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Full-Text Articles in Other Computer Engineering

Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller Jun 2020

Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller

Master's Theses

Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological research and sociological research. In such research, it is nearly impossible to reach the same player scale from any self-made technology or sociological experiments. This greatly limits the amount of control and topics that can be explored. In an effort to make up a lacking or non-existent player-base for custom-made MMORPG research scenarios A.I. agents, …


Mastering The Game Of Gomoku Without Human Knowledge, Yuan Wang Jun 2018

Mastering The Game Of Gomoku Without Human Knowledge, Yuan Wang

Master's Theses

Gomoku, also called Five in a row, is one of the earliest checkerboard games invented by humans. For a long time, it has brought countless pleasures to us. We humans, as players, also created a lot of skills in playing it. Scientists normalize and enter these skills into the computer so that the computer knows how to play Gomoku. However, the computer just plays following the pre-entered skills, it doesn’t know how to develop these skills by itself. Inspired by Google’s AlphaGo Zero, in this thesis, by combining the technologies of Monte Carlo Tree Search, Deep Neural Networks, and Reinforcement …


Spectrochet: A Game, Lucas Gnos Jun 2016

Spectrochet: A Game, Lucas Gnos

Computer Engineering

No abstract provided.


Nutty Adventures, Tony Hsu, Mandy Chan Jun 2015

Nutty Adventures, Tony Hsu, Mandy Chan

Computer Engineering

Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades, and hoarding. Ultimately, the player must have enough acorns by the time Winter comes to fulfill the squirrel’s quest: providing enough acorns for his squirrel kingdom during the barren Winter season. Throughout the days, the player has to keep track of time and monsters, which might influence player decisions.


The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier Jun 2015

The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier

Computer Science and Software Engineering

The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.


The Ground Is Lava!, Aaron Jacobs Jun 2015

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish Jun 2014

Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish

Computer Science and Software Engineering

The goal of this senior project was to develop a web­based game that emphasized narrative through gameplay within the context of a tactical RPG gameplay style. As the project developed, emphasis shifted from narrative to refining gameplay and making decisions within gameplay meaningful and satisfying. The project elaborates on the standard tactical RPG combat system, incorporating mechanics and ideas from various other games. This was done in order to make the play feel challenging and rewarding as well as to avoid some of the pitfalls that bog down existing games in this genre. Since work was concentrated on building the …


Mickey's Memory Game: A Children's Memory Game Designed For Sifteo Cubes, Anjelica Concepcion Mar 2013

Mickey's Memory Game: A Children's Memory Game Designed For Sifteo Cubes, Anjelica Concepcion

Computer Engineering

Mickey’s Memory Game is a children’s memory game developed on the Sifteo platform. Sifteo cubes are small, interactive devices, which can display colored images and sense neighboring cubes or detect user actions, such as clicking, shaking, or tilting the cubes. Although many classic video games or mobile games can be recreated on the Sifteo cubes, the goal of this project was to utilize capabilities that are unique to the Sifteo gaming platform, while also creating a useful game for child development.


Myrrrrr's Dice Game Android Application, Craig Leitterman Jun 2011

Myrrrrr's Dice Game Android Application, Craig Leitterman

Computer Engineering

Smartphones are one the newest and fastest growing hardware platforms in recent years. The number of users playing and downloading games on the Android and iPhone application markets are growing rapidly. A majority of users including myself have been known to play common retro games such as solitaire as well as newer flash games like Angry Birds. These titles are usually “pick up and play” and provide quick entertainment while you’re waiting for the bus or in between a work break. Given the huge popularity of these applications I decided to create a dice game that I used to play …