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Articles 1 - 3 of 3
Full-Text Articles in Other Computer Engineering
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Frameless
Circle Optics is developing novel technology for low-parallax, real time, panoramic image capture using an integrated array of multiple adjacent polygonal-edged cameras. This technology can be optimized and deployed for a variety of markets, including cinematic VR. Circle Optics’ existing prototype, Hydra Alpha, will be demonstrated.
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Frameless
This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.
The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).