Yao, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

In this paper, we describe the system developed for Activities in Extended Video(ActEV) task at TRECVid 2019 [1] and the achieved results. Activities in Extended Video(ActEV): The goal of Activities in Extended Video is to spatially and temporally localize the action instances in a surveillance setting. We have participated in previous ActEV prize challenge. Since the only difference between the two challenges is evaluation metric, we maintain previous pipeline [2] for this challenge. The pipeline has three stages: object detection, tubelet generation and temporal action localization. This time we extend the system for two aspects separately: better object detection and …


Revisiting Collaboration Through Mixed Reality: The Evolution Of Groupware, Barrett Ens, Joel Lanir, Anthony Tang, Scott Bateman, Gun Lee, Thammathip Piumsomboon, Mark Billinghurst Nov 2019

Revisiting Collaboration Through Mixed Reality: The Evolution Of Groupware, Barrett Ens, Joel Lanir, Anthony Tang, Scott Bateman, Gun Lee, Thammathip Piumsomboon, Mark Billinghurst

Research Collection School Of Computing and Information Systems

Collaborative Mixed Reality (MR) systems are at a critical point in time as they are soon to become more commonplace. However, MR technology has only recently matured to the point where researchers can focus deeply on the nuances of supporting collaboration, rather than needing to focus on creating the enabling technology. In parallel, but largely independently, the field of Computer Supported Cooperative Work (CSCW) has focused on the fundamental concerns that underlie human communication and collaboration over the past 30-plus years. Since MR research is now on the brink of moving into the real world, we reflect on three decades …


Gender And Racial Diversity In Commercial Brands' Advertising Images On Social Media, Jisun An, Haewoon Kwak Nov 2019

Gender And Racial Diversity In Commercial Brands' Advertising Images On Social Media, Jisun An, Haewoon Kwak

Research Collection School Of Computing and Information Systems

Gender and racial diversity in the mediated images from the media shape our perception of different demographic groups. In this work, we investigate gender and racial diversity of 85,957 advertising images shared by the 73 top international brands on Instagram and Facebook. We hope that our analyses give guidelines on how to build a fully automated watchdog for gender and racial diversity in online advertisements.


Eurecom At Trecvid Avs 2019, Danny Francis, Phuong Anh Nguyen, Benoit Huet, Chong-Wah Ngo Nov 2019

Eurecom At Trecvid Avs 2019, Danny Francis, Phuong Anh Nguyen, Benoit Huet, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

This notebook reports the model and results of the EURECOM runs at TRECVID AVS 2019.


Semi-Supervised Entity Alignment Via Joint Knowledge Embedding Model And Cross-Graph Model, Chengjiang Li, Yixin Cao, Lei Hou, Jiaxin Shi, Juanzi Li, Tat-Seng Chua Nov 2019

Semi-Supervised Entity Alignment Via Joint Knowledge Embedding Model And Cross-Graph Model, Chengjiang Li, Yixin Cao, Lei Hou, Jiaxin Shi, Juanzi Li, Tat-Seng Chua

Research Collection School Of Computing and Information Systems

Entity alignment aims at integrating complementary knowledge graphs (KGs) from different sources or languages, which may benefit many knowledge-driven applications. It is challenging due to the heterogeneity of KGs and limited seed alignments. In this paper, we propose a semi-supervised entity alignment method by joint Knowledge Embedding model and Cross-Graph model (KECG). It can make better use of seed alignments to propagate over the entire graphs with KG-based constraints. Specifically, as for the knowledge embedding model, we utilize TransE to implicitly complete two KGs towards consistency and learn relational constraints between entities. As for the cross-graph model, we extend Graph …


Game-Assisted Rehabilitation For Post-Stroke Survivors, Hee-Tae Jung Oct 2019

Game-Assisted Rehabilitation For Post-Stroke Survivors, Hee-Tae Jung

Doctoral Dissertations

Stroke is a leading cause of permanent impairments among its survivors. Although patients need to go through intensive, longitudinal rehabilitation to regain function before the stroke, patients show poor engagement and adherence to rehabilitation therapies which hampers their recovery. As a means to enhance stroke survivors' motivation, engagement, and adherence to intensive and longitudinal rehabilitation, the use of games in stroke rehabilitation has received attention from research and clinical communities. In order to realize this, it is important to take a holistic, end-to-end research approach that encompasses 1) the development of game technologies that are not only entertaining but also …


Using Visual Media To Empower Citizen Scientists: A Case Study Of The Outsmart App, Megan E. Kierstead Oct 2019

Using Visual Media To Empower Citizen Scientists: A Case Study Of The Outsmart App, Megan E. Kierstead

