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Engineering Education Commons

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Full-Text Articles in Engineering Education

Work In Progress: Teaching Game Design And Robotics Together: A Natural Marriage Of Computing And Engineering Design In A First-Year Engineering Course, Adam R. Carberry, Ashish Amresh Apr 2018

Work In Progress: Teaching Game Design And Robotics Together: A Natural Marriage Of Computing And Engineering Design In A First-Year Engineering Course, Adam R. Carberry, Ashish Amresh

Ashish Amresh

The increased dependence on computer programming in engineering has made it essential for engineering students to learn about programming throughout their undergraduate education. In the same vein, computing students benefit when given an opportunity to learn more about engineering design and systematic thinking. This paper discusses how one college embedded computing and engineering into a combined first-year introductory course. The course fuses computing and engineering using game design and robotics as an offering for both cohorts of students to work together in a multidisciplinary environment. Over the course of the semester, students learn introductory computing and engineering design concepts by …


Scrumtutor: A Web-Based Interactive Tutorial For Scrum Software Development, Sindhura Potineni, Srividya K. Bansal, Ashish Amresh Apr 2018

Scrumtutor: A Web-Based Interactive Tutorial For Scrum Software Development, Sindhura Potineni, Srividya K. Bansal, Ashish Amresh

Ashish Amresh

In a traditional software engineering class, students are typically engaged in theoretical lectures followed by homework assignments or a project. Use of hands-on training and laboratory activities using realworld projects is more likely to produce students with a higher level of achievement and more confidence in the course material. If every topic or technique introduced in the course has a corresponding hands-on activity that demonstrates an application or use of the concept in the industry, students better understand the need for the technique and the learning environment is more interactive, engaging, and interesting to students. This paper presents a project …


Evaluating The Effectiveness Of Flipped Classrooms For Teaching Cs1, Ashish Amresh, Adam R. Carberry, John Femiani Apr 2018

Evaluating The Effectiveness Of Flipped Classrooms For Teaching Cs1, Ashish Amresh, Adam R. Carberry, John Femiani

Ashish Amresh

An alternative to the traditional classroom structure that has seen increased use in higher education is the flipped classroom. Flipping the classroom switches when assignments (e.g. homework) and knowledge transfer (e.g. lecture) occur. Flipped classrooms are getting popular in secondary and postsecondary teaching institutions as evidenced by the marked increase in the study, use, and application of the flipped pedagogy as it applies to learning and retention. The majority of the courses that have undergone this change use applied learning strategies and include a significant “learning-by-doing” component. The research in this area is skewed towards such courses and in general …


Word Towers: Assessing Domain Knowledge With Non-Traditional Genres, Tyler Baron, Ashish Amresh Apr 2018

Word Towers: Assessing Domain Knowledge With Non-Traditional Genres, Tyler Baron, Ashish Amresh

Ashish Amresh

This paper presents the design, development and the results of a pilot study for Word Towers (WT), an educational game that combines gameplay mechanics from board-style word building and arcade style tower defense games. To our knowledge, this is the first ever attempt to merge these game genres into a functional educational game. Our efforts open the possibility for other learning games to be reworked into new genres, increasing novelty and player engagement. Expanding the range of genres also allows for learning games to reach a wider audience. The goal of the WT is to provide a natural method for …