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The Engineering Admissions Partnership Program: A Navigation Strategy For Community College Students Seeking A Pathway Into Engineering, Marcia R. Laugerman, Mack C. Shelley, Steven K. Mickelson, Diane T. Rover Jun 2017

The Engineering Admissions Partnership Program: A Navigation Strategy For Community College Students Seeking A Pathway Into Engineering, Marcia R. Laugerman, Mack C. Shelley, Steven K. Mickelson, Diane T. Rover

Diane Rover

This paper presents the evaluation of a program designed to improve transfer outcomes for community college students pursuing an engineering degree. The program, the Engineering Admissions Partnership Program (E-APP), was designed to improve the navigational success of community college transfer students through connections to the university. These connections include coordinated academic advising, peer-mentoring, campus visits, and online social and professional networks. The objective of the study is to determine the efficacy of the E-APP and its interventions, which will be measured by increased participation rates and increased university retention rates for E-APP participants. Outcome data for the students are analyzed …


Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis Dec 2014

Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis

Ivan M. Jorrín Abellán

Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created designs across different 3DVW platforms, or the lack of integration of 3DVWs with existing technologies in the classroom ecosystem (e.g., widespread web-based learning platforms such as Moodle, or mobile augmented reality applications). Focusing on a specific kind of 3DVW (virtual globes, such as Google Earth, used like 3DVWs), we propose a system that enables teachers to deploy across-spaces …


Toward A User-Centered I2-Enabled Collaborative Learning And Teaching Environment: The Cal Poly Scandinavian Style Participatory Design Project, Helen Y. Chu, Franz Kurfess, David Gillette, Craig Schultz, Mary Somerville, Marita Holst, Peter Lundkvist, Anita Mirijamdotter, Robert Sundlof, Seppo Tanskanen, Markus Tiburzi Sep 2005

Toward A User-Centered I2-Enabled Collaborative Learning And Teaching Environment: The Cal Poly Scandinavian Style Participatory Design Project, Helen Y. Chu, Franz Kurfess, David Gillette, Craig Schultz, Mary Somerville, Marita Holst, Peter Lundkvist, Anita Mirijamdotter, Robert Sundlof, Seppo Tanskanen, Markus Tiburzi

Helen Y. Chu

Information Technology Services and the University Library partnered to build an Internet2-enabled Learning Commons (LC) at California Polytechnic State University in San Luis Obispo. The project team now extends the campus partnership model to include student and faculty users in collaboratively applying Scandinavian style co-design methodologies for physical and virtual learning and teaching environments. The interactive design approach was tested from January to June 2005 with funding from a U.S. Office of Naval Research Internet2 MiniGrant subcontract award. The project evaluated the efficacy of an interactive design/redesign methodology for encouraging user-driven, boundary-crossing information exchange and knowledge creation. Involving graduate and …