Masters Theses

To be successful citizen science projects need to do two key things: (1) they need to meaningfully engage the public and they must also provide people with the tools, expertise, and/or training needed to participate in rigorous research that can be used by the scientific community. In some ways, these requirements are potentially at odds. Emphasis on rigor and expertise risks excluding members of the public who do not feel qualified to participate in esoteric or technically difficult scientific research. Conversely, projects that eschew rigorous methods in favor of wider participation might lead to bad data that cannot be used …


Digital Addiction: A Conceptual Overview, Amarjit Kumar Singh, Pawan Kumar Singh Oct 2019

Digital Addiction: A Conceptual Overview, Amarjit Kumar Singh, Pawan Kumar Singh

Library Philosophy and Practice (e-journal)

Abstract

Digital addiction referred to an impulse control disorder that involves the obsessive use of digital devices, digital technologies, and digital platforms, i.e. internet, video game, online platforms, mobile devices, digital gadgets, and social network platform. It is an emerging domain of Cyberpsychology (Singh, Amarjit Kumar and Pawan Kumar Singh; 2019), which explore a problematic usage of digital media, device, and platforms by being obsessive and excessive. This article analyses, reviewed the current research, and established a conceptual overview on the digital addiction. The research literature on digital addiction has proliferated. However, we tried to categories the digital addiction, according …


Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


Mixed-Dish Recognition With Contextual Relation Networks, Lixi Deng, Jingjing Chen, Qianru Sun, Xiangnan He, Sheng Tang, Zhaoyan Ming, Yongdong Zhang, Tat-Seng Chua Oct 2019

Mixed-Dish Recognition With Contextual Relation Networks, Lixi Deng, Jingjing Chen, Qianru Sun, Xiangnan He, Sheng Tang, Zhaoyan Ming, Yongdong Zhang, Tat-Seng Chua

Research Collection School Of Computing and Information Systems

Mixed dish is a food category that contains different dishes mixed in one plate, and is popular in Eastern and Southeast Asia. Recognizing individual dishes in a mixed dish image is important for health related applications, e.g. calculating the nutrition values. However, most existing methods that focus on single dish classification are not applicable to mixed-dish recognition. The new challenge in recognizing mixed-dish images are the complex ingredient combination and severe overlap among different dishes. In order to tackle these problems, we propose a novel approach called contextual relation networks (CR-Nets) that encodes the implicit and explicit contextual relations among …


Fusion Of Multimodal Embeddings For Ad-Hoc Video Search, Danny Francis, Phuong Anh Nguyen, Benoit Huet, Chong-Wah Ngo Oct 2019

Fusion Of Multimodal Embeddings For Ad-Hoc Video Search, Danny Francis, Phuong Anh Nguyen, Benoit Huet, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

The challenge of Ad-Hoc Video Search (AVS) originates from free-form (i.e., no pre-defined vocabulary) and freestyle (i.e., natural language) query description. Bridging the semantic gap between AVS queries and videos becomes highly difficult as evidenced from the low retrieval accuracy of AVS benchmarking in TRECVID. In this paper, we study a new method to fuse multimodal embeddings which have been derived based on completely disjoint datasets. This method is tested on two datasets for two distinct tasks: on MSR-VTT for unique video retrieval and on V3C1 for multiple videos retrieval.


Nonuniform Timeslicing Of Dynamic Graphs Based On Visual Complexity, Yong Wang, Daniel Archambault, Hammad Haleem, Torsten Moeller, Yanhong Wu, Huamin Qu Oct 2019

Nonuniform Timeslicing Of Dynamic Graphs Based On Visual Complexity, Yong Wang, Daniel Archambault, Hammad Haleem, Torsten Moeller, Yanhong Wu, Huamin Qu

Research Collection School Of Computing and Information Systems

Uniform timeslicing of dynamic graphs has been used due to its convenience and uniformity across the time dimension. However, uniform timeslicing does not take the data set into account, which can generate cluttered timeslices with edge bursts and empty timeslices with few interactions. The graph mining filed has explored nonuniform timeslicing methods specifically designed to preserve graph features for mining tasks. In this paper, we propose a nonuni-form timeslicing approach for dynamic graph visualization. Our goal is to create timeslices of equal visual complexity. To this end, we adapt histogram equalization to create timeslices with a similar number of events, …


Reachnn: Reachability Analysis Of Neural-Network Controlled Systems, Chao Huang, Jiameng Fan, Wenchao Li, Xin Chen, Qi Zhu Oct 2019

Reachnn: Reachability Analysis Of Neural-Network Controlled Systems, Chao Huang, Jiameng Fan, Wenchao Li, Xin Chen, Qi Zhu

