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Full-Text Articles in Other Computer Engineering

Jsish, Ryan Grasell Jul 2015

Jsish, Ryan Grasell

Computer Science and Software Engineering

For my senior project, I implemented Professor Keen’s JSish spec in C++. JSish is a subset of Javascript with support for execution from the command line and files.

I chose this project because I wanted to reinforce my programing language skills, learn C++, and gain a deeper understanding of garbage collection.

I quickly grew familiar with C++. My prior experience with both C and Java was a good enough introduction to let me hit the ground running. The biggest hurdle for me was the lack of garbage collection built into C++. I understood the principles of manual memory management, but …


Greenplace: A User Driven Marketplace For Perishable Goods, Nicolas Higuera Jun 2015

Greenplace: A User Driven Marketplace For Perishable Goods, Nicolas Higuera

Computer Science and Software Engineering

As the world population grows, food vendors need to be increasingly efficient in the distribution of their products. Products with short shelf-lives need to be distributed as quickly as possible in order to maximize potency. Existing technologies allowing the sale of goods from peer to peer lack key features to optimize usage for perishable goods. GreenPlace provides some of the essential features necessary to distributing perishable goods and managing those orders in an effective manner.


X264 Video Encoding Frontend, Alvin Lam Jun 2015

X264 Video Encoding Frontend, Alvin Lam

Computer Science and Software Engineering

x264 is a free video codec for encoding video streams into the H.264/MPEG-4 AVC format. It has become the new standard for video encoding, providing higher quality with a higher compression than that of XviD. x264 provides a command line interface as well as an API and is used in popular applications such as HandBrake and FFmpeg. Advanced Audio Coding (AAC) is a very popular audio coding standard for lossy digital audio compression. AAC provides a higher sound quality than MP3 at similar bitrates. This senior project describes the design and implementation of a x264 video encoding frontend that uses …


Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster Jun 2015

Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster

Computer Science and Software Engineering

Ascendance is a 2.5D platformer adventure game for computers, developed in the Unity development environment over two quarters to apply computer graphics and software engineering principles to the programming and iterative development of a game. Players encounter enemies which they must defeat or avoid while they explore the level for the required objects that lead them to victory. Testing of Ascendance required several iterations of play testing and surveys by various testers with and without gaming backgrounds, and was followed by rapid refinement of game mechanics and aesthetics. The result is a fully functional demo that features a sophisticated start …


The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier Jun 2015

The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier

Computer Science and Software Engineering

The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.


Customer Tracking Through An Affordable Consumer Device Array, Daniel Nishi Jun 2015

Customer Tracking Through An Affordable Consumer Device Array, Daniel Nishi

Computer Science and Software Engineering

Commercial person tracking systems that use wifi packet analysis is currently very costly. In order to reduce the barrier of entry and allow small businesses to reap the benefits of indoor trilateration systems and monitor consumer traffic patterns, I am building out a system that will run on low-cost hardware and be deployable without a monthly service fee. By using consumer hardware, we are able to collect and analyze wifi management packets from smartphone sources and use it to extract actionable business information.


Custom Keys: Numeric Keypad Server-Client Android App, Cameron Hom Jun 2015

Custom Keys: Numeric Keypad Server-Client Android App, Cameron Hom

Computer Science and Software Engineering

Custom Keys is an app that consists of a server and an app which communicate through the network. This project explored a way to improve numeric keystroke input for users who do not have numeric keypads on their laptops or computers. I discuss many features and designs I used in Custom Keys to create the app and server. I also discuss some of the drawbacks to the design. Custom Keys was successfully created but more testing and research is needed to determine if it improves individual numeric keystroke's per minute.


The Ground Is Lava!, Aaron Jacobs Jun 2015

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


The Lecturescribe Platform, Kevin Backers, Kevin Feutz, Erik Owen Jun 2015

The Lecturescribe Platform, Kevin Backers, Kevin Feutz, Erik Owen

Computer Science and Software Engineering

The LectureScribe platform is a free classroom transcription service that is deployed as a website. The platform allows professors to talk into a microphone, and deaf or hard of hearing students have the ability to see what the professor is saying in real time on their personal device. LectureScribe was created by three Cal Poly Software Engineering students. This document details the platform itself, as well as the developers’ process of creating this software system over the span of two academic quarters.


G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer Jun 2015

G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer

Computer Science and Software Engineering

G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.


Configuration-Driven Table Library, Torrin Smith Jun 2015

Configuration-Driven Table Library, Torrin Smith

Computer Science and Software Engineering

No abstract provided.