Open Access. Powered by Scholars. Published by Universities.®
Other Rehabilitation and Therapy Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 1 of 1
Full-Text Articles in Other Rehabilitation and Therapy
Evaluating The Use Of Nintendo Labo As A Rehabilitation Tool, Jacob Colwell, Logan Suiter, Amanda Wells
Evaluating The Use Of Nintendo Labo As A Rehabilitation Tool, Jacob Colwell, Logan Suiter, Amanda Wells
ONU Student Research Colloquium
Serious gaming is the practice of using video games, either commercial or specifically designed, for physical rehabilitation. Serious games have emerged in the last decade as a way to increase patient involvement in rehabilitation, increase the likelihood of patients continuing treatment after progress stalls, and generally increase mental health during treatment. However, the current literature has not kept pace with the evolution of technology and therefore the use of next-generation consoles for serious gaming is underdeveloped.
The Nintendo Switch could provide new avenues for serious gaming because of the advanced sensing ability of its controllers (Joy-Cons) and the engaging ways …