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Full-Text Articles in Other Computer Engineering

Inventions On Auto-Configurable Gui-A Triz Based Analysis, Umakant Mishra Sep 2007

Inventions On Auto-Configurable Gui-A Triz Based Analysis, Umakant Mishra

Umakant Mishra

A GUI is intended for the end user but designed by the developer. Even the experienced developer cannot realistically anticipate what options will be required by the users at a future point of time. Besides, even a well-designed GUI may not be felt convenient to all categories of users as the skill, expertise and requirement of the users vary from each other.

Although the user can best describe his requirement and therefore can best configure the GUI, it is not advisable for the user to spend time and effort to configure the GUI. The user interface needs to be customized …


Evaluating Software Engineering Processes In Commercial And Community Open Source Projects, Tony Wasserman, Eugenio Capra Apr 2007

Evaluating Software Engineering Processes In Commercial And Community Open Source Projects, Tony Wasserman, Eugenio Capra

Tony Wasserman

We describe a current study for obtaining information about management of commercial and community open source projects. We have interviewed and surveyed leaders of more than 75 open source projects. Questions focused on the styles of leadership and communication, with a technical focus on testing and quality assurance processes. This paper describes the methods used to identify and contact subjects, as well as the questions posed and some results.


Using Flossmole Data In Determining Business Readiness Ratings, Tony Wasserman, Ashutosh Das Dec 2006

Using Flossmole Data In Determining Business Readiness Ratings, Tony Wasserman, Ashutosh Das

Tony Wasserman

This paper is a preliminary report on using FLOSSmole data retrieved from open source repositories (forges) to calculate Business Readiness Rating scores.


Methods And Tools For Developing Interactive Information Systems: An Historical Perspective, Tony Wasserman Dec 2006

Methods And Tools For Developing Interactive Information Systems: An Historical Perspective, Tony Wasserman

Tony Wasserman

This paper describes the evolution of hardware and software technology over the past three decades, focusing on approaches for building interactive information systems and web applications. Successive generations of technology have used advances in hardware and software technology, along with increasingly sophisticated development methods and tools, to reduce development times and to produce a better user experience. After describing the key technology characteristics of each generation, this paper also describes the evolution of a specific methodology, User Software Engineering, from its origins in the 1970’s to its applicability to the development of modern applications.