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Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall Dec 2017

Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall

Computer Engineering

This project was conceived as a desired to have an affordable, flexible and physically compact tracking system for high accuracy spatial and orientation tracking. Specifically, this implementation is focused on providing a low cost motion capture system for future research. It is a tool to enable the further creation of systems that would require the use of accurate placement of landing pads, payload acquires and delivery. This system will provide the quadcopter platform a coordinate system that can be used in addition to GPS.

Field research with quadcopter manufacturers, photographers, agriculture and research organizations were contact and interviewed for information …


Observr, Nikhil Ahuja, Jacob Copus, Justin Cellona, Annie Liu, Lucas Toohey, Matt Twohig Jun 2016

Observr, Nikhil Ahuja, Jacob Copus, Justin Cellona, Annie Liu, Lucas Toohey, Matt Twohig

Computer Engineering

According to Superdata Digital Market Research, investors have poured more than $6 billion into the virtual reality market in the last three years, mostly to catalyze application development for virtual reality gaming. In the last decade, watching live streams of other gamers playing video games has skyrocketed, with the world’s largest esports streaming platform Twitch.tv receiving 53 million unique visitors daily. ObserVR intends to package these technologies and change the way users watch multiple 2D video streams in an immersive 3D environment. By accessing our service, a user can embed URLs for existing video streams through our online application and …


Insight - A Virtual Reality, Svyatoslav Markeyev, Brian Spence Jun 2013

Insight - A Virtual Reality, Svyatoslav Markeyev, Brian Spence

Computer Engineering

This is a project about extending the capabilities of current consumer virtual reality systems. The goal of the project was to extend the capabilities of the Oculus Rift Headset in order to create a system which would allow a user to explore a virtual environment in an immersive way just as they would explore reality. The system created would allow a user to explore a virtual environment by walking around in a familiar immersive manner. This was accomplished using the Unreal Development Kit, a state of the art GPS system, and industry proven IMU. The user’s movements are tracked as …


Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman Jun 2010

Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman

Computer Engineering

The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …