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Other Computer Engineering Commons

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Full-Text Articles in Other Computer Engineering

The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier Jun 2015

The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier

Computer Science and Software Engineering

The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.


Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz Jun 2015

Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz

Liberal Arts and Engineering Studies

This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93.5% satisfaction rate.


Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish Jun 2014

Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish

Computer Science and Software Engineering

The goal of this senior project was to develop a web­based game that emphasized narrative through gameplay within the context of a tactical RPG gameplay style. As the project developed, emphasis shifted from narrative to refining gameplay and making decisions within gameplay meaningful and satisfying. The project elaborates on the standard tactical RPG combat system, incorporating mechanics and ideas from various other games. This was done in order to make the play feel challenging and rewarding as well as to avoid some of the pitfalls that bog down existing games in this genre. Since work was concentrated on building the …