Computer Science Faculty Publications

Applying neural networks as controllers in dynamical systems has shown great promises. However, it is critical yet challenging to verify the safety of such control systems with neural-network controllers in the loop. Previous methods for verifying neural network controlled systems are limited to a few specific activation functions. In this work, we propose a new reachability analysis approach based on Bernstein polynomials that can verify neural-network controlled systems with a more general form of activation functions, i.e., as long as they ensure that the neural networks are Lipschitz continuous. Specifically, we consider abstracting feedforward neural networks with Bernstein polynomials for …


Rotation Invariant Convolutions For 3d Point Clouds Deep Learning, Zhiyuan Zhang, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung Sep 2019

Rotation Invariant Convolutions For 3d Point Clouds Deep Learning, Zhiyuan Zhang, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung

Research Collection School Of Computing and Information Systems

Recent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the …


The Design Of An Emerging/Multi-Paradigm Programming Languages Course, Saverio Perugini Aug 2019

The Design Of An Emerging/Multi-Paradigm Programming Languages Course, Saverio Perugini

Saverio Perugini

We present the design of a new special topics course, Emerging/Multi-paradigm Languages, on the recent trend toward more dynamic, multi-paradigm languages. To foster course adoption, we discuss the design of the course, which includes language presentations/papers and culminating, 􀏐inal projects/papers. The goal of this article is to inspire and facilitate course adoption.


Developing A Contemporary And Innovative Operating Systems Course, Saverio Perugini, David J. Wright Aug 2019

Developing A Contemporary And Innovative Operating Systems Course, Saverio Perugini, David J. Wright

Saverio Perugini

This birds-of-a-feather provides a discussion forum to foster innovation in teaching operating systems (os) at the undergraduate level. This birds-of-a-feather seeks to generate discussion and ideas around pedagogy for os and, in particular, how we might develop a contemporary and innovative model, in both content and delivery, for an os course—that plays a central role in a cs curriculum—and addresses significant issues of misalignment between existing os courses and employee professional skills and knowledge requirements. We would like to exchange ideas regarding a re-conceptualized course model of os curriculum and related pedagogy, especially in the areas of mobile OSs and …


An Interactive, Graphical Simulator For Teaching Operating Systems, Joshua W. Buck, Saverio Perugini Aug 2019

An Interactive, Graphical Simulator For Teaching Operating Systems, Joshua W. Buck, Saverio Perugini

Saverio Perugini

We demonstrate a graphical simulation tool for visually and interactively exploring the processing of a variety of events handled by an operating system when running a program. Our graphical simulator is available for use on the web by both instructors and students for purposes of pedagogy. Instructors can use it for live demonstrations of course concepts in class, while students can use it outside of class to explore the concepts. The graphical simulation tool is implemented using the React library for the fancy ui elements of the Node.js framework and is available as a web application at https://cpudemo.azurewebsites.net. The goals …


An Introduction To Declarative Programming In Clips And Prolog, Jack L. Watkin, Adam C. Volk, Saverio Perugini Aug 2019

An Introduction To Declarative Programming In Clips And Prolog, Jack L. Watkin, Adam C. Volk, Saverio Perugini

Saverio Perugini

We provide a brief introduction to CLIPS—a declarative/logic programming language for implementing expert systems—and PROLOG—a declarative/logic programming language based on first-order, predicate calculus. Unlike imperative languages in which the programmer specifies how to compute a solution to a problem, in a declarative language, the programmer specifies what they what to find, and the system uses a search strategy built into the language. We also briefly discuss applications of CLIPS and PROLOG.


Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert Aug 2019

Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert

Faculty Scholarship and Creative Works

In August of 2018 a group of academic, government, and industry experts in the field of Augmented Reality gathered for four days to consider potential technological and societal issues and opportunities that could accompany a future where AR is pervasive in location and duration of use. This report is intended to summarize some of the most novel and potentially impactful insights and opportunities identified by the group.

Our target audience includes AR researchers, government leaders, and thought leaders in general. It is our intent to share some compelling technological and societal questions that we believe are unique to AR, and …


Kgat: Knowledge Graph Attention Network For Recommendation, Xiang Wang, Xiangnan He, Yixin Cao, Meng Liu, Tat-Seng Chua Aug 2019

Kgat: Knowledge Graph Attention Network For Recommendation, Xiang Wang, Xiangnan He, Yixin Cao, Meng Liu, Tat-Seng Chua

Research Collection School Of Computing and Information Systems

To provide more accurate, diverse, and explainable recommendation, it is compulsory to go beyond modeling user-item interactions and take side information into account. Traditional methods like factorization machine (FM) cast it as a supervised learning problem, which assumes each interaction as an independent instance with side information encoded. Due to the overlook of the relations among instances or items (e.g., the director of a movie is also an actor of another movie), these methods are insufficient to distill the collaborative signal from the collective behaviors of users. In this work, we investigate the utility of knowledge graph (KG), which breaks …