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Electrical and Computer Engineering Commons

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Full-Text Articles in Electrical and Computer Engineering

A Real-Time Gaze Estimation Framework For Mobile Devices, Yu Feng, Nathan Goulding-Hotta, Asif Khan, Hans Reyserhove, Yuhao Zhu Apr 2022

A Real-Time Gaze Estimation Framework For Mobile Devices, Yu Feng, Nathan Goulding-Hotta, Asif Khan, Hans Reyserhove, Yuhao Zhu

Frameless

Tracking eyes becomes an important component to unleash new ways of human-machine interactions in augmented and virtual reality (AR/VR). To make the eye tracking system responsible, eye tracking systems need to operate at a real-time rate (> 30Hz). However, from our experiments, modern gaze tracking algorithms operate at most 5 Hz on mobile processors. In this talk, we present a real-time eye tracking algorithm that operates at 30 Hz on a mobile processor. Our algorithm achieves sub-0.5° gaze accuracy, while requiring only 30K parameters, which is one to two orders of magnitude smaller than state-of-the-art algorithms.


Deep Gaze Velocity Analysis During Mammographic Reading For Biometric Identification Of Radiologists, Hong-Jun Yoon, Folami Alamudun, Kathy Hudson, Garnetta Morin-Ducote, Georgia Tourassi Jan 2018

Deep Gaze Velocity Analysis During Mammographic Reading For Biometric Identification Of Radiologists, Hong-Jun Yoon, Folami Alamudun, Kathy Hudson, Garnetta Morin-Ducote, Georgia Tourassi

Journal of Human Performance in Extreme Environments

Several studies have confirmed that the gaze velocity of the human eye can be utilized as a behavioral biometric or personalized biomarker. In this study, we leverage the local feature representation capacity of convolutional neural networks (CNNs) for eye gaze velocity analysis as the basis for biometric identification of radiologists performing breast cancer screening. Using gaze data collected from 10 radiologists reading 100 mammograms of various diagnoses, we compared the performance of a CNN-based classification algorithm with two deep learning classifiers, deep neural network and deep belief network, and a previously presented hidden Markov model classifier. The study showed that …


User Interaction In Hands-Free Gaming: A Comparative Study Of Gaze-Voice And Touchscreen Interface Control, Muhtar Çağkan Uludağli, Cengi̇z Acartürk Jan 2018

User Interaction In Hands-Free Gaming: A Comparative Study Of Gaze-Voice And Touchscreen Interface Control, Muhtar Çağkan Uludağli, Cengi̇z Acartürk

Turkish Journal of Electrical Engineering and Computer Sciences

The goal of the present study is to contribute to the research on the use of eye tracking in hands-free gaming. We report the results of an experimental study by using a platform game designed by the authors. The game allowed gaze-voice command control, as well touchscreen control of the interface by the player. We employed a set of performance measures and we measured player engagement as an indicator of user experience. The findings revealed that the players did not improve in game performance when they used the gaze-voice control compared to the touchscreen control. On the other hand, they …


Design And Control Of A Visual Servomechanism For Automating Corneal Cross-Linking Treatment In Keratoconus Patients, Onurcan Şahi̇n, Erdi̇nç Altuğ Jan 2015

Design And Control Of A Visual Servomechanism For Automating Corneal Cross-Linking Treatment In Keratoconus Patients, Onurcan Şahi̇n, Erdi̇nç Altuğ

Turkish Journal of Electrical Engineering and Computer Sciences

A novel mechatronic system designed for automated corneal cross-linking (CCL) treatment in keratoconus patients is introduced. Keratoconus is a serious illness that if not treated may cause serious distortion of vision. Currently, the CCL operation, which is the most promising treatment of this disease, is performed manually. The automated system developed is the first of its kind to automate the treatment with visual feedback, and it aims to increase the efficiency in treatment and to eliminate any potential side effects and risks of the treatment. To track the eye of the patient, the system consists of a camera, an